Chris Danford
f2060969de
fix tween overflow in Actor commands that call themself
2005-01-16 04:22:43 +00:00
Glenn Maynard
82ed283ac0
load scroller in LoadFromAniDir for now; not sure why this doesn't always work
2005-01-16 02:04:39 +00:00
Chris Danford
2122d3e45a
style cleanup
2005-01-16 01:35:56 +00:00
Chris Danford
9425c42a25
fix compile
2005-01-16 01:27:41 +00:00
Glenn Maynard
7a0373aafd
update
2005-01-16 00:25:24 +00:00
Glenn Maynard
b573ab428f
remove unused stuff
2005-01-16 00:23:08 +00:00
Glenn Maynard
8ef0fff740
cleanup
2005-01-15 22:58:27 +00:00
Glenn Maynard
f256618fe1
no need to persist some of this particle stuff
2005-01-15 22:52:46 +00:00
Glenn Maynard
ad7b93372a
EFFECT_TILE_PULSE isn't in m_Type ...
2005-01-15 22:36:23 +00:00
Glenn Maynard
0abc942910
clean up OnCommand handling in song backgrounds
2005-01-15 22:34:04 +00:00
Glenn Maynard
a0e9c5a8c6
Remove CommandRepeatSeconds. Instead, do:
...
OnCommand=x;y;z;queuecommand,playcommand,On
2005-01-15 22:31:43 +00:00
Glenn Maynard
762c9a77fb
cleanup
2005-01-15 22:29:42 +00:00
Glenn Maynard
4ce9b72e41
BGAnimation -> AutoActor
2005-01-15 21:03:26 +00:00
Glenn Maynard
b1227b4372
headers
2005-01-15 21:00:50 +00:00
Glenn Maynard
862f19ed65
simplify
2005-01-15 20:55:04 +00:00
Glenn Maynard
635d5e43e2
eliminate LoadFromStaticGraphic
2005-01-15 20:48:20 +00:00
Glenn Maynard
594587607c
Eliminate BGAnimation::LoadFromMovie and BGAnimationLayer::LoadFromMovie.
2005-01-15 20:37:46 +00:00
Glenn Maynard
66d39dd65c
Add ActorFrame::DeleteChildrenWhenDone, to call DeleteAllChildren automatically.
...
Move movie GainFocus/LoseFocus handling to Sprite.
Visualizations are part of Background, not BGAnimation; move them there. Remove BGAnimation::LoadFromVisualization and BGAnimationLayer::LoadFromVisualization.
2005-01-15 20:32:35 +00:00
Glenn Maynard
f4a51bef4d
move FullScreenRectF into ScreenDimensions.h
2005-01-15 19:44:32 +00:00
Glenn Maynard
6d64f3aa78
cleanup
2005-01-15 19:42:47 +00:00
Glenn Maynard
c9091a1214
Don't play "On" automatically for non-generic BGAnimations; play it
...
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard
dc7fcbc776
remove m_Overlay (duplicates ScreenWithMenuElements::m_sprOverlay)
2005-01-15 18:54:04 +00:00
Glenn Maynard
314e801115
m_vpBGAnimations hasn't actually done anything in about a year (it's
...
never loaded); remove it. It's not useful, anyway: it gives no means to
tween options when changing the selection.
2005-01-15 18:50:52 +00:00
Glenn Maynard
29b2a6d22f
remove m_bgOverlay (duplicates ScreenWithMenuElements::m_sprOverlay)
2005-01-15 18:41:09 +00:00
Glenn Maynard
bf7eeb60fb
unused includes
2005-01-15 18:36:29 +00:00
Glenn Maynard
754fb297fa
cleanups, fixes
2005-01-15 18:33:09 +00:00
Glenn Maynard
78800818e3
Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead.
2005-01-15 18:31:14 +00:00
Glenn Maynard
8cd0d9e04c
load Scroller in BGAnimation::LoadFromNode
2005-01-15 14:52:37 +00:00
Glenn Maynard
336a035660
BGAnimationLayer::LoadFromIni -> BGAnimationLayer::LoadFromNode
2005-01-15 13:56:05 +00:00
Glenn Maynard
4267a5f942
ActorScroller::LoadFromIni -> ActorScroller::LoadFromNode
2005-01-15 13:47:02 +00:00
Glenn Maynard
2ecbfae787
fix record
...
eliminate g_pCurrentMap (one less piece of state to become desynced)
2005-01-15 13:14:36 +00:00
Glenn Maynard
8781bb055d
cleanup, fix gcc compile
2005-01-15 13:05:33 +00:00
Glenn Maynard
0b4ad2db3b
generalize
2005-01-15 04:31:35 +00:00
Glenn Maynard
18103607fd
minor cleanup
2005-01-15 04:26:49 +00:00
Glenn Maynard
db57380d59
cleanup
2005-01-15 04:19:35 +00:00
Glenn Maynard
6548069e5e
tween
2005-01-15 04:15:15 +00:00
Glenn Maynard
8c93684189
s/help/overlay/
2005-01-15 04:02:30 +00:00
Glenn Maynard
9fba6088f7
actually, s/help/overlay/
2005-01-15 04:01:56 +00:00
Glenn Maynard
db72422cfd
metrics
2005-01-15 03:57:56 +00:00
Glenn Maynard
779e7777a1
cleanup
2005-01-15 03:56:32 +00:00
Glenn Maynard
874fe6298c
don't reload note skin when entering play mode in the editor (for real)
2005-01-15 03:33:55 +00:00
Glenn Maynard
f265551c97
don't reload mine sounds, etc when entering play mode in the editor
2005-01-15 03:31:07 +00:00
Glenn Maynard
4478914862
don't reload note skin when entering play mode in the editor
2005-01-15 03:26:38 +00:00
Glenn Maynard
0efe680c70
unused function
2005-01-15 03:22:51 +00:00
Glenn Maynard
0409fe9d96
comment, cleanup
...
don't reload sounds unnecessarily
2005-01-15 03:10:08 +00:00
Glenn Maynard
44d55b431a
add foreach.h
2005-01-15 02:38:33 +00:00
Glenn Maynard
73caca5eea
Use NonblockingRng instead of AutoSeededRandomPool. AutoSeededRandomPool allows adding entropy from various sources, but we only have one source (the OS's random number generation). If we really want to seed entropy from multiple sources, we can use the code in crypto/ from Putty, which does the same thing in a tiny fraction of the code.
2005-01-15 02:36:07 +00:00
Glenn Maynard
79e018f52f
only one-line description I can think of for NoteField ...
2005-01-15 02:14:09 +00:00
Glenn Maynard
894592a56e
cleanup
2005-01-15 02:12:34 +00:00
Glenn Maynard
0dfdaee605
remove some more old experimental stuff
2005-01-15 02:01:26 +00:00