don't reload mine sounds, etc when entering play mode in the editor

This commit is contained in:
Glenn Maynard
2005-01-15 03:31:07 +00:00
parent 4478914862
commit f265551c97
+1 -11
View File
@@ -553,16 +553,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
/* XXX: Do we actually have to send real note data here, and to m_NoteFieldRecord?
* (We load again on play/record.) */
m_Player.Init(
GAMESTATE->m_pPlayerState[PLAYER_1],
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL );
m_Player.Init( GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
m_Player.Load( noteData );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
m_Player.SetXY( PLAYER_X, PLAYER_Y );
@@ -2181,7 +2172,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
/* If we're in course display mode, set that up. */
SetupCourseAttacks();
m_Player.Init( GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
m_Player.Load( m_NoteFieldEdit );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;