compile fix
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@@ -419,7 +419,8 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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// Do this after Result-specific displays so that the text will draw on top of
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// the bonus frame.
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//
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for( int l=0; l<NUM_JUDGE_LINES; l++ )
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int l;
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for( l=0; l<NUM_JUDGE_LINES; l++ )
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{
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// EZ2 should hide these things by placing them off screen with theme metrics
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m_sprJudgeLabels[l].Load( THEME->GetPathTo("Graphics","evaluation judge labels 1x8") );
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