Fix ScreenSelectMusic icon errors

This commit is contained in:
Kevin Slaughter
2003-05-09 06:04:50 +00:00
parent fd02bce784
commit b5aca00049
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -295,7 +295,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x10") );
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x5") );
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
UtilSetXYAndOnCommand( m_DifficultyIcon[p], "ScreenEvaluation" );
+1 -1
View File
@@ -113,7 +113,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
this->AddChild( &m_sprDifficultyFrame[p] );
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x10") );
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x5") );
this->AddChild( &m_DifficultyIcon[p] );
m_AutoGenIcon[p].SetName( ssprintf("AutogenIconP%d",p+1) );