98cd268135
fix hold notes at the very beginning of songs
Glenn Maynard2002-09-10 23:53:51 +00:00
c35710ffbb
Change "options explanation" to "option explanation", to be consistent with "option XXX" for option screen data.
Glenn Maynard2002-09-10 23:42:41 +00:00
cb44e7edda
Invalidate cache due to addition of Pump couples loading.
Glenn Maynard2002-09-10 22:55:12 +00:00
e645322d01
Added LineCount util (.Net runtime required), and changed "gameplay demonstration" graphic
Chris Danford2002-09-10 21:26:27 +00:00
223556b026
Added description to ScreenOptions. Making a whole separate ScreenPreferences turned out to be a pain.
Chris Danford2002-09-10 21:16:34 +00:00
a429663b7c
renamed "top frame" to "life frame", and "bottom frame" to "score frame", fixed crash in eval after oni
Chris Danford2002-09-10 17:29:11 +00:00
808cf1b502
Added oni-specific gamplay top frame and gameplay bottom frame
Chris Danford2002-09-10 16:57:13 +00:00
65ac3e43e8
Fixed GetMusicPath in case where DWIPath is ""
Chris Danford2002-09-10 16:31:35 +00:00
3022600bf3
"i'm going to bed--oh wait, I just introduced a stupid bug" commit.
Glenn Maynard2002-09-10 11:33:08 +00:00
ad68ba1bd4
Broke GameOptions into Input and Machine Options. Added "OptionsNavigation" option.
Chris Danford2002-09-10 09:10:36 +00:00
d3c44fbdc0
Whoops, can't cache colons, so can't fixup paths at load time. Do it at query time instead.
Glenn Maynard2002-09-10 09:03:08 +00:00
440de6c0da
Move DWI writing into a separate class. (Trying to simplify Song and Notes ... this would help more if both of those were abstracted, though.)
Glenn Maynard2002-09-09 00:22:02 +00:00
839d2388a2
Filter layer over *BeingPressed in InputFilter, to put odd special cases without mussing up RageInput.
Glenn Maynard2002-09-08 06:10:23 +00:00
a0a27e7de3
remove some dupe code; show less dinput in the class; add constants for Z/ZROT/HAT (unimplemented)
Glenn Maynard2002-09-08 02:49:07 +00:00
d5c92f748b
Add RAGE_ASSERT. This is closely related to RageException; perhaps RageException should be RageErrorHandler or something like that.
Glenn Maynard2002-09-07 21:12:22 +00:00
d252e31244
After an assertion failure, the user might continue. If we ASSERT(0), return. (We should probably be throwing, though.)
Glenn Maynard2002-09-07 10:11:00 +00:00
856dbee8f5
After an assertion failure, the user might continue. If we ASSERT(0), return. (We should probably be throwing, though.)
Glenn Maynard2002-09-07 10:01:42 +00:00
e32ed54af2
Eh, better off just not *loading* incomplete songs than adding cases for it elsewhere. (Not going to do that until I have a place to put warnings, though.)
Glenn Maynard2002-09-07 06:32:12 +00:00