update
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@@ -1,4 +1,5 @@
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------------------------CVS after 3.00 beta 6----------------
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NEW FEATURE: DWI tree loading via "DWIPath".
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NEW FEATURE: Pump couples support.
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BUG FIX: Editor no longer crashes if you try to drag a hold note up
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before beat 0.
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@@ -33,12 +33,18 @@ want to erase songs we didn't load; I frequently move song paths out of
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the search path while debugging (for fast loads) and I don't want that
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to lose cache. Hmm. Access time?
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Similar problem with high scores; I don't load all of my songs when
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debugging, and I lose my scores.
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(Not sure how to do this either.)
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********
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Triple-buffering.
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Is there an easier way to switch buffers on vsync in parallel with
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rendering without starting another thread?
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(Wait for OpenGL.)
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********
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@@ -56,6 +62,7 @@ in. (This will need some tuning; they shouldn't both start at once, since
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there'll be too much onscreen and it'll just look like a jumble.)
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********
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We have different kinds of things we want to trace, and different
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places to put them.
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@@ -651,7 +651,7 @@ ShowDanger=Turn this option "OFF" to disable the flashing "Danger"::background t
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ArcadeStages=The number of songs a player can play in Arcade mode.::Set this to "Unlimited", and you can continue playing forever.::Also, when this option is set to "Unlimited", failing will take you::back to the the Select Music or Select Course screen.
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JudgeDifficulty=Increase this value to cause your steps to be judged more strictly::(i.e. shink the timing window).
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LifeDifficulty=Increate this value to cause your life meter to::drain faster and refill slower.
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HiddenSongs=Glenn: What exactly does this do?
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HiddenSongs=Some songs are only playable during Oni courses and::with roulette. Leave this "OFF" to always display all songs.
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ShowStats=Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame.
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[ScreenGraphicOptions]
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