Switch remaining CMaps to std::map.
This commit is contained in:
@@ -32,19 +32,13 @@ FontManager::FontManager()
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FontManager::~FontManager()
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{
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// delete all textures
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POSITION pos = m_mapPathToFont.GetStartPosition();
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CString sFontFilePath;
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Font* pFont;
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while( pos != NULL ) // iterate over all k/v pairs in map
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for( std::map<CString, Font*>::iterator i = m_mapPathToFont.begin();
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i != m_mapPathToFont.end(); ++i)
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{
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m_mapPathToFont.GetNextAssoc( pos, sFontFilePath, pFont );
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LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", sFontFilePath, pFont->m_iRefCount );
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Font* pFont = i->second;
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LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", i->first, pFont->m_iRefCount );
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SAFE_DELETE( pFont );
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}
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m_mapPathToFont.RemoveAll();
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}
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@@ -65,9 +59,10 @@ Font* FontManager::LoadFont( CString sFontOrTextureFilePath, CString sChars )
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Font* pFont = NULL;
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if( m_mapPathToFont.Lookup( sFontOrTextureFilePath, pFont ) ) // if the texture already exists in the map
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{
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std::map<CString, Font*>::iterator p = m_mapPathToFont.find(sFontOrTextureFilePath);
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if(p != m_mapPathToFont.end()) {
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// LOG->Trace( ssprintf("FontManager: The Font '%s' now has %d references.", sFontFilePath, pFont->m_iRefCount) );
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pFont=p->second;
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pFont->m_iRefCount++;
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}
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else // the texture is not already loaded
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@@ -82,7 +77,7 @@ Font* FontManager::LoadFont( CString sFontOrTextureFilePath, CString sChars )
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// LOG->Trace( "FontManager: Loading '%s' from disk.", sFontFilePath);
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m_mapPathToFont.SetAt( sFontOrTextureFilePath, pFont );
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m_mapPathToFont[sFontOrTextureFilePath] = pFont;
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}
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return pFont;
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@@ -93,12 +88,7 @@ bool FontManager::IsFontLoaded( CString sFontFilePath )
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{
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sFontFilePath.MakeLower();
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Font* pFont;
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if( m_mapPathToFont.Lookup( sFontFilePath, pFont ) ) // if the texture exists in the map
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return true;
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else
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return false;
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return m_mapPathToFont.find(sFontFilePath) != m_mapPathToFont.end();
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}
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void FontManager::UnloadFont( CString sFontFilePath )
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@@ -114,25 +104,20 @@ void FontManager::UnloadFont( CString sFontFilePath )
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}
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Font* pFont;
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if( m_mapPathToFont.Lookup( sFontFilePath, pFont ) ) // if the texture exists in the map
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{
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pFont->m_iRefCount--;
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if( pFont->m_iRefCount == 0 ) // there are no more references to this texture
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{
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// LOG->Trace( "FontManager: '%s' will be deleted. It has %d references.", sFontFilePath, pFont->m_iRefCount );
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SAFE_DELETE( pFont ); // free the texture
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m_mapPathToFont.RemoveKey( sFontFilePath ); // and remove the key in the map
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}
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else
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{
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// LOG->Trace( ssprintf("FontManager: '%s' will not be deleted. It still has %d references.", sFontFilePath, pFont->m_iRefCount) );
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}
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}
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else // lookup failed
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{
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std::map<CString, Font*>::iterator p = m_mapPathToFont.find(sFontFilePath);
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if(p == m_mapPathToFont.end())
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throw RageException( ssprintf("Tried to Unload a font that wasn't loaded. '%s'", sFontFilePath) );
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pFont=p->second;
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pFont->m_iRefCount--;
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if( pFont->m_iRefCount != 0 )
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{
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// LOG->Trace( ssprintf("FontManager: '%s' will not be deleted. It still has %d references.", sFontFilePath, pFont->m_iRefCount) );
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return;
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}
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// There are no more references to this texture.
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// LOG->Trace( "FontManager: '%s' will be deleted. It has %d references.", sFontFilePath, pFont->m_iRefCount );
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SAFE_DELETE( pFont ); // free the texture
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m_mapPathToFont.erase( p ); // and remove the key in the map
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}
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@@ -12,6 +12,7 @@
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#include "Font.h"
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#include <map>
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//-----------------------------------------------------------------------------
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// FontManager Class Declarations
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@@ -28,7 +29,7 @@ public:
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protected:
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// map from file name to a texture holder
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CTypedPtrMap<CMapStringToPtr, CString, Font*> m_mapPathToFont;
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std::map<CString, Font*> m_mapPathToFont;
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};
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extern FontManager* FONT; // global and accessable from anywhere in our program
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@@ -21,7 +21,6 @@
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#include "RageLog.h"
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#include "RageException.h"
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RageTextureManager* TEXTUREMAN = NULL;
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//-----------------------------------------------------------------------------
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@@ -37,20 +36,13 @@ RageTextureManager::RageTextureManager( RageDisplay* pScreen )
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RageTextureManager::~RageTextureManager()
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{
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// delete all textures
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POSITION pos = m_mapPathToTexture.GetStartPosition();
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while( pos != NULL ) // iterate over all k/v pairs in map
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for( std::map<CString, RageTexture*>::iterator i = m_mapPathToTexture.begin();
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i != m_mapPathToTexture.end(); ++i)
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{
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RageTexture* pTexture;
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CString sPath;
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m_mapPathToTexture.GetNextAssoc( pos, sPath, pTexture );
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LOG->Trace( "TEXTUREMAN LEAK: '%s', RefCount = %d.", sPath, pTexture->m_iRefCount );
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RageTexture* pTexture = i->second;
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LOG->Trace( "TEXTUREMAN LEAK: '%s', RefCount = %d.", i->first, pTexture->m_iRefCount );
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SAFE_DELETE( pTexture );
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}
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m_mapPathToTexture.RemoveAll();
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}
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@@ -71,8 +63,10 @@ RageTexture* RageTextureManager::LoadTexture( CString sTexturePath, bool bForceR
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// of the same bitmap if there are equivalent but different paths
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// (e.g. "Bitmaps\me.bmp" and "..\Rage PC Edition\Bitmaps\me.bmp" ).
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if( m_mapPathToTexture.Lookup( sTexturePath, pTexture ) ) // if the texture already exists in the map
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{
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std::map<CString, RageTexture*>::iterator p = m_mapPathToTexture.find(sTexturePath);
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if(p != m_mapPathToTexture.end()) {
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pTexture = p->second;
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pTexture->m_iRefCount++;
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if( bForceReload )
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pTexture->Reload( m_iMaxTextureSize, m_iTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch );
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@@ -93,7 +87,7 @@ RageTexture* RageTextureManager::LoadTexture( CString sTexturePath, bool bForceR
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LOG->Trace( "RageTextureManager: Finished loading '%s'.", sTexturePath );
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m_mapPathToTexture.SetAt( sTexturePath, pTexture );
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m_mapPathToTexture[sTexturePath] = pTexture;
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}
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// LOG->Trace( "Display: %.2f KB video memory left", DISPLAY->GetDevice()->GetAvailableTextureMem()/1000000.0f );
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@@ -106,12 +100,7 @@ bool RageTextureManager::IsTextureLoaded( CString sTexturePath )
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{
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sTexturePath.MakeLower();
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RageTexture* pTexture;
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if( m_mapPathToTexture.Lookup( sTexturePath, pTexture ) ) // if the texture exists in the map
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return true;
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else
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return false;
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return m_mapPathToTexture.find(sTexturePath) != m_mapPathToTexture.end();
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}
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void RageTextureManager::UnloadTexture( CString sTexturePath )
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@@ -128,36 +117,32 @@ void RageTextureManager::UnloadTexture( CString sTexturePath )
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RageTexture* pTexture;
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if( m_mapPathToTexture.Lookup( sTexturePath, pTexture ) ) // if the texture exists in the map
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{
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pTexture->m_iRefCount--;
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if( pTexture->m_iRefCount == 0 ) // there are no more references to this texture
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{
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// LOG->Trace( "RageTextureManager: '%s' will be deleted. It has %d references.", sTexturePath, pTexture->m_iRefCount );
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SAFE_DELETE( pTexture ); // free the texture
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m_mapPathToTexture.RemoveKey( sTexturePath ); // and remove the key in the map
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}
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else
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{
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// LOG->Trace( "RageTextureManager: '%s' will not be deleted. It still has %d references.", sTexturePath, pTexture->m_iRefCount );
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}
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}
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else // texture not found
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{
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std::map<CString, RageTexture*>::iterator p = m_mapPathToTexture.find(sTexturePath);
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if(p == m_mapPathToTexture.end())
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throw RageException( "Tried to Unload texture '%s' that wasn't loaded.", sTexturePath );
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}
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pTexture = p->second;
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pTexture->m_iRefCount--;
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if( pTexture->m_iRefCount != 0 )
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{
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// LOG->Trace( "RageTextureManager: '%s' will not be deleted. It still has %d references.", sTexturePath, pTexture->m_iRefCount );
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return;
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}
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// There are no more references to this texture.
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// LOG->Trace( "RageTextureManager: '%s' will be deleted. It has %d references.", sTexturePath, pTexture->m_iRefCount );
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SAFE_DELETE( pTexture ); // free the texture
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m_mapPathToTexture.erase(p); // and remove the key in the map
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}
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void RageTextureManager::ReloadAll()
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{
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for( POSITION pos = m_mapPathToTexture.GetStartPosition(); pos != NULL; )
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for( std::map<CString, RageTexture*>::iterator i = m_mapPathToTexture.begin();
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i != m_mapPathToTexture.end(); ++i)
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{
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CString sPath;
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RageTexture* pTexture;
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RageTexture* pTexture = i->second;
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m_mapPathToTexture.GetNextAssoc( pos, sPath, pTexture );
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pTexture->Reload( m_iMaxTextureSize, m_iTextureColorDepth, 0 ); // this not entirely correct. Hints are lost!
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// this is not entirely correct. Hints are lost!
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pTexture->Reload( m_iMaxTextureSize, m_iTextureColorDepth, 0 );
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}
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}
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@@ -11,6 +11,7 @@
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*/
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#include "RageTexture.h"
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#include <map>
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//-----------------------------------------------------------------------------
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// RageTextureManager Class Declarations
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@@ -45,7 +46,7 @@ protected:
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DWORD m_iTextureColorDepth;
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// map from file name to a texture holder
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CTypedPtrMap<CMapStringToPtr, CString, RageTexture*> m_mapPathToTexture;
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std::map<CString, RageTexture*> m_mapPathToTexture;
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};
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extern RageTextureManager* TEXTUREMAN; // global and accessable from anywhere in our program
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