Steve Checkoway
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efb91f41fc
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Unused.
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2008-03-30 02:16:43 +00:00 |
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Steve Checkoway
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08dc857423
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There is almost never a reason to give a specific argument for the link. The .xsl does a good job figuring out what you want.
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2008-03-30 00:17:51 +00:00 |
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Steve Checkoway
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538346e2f6
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Add a Namespaces element and update the xsl and the documentation to match.
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2008-03-30 00:11:42 +00:00 |
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Steve Checkoway
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2cfc91da83
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Dump namespace information separate from global functions.
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2008-03-30 00:10:22 +00:00 |
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AJ Kelly
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c5620d6c2d
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add DifficultyDisplay StepsType for dance-solo, pump-single, pump-double
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2008-03-29 21:17:10 +00:00 |
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AJ Kelly
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d84478dccf
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add more functions to Actor, GameState, PlayerStageStats, ScreenManager; add TimingData and ScreenProfileSave
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2008-03-29 20:12:57 +00:00 |
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Chris Danford
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1b4ad9e2ca
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gameplay stage cleanup, stage -> StageDisplay, SWME overlay -> SWME decorations
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2008-03-29 15:19:45 +00:00 |
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Chris Danford
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4f126462a4
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add shared Stage values (not per-player Stage values) to simplify StageDisplay
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2008-03-29 15:13:52 +00:00 |
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Chris Danford
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33d8a5fbf4
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Stage enum name case cleanup
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2008-03-29 11:41:16 +00:00 |
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Chris Danford
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4e5eb8f3c1
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stage -> SurvivedNumber (make code and element names match
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2008-03-29 11:29:10 +00:00 |
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Chris Danford
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865894c96f
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Stage -> StageDisplay (longer name to fix lookup conflict with 'StageFrame')
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2008-03-29 11:27:34 +00:00 |
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AJ Kelly
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7e214aabf1
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add GetSongGroupColor
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2008-03-28 20:24:01 +00:00 |
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Chris Danford
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78448d207e
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gameplay cleanup
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2008-03-28 16:31:14 +00:00 |
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Chris Danford
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a62145d3d3
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experimental: load 'decorations' BGAnimation and make decorations children of the Screen so that their draworder relative to other children of the Screen can be controlled
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2008-03-28 16:28:27 +00:00 |
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Chris Danford
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08a2f6f6c2
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move constants to metrics
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2008-03-28 16:25:10 +00:00 |
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Chris Danford
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f0526147ee
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move constants to metrics
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2008-03-28 16:23:13 +00:00 |
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Chris Danford
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62ca894851
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add Commify(RString)
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2008-03-28 16:19:54 +00:00 |
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Chris Danford
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c4f6a74a61
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gameplay cleanup
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2008-03-28 12:25:32 +00:00 |
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Chris Danford
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9c595eba4b
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add SetUppercase
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2008-03-28 12:24:04 +00:00 |
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Chris Danford
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79bb6f677e
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gameplay cleanup
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2008-03-28 09:36:33 +00:00 |
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Chris Danford
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1666a53af8
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remove DifficultyIcon (replaced by DifficultyDisplay)
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2008-03-28 09:36:13 +00:00 |
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Chris Danford
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3934e123e2
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add DefaultStrokeColor for fonts to turn a Font's stroke layer off by default
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2008-03-28 09:33:50 +00:00 |
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Colby Klein
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af4170d632
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Go to the correct select style/difficulty screens when caution is off.
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2008-03-28 02:04:09 +00:00 |
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Colby Klein
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aab1a891cc
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fix fade out
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2008-03-28 01:38:30 +00:00 |
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AJ Kelly
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5c0df088d9
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add missing functionality that would hide balloon
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2008-03-28 00:17:10 +00:00 |
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Chris Danford
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2d0d3d9958
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Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText.
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2008-03-27 22:28:42 +00:00 |
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Chris Danford
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d38f040487
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Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText.
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2008-03-27 22:23:21 +00:00 |
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Chris Danford
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5c1fdcbf92
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update comment
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2008-03-27 22:18:10 +00:00 |
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Chris Danford
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de4eeb8e70
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have SetBaseZoom take one float instead of a vector
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2008-03-27 22:17:43 +00:00 |
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AJ Kelly
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72ca25cf0f
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change long/marathon banners to bubble, set a maxwidth on artist so it doesn't overflow into the bpm area
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2008-03-27 20:54:42 +00:00 |
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AJ Kelly
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4e21904e9c
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move up text for OptionIcons
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2008-03-27 20:52:29 +00:00 |
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Chris Danford
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6ba7aeefeb
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gameplay difficulty area cleanup
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2008-03-27 10:12:08 +00:00 |
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Chris Danford
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7fff6b6afa
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add PlayerState param to DifficutlyDisplay
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2008-03-27 10:11:40 +00:00 |
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Chris Danford
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025ef16269
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remove LoadFromNode, add PlayerState param
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2008-03-27 10:11:07 +00:00 |
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Chris Danford
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cf3aec361f
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tweak score number styles
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2008-03-27 05:59:09 +00:00 |
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Chris Danford
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b9cba048f4
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draw stroke on top of diffuse
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2008-03-27 05:58:37 +00:00 |
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Chris Danford
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03755922ce
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add per Screen TimerMetricsGroup
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2008-03-26 06:06:00 +00:00 |
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Chris Danford
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b0f3b21b57
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automapping for rock band drums
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2008-03-25 06:18:34 +00:00 |
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Chris Danford
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0d73e41e81
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automapping for rock band drums
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2008-03-25 06:16:05 +00:00 |
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Steve Checkoway
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4c8ec5c10b
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More show what is being replaced in the warning.
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2008-03-24 13:04:44 +00:00 |
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Steve Checkoway
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68e181b974
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GAMEMAN: to GameManager.
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2008-03-24 12:50:45 +00:00 |
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Steve Checkoway
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521c1c23e5
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GAMEMAN-> to GameManager::
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2008-03-24 12:50:16 +00:00 |
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Steve Checkoway
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551d9bfc23
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Make GameManager a namespace rather than a singleton since it doesn't contain any data.
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2008-03-24 12:49:31 +00:00 |
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Chris Danford
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2e009a4072
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data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
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2008-03-24 12:02:22 +00:00 |
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Chris Danford
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2f683bee2f
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data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
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2008-03-24 12:00:51 +00:00 |
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Chris Danford
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defedc2c62
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GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized
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2008-03-24 08:53:05 +00:00 |
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Chris Danford
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f714e46b13
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GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized, remove para-versus
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2008-03-24 08:40:06 +00:00 |
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Chris Danford
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7f700deea2
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para-versus is a style, not a StepsType
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2008-03-24 08:39:49 +00:00 |
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Jason Felds
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66c7950726
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Restore old Pump Hold behavior: new behavior requires metric swap.
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2008-03-24 05:14:26 +00:00 |
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Chris Danford
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077a1a3b85
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Add StepsTypeInfo and return the structure rather than having GameManager methods for each piece of data
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2008-03-24 04:39:24 +00:00 |
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