Fixed GetMusicPath in case where DWIPath is ""
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@@ -109,7 +109,6 @@ void Background::LoadFromSong( Song* pSong )
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const float fXZoom = RECTWIDTH(RECT_BACKGROUND) / (float)SCREEN_WIDTH;
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const float fYZoom = RECTHEIGHT(RECT_BACKGROUND) / (float)SCREEN_HEIGHT;
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const float fZoom = max(fXZoom,fYZoom);
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//
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@@ -354,12 +353,13 @@ void Background::LoadFromSong( Song* pSong )
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for( int i=0; i<m_BackgroundAnimations.GetSize(); i++ )
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{
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m_BackgroundAnimations[i]->SetXY( (float)LEFT_EDGE, (float)TOP_EDGE );
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m_BackgroundAnimations[i]->SetZoom( fZoom );
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m_BackgroundAnimations[i]->SetZoomX( fXZoom );
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m_BackgroundAnimations[i]->SetZoomY( fYZoom );
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}
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m_BGADanger.SetXY( (float)LEFT_EDGE, (float)TOP_EDGE );
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m_BGADanger.SetZoom( fZoom );
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m_BGADanger.SetZoomX( fXZoom );
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m_BGADanger.SetZoomY( fYZoom );
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}
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@@ -993,7 +993,10 @@ int Song::GetNumTimesPlayed() const
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CString Song::GetMusicPath() const
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{
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if(m_sSongDir != "" && m_sSongDir.Left(PREFSMAN->m_DWIPath.GetLength()) == PREFSMAN->m_DWIPath)
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// Glenn, did you mean this? m_DWIPath is empty in my ini, so
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// the old if statement thinks every song is being loaded from DWIPath.
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if( PREFSMAN->m_DWIPath!="" && m_sSongDir.Left(PREFSMAN->m_DWIPath.GetLength()) == PREFSMAN->m_DWIPath )
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// if(m_sSongDir != "" && m_sSongDir.Left(PREFSMAN->m_DWIPath.GetLength()) == PREFSMAN->m_DWIPath)
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return PREFSMAN->m_DWIPath+"\\"+m_sMusicFile;
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return m_sMusicFile.Left(2) == ".\\"? m_sMusicFile : m_sSongDir+m_sMusicFile;
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