This commit is contained in:
Glenn Maynard
2005-01-15 02:12:34 +00:00
parent 0dfdaee605
commit 894592a56e
2 changed files with 0 additions and 14 deletions
-11
View File
@@ -168,11 +168,6 @@ void NoteField::Update( float fDeltaTime )
RefreshBeatToNoteSkin();
//
// update all NoteDisplays
//
/*
* Update all NoteDisplays. Hack: We need to call this once per frame, not
* once per player.
@@ -649,12 +644,6 @@ void NoteField::DrawPrimitives()
cur->m_GhostArrowRow.Draw();
}
void NoteField::RemoveTapNoteRow( int iIndex )
{
for( int c=0; c<GetNumTracks(); c++ )
SetTapNote(c, iIndex, TAP_EMPTY);
}
void NoteField::FadeToFail()
{
m_fPercentFadeToFail = max( 0.0f, m_fPercentFadeToFail ); // this will slowly increase every Update()
-3
View File
@@ -12,8 +12,6 @@
#include "ReceptorArrowRow.h"
#include "GhostArrowRow.h"
class Song;
class NoteField : public NoteDataWithScoring, public ActorFrame
{
public:
@@ -29,7 +27,6 @@ public:
int iEndDrawingPixel,
float fYReverseOffsetPixels );
virtual void Unload();
void RemoveTapNoteRow( int iIndex );
map<RowTrack,bool> m_HeldHoldNotes; // true if button is being held down
map<RowTrack,bool> m_ActiveHoldNotes; // true if hold has life > 0