Remove unused variables, unreachable returns.
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@@ -70,8 +70,6 @@ void CroppedSprite::CropToSize( float fWidth, float fHeight )
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(int)m_fCropWidth,
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(int)m_fCropHeight )
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);
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float fFinalZoom = this->GetZoom();
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// find which dimension is larger
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bool bXDimNeedsToBeCropped = GetZoomedWidth() > m_fCropWidth+0.01;
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@@ -218,7 +218,6 @@ void NoteData::RemoveHoldNote( int iHoldIndex )
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HoldNote& hn = m_HoldNotes[iHoldIndex];
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int iHoldStartIndex = BeatToNoteRow(hn.m_fStartBeat);
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int iHoldEndIndex = BeatToNoteRow(hn.m_fEndBeat);
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// delete a tap note at the start of this hold
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m_TapNotes[hn.m_iTrack][iHoldStartIndex] = '0';
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@@ -730,7 +729,7 @@ void NoteData::SnapToNearestNoteType( NoteType nt1, NoteType nt2, float fBeginBe
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case NOTE_TYPE_8TH: fSnapInterval1 = 1/2.0f; break;
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case NOTE_TYPE_12TH: fSnapInterval1 = 1/3.0f; break;
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case NOTE_TYPE_16TH: fSnapInterval1 = 1/4.0f; break;
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default: ASSERT( false );
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default: ASSERT( false ); return;
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}
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switch( nt2 )
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@@ -740,7 +739,7 @@ void NoteData::SnapToNearestNoteType( NoteType nt1, NoteType nt2, float fBeginBe
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case NOTE_TYPE_12TH: fSnapInterval2 = 1/3.0f; break;
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case NOTE_TYPE_16TH: fSnapInterval2 = 1/4.0f; break;
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case -1: fSnapInterval2 = 10000; break; // nothing will ever snap to this. That's what we want!
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default: ASSERT( false );
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default: ASSERT( false ); return;
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}
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int iNoteIndexBegin = BeatToNoteRow( fBeginBeat );
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@@ -70,10 +70,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Notes &out, Notes &out2 )
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CStdioFile file;
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if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
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{
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throw RageException( "Failed to open %s.", sPath );
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return false;
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}
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CString line;
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while( file.ReadString(line) ) // foreach line
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@@ -308,10 +305,7 @@ bool BMSLoader::LoadFromBMSDir( CString sDir, Song &out )
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CStdioFile file;
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if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
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{
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throw RageException( "Failed to open %s.", sPath );
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return false;
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}
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CString line;
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while( file.ReadString(line) ) // foreach line
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@@ -448,10 +442,7 @@ bool BMSLoader::LoadFromBMSDir( CString sDir, Song &out )
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// open the song file again and and look for this tag's value
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CStdioFile file;
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if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
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{
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throw RageException( "Failed to open %s.", sPath );
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return false;
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}
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CString line;
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while( file.ReadString(line) ) // foreach line
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@@ -191,8 +191,6 @@ void Player::Update( float fDeltaTime )
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// Check for TapNote misses
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//
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int iNumMisses = UpdateTapNotesMissedOlderThan( GAMESTATE->m_fSongBeat - GetMaxBeatDifference() );
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if( iNumMisses > 0 )
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int kjsdfsd = 0;
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//
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// update HoldNotes logic
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@@ -203,7 +201,6 @@ void Player::Update( float fDeltaTime )
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HoldNoteScore &hns = m_HoldNoteScores[i];
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float &fLife = m_fHoldNoteLife[i];
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int iHoldStartIndex = BeatToNoteRow(hn.m_fStartBeat);
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int iHoldEndIndex = BeatToNoteRow(hn.m_fEndBeat);
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m_NoteField.m_bIsHoldingHoldNote[i] = false; // set host flag so NoteField can do intelligent drawing
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@@ -463,7 +460,7 @@ void Player::OnRowDestroyed( int col, int iIndexThatWasSteppedOn )
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m_Judgement.SetJudgement( score );
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// zoom the judgement and combo like a heart beat
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float fStartZoomX, fStartZoomY;
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float fStartZoomX=0.f, fStartZoomY=0.f;
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switch( score )
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{
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case TNS_PERFECT: fStartZoomX = g_fJudgePerfectZoomX; fStartZoomY = g_fJudgePerfectZoomY; break;
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