Disabled codes during Extra Stages

This commit is contained in:
Chris Danford
2002-09-10 08:32:42 +00:00
parent 44a27f646f
commit 3ac10acfa2
+1 -1
View File
@@ -441,7 +441,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
}
return;
}
if( CodeDetector::DetectAndAdjustOptions(GameI.controller) )
if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() && CodeDetector::DetectAndAdjustOptions(GameI.controller) )
{
m_soundOptionsChange.Play();
UpdateOptionsDisplays();