Spig's NoteSkin cleanup
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@@ -6,6 +6,14 @@ Ready, here we go closer to start of notes
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off center backgrounds
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correct songs played show on eval
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make sure supports music in "Music" folder
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supports music folder if aditional dirs
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meters always show 10
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"How to Play" explanation with the freeze arrows nearly takes up the entire screen.
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KeepAlive doesn't fold during how to play
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@@ -305,7 +305,7 @@ void Background::LoadFromSong( Song* pSong )
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/* If we have only 2, only generate a single animation segment for for the
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* whole song. Otherwise, if it's a movie., it'll loop every four bars; we
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* want it to play continuously. */
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const float fFirstBeat = m_BackgroundMode==MODE_MOVIE_BG ? 0 : pSong->m_fFirstBeat;
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const float fFirstBeat = (m_BackgroundMode==MODE_MOVIE_BG) ? 0 : pSong->m_fFirstBeat;
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const float fLastBeat = pSong->m_fLastBeat;
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if( m_BackgroundAnimations.GetSize() == 2) {
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@@ -281,7 +281,7 @@ bool DeviceInput::fromString( const CString &s )
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static const char dik_charmap[] = {
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/* 0 1 2 3 4 5 6 7 8 9 A B C D E F */
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/* 0x0x */ 0, 0,'1','2','3','4','5','6','7', '8','9', '0','-','=', 0, 0,
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/* 0x1x */ 'q','w','e','r','t','y','u','i','u', 'p','[', ']', 0, 0,'a','s',
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/* 0x1x */ 'q','w','e','r','t','y','o','i','u', 'p','[', ']', 0, 0,'a','s',
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/* 0x2x */ 'd','f','g','h','j','k','l',';','\'', 0, 0,'\\','z','x','c','v',
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/* 0x3x */ 'b','n','m',',','.','/', 0,'*', 0, ' ', 0, 0, 0, 0, 0, 0,
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/* 0x4x */ 0, 0, 0, 0, 0, 0, 0,'7','8', '9','-', '4','5','6','+','1',
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