Commit Graph

26917 Commits

Author SHA1 Message Date
Steve Checkoway efb91f41fc Unused. 2008-03-30 02:16:43 +00:00
Steve Checkoway 08dc857423 There is almost never a reason to give a specific argument for the link. The .xsl does a good job figuring out what you want. 2008-03-30 00:17:51 +00:00
Steve Checkoway 538346e2f6 Add a Namespaces element and update the xsl and the documentation to match. 2008-03-30 00:11:42 +00:00
Steve Checkoway 2cfc91da83 Dump namespace information separate from global functions. 2008-03-30 00:10:22 +00:00
AJ Kelly c5620d6c2d add DifficultyDisplay StepsType for dance-solo, pump-single, pump-double 2008-03-29 21:17:10 +00:00
AJ Kelly d84478dccf add more functions to Actor, GameState, PlayerStageStats, ScreenManager; add TimingData and ScreenProfileSave 2008-03-29 20:12:57 +00:00
Chris Danford 1b4ad9e2ca gameplay stage cleanup, stage -> StageDisplay, SWME overlay -> SWME decorations 2008-03-29 15:19:45 +00:00
Chris Danford 4f126462a4 add shared Stage values (not per-player Stage values) to simplify StageDisplay 2008-03-29 15:13:52 +00:00
Chris Danford 33d8a5fbf4 Stage enum name case cleanup 2008-03-29 11:41:16 +00:00
Chris Danford 4e5eb8f3c1 stage -> SurvivedNumber (make code and element names match 2008-03-29 11:29:10 +00:00
Chris Danford 865894c96f Stage -> StageDisplay (longer name to fix lookup conflict with 'StageFrame') 2008-03-29 11:27:34 +00:00
AJ Kelly 7e214aabf1 add GetSongGroupColor 2008-03-28 20:24:01 +00:00
Chris Danford 78448d207e gameplay cleanup 2008-03-28 16:31:14 +00:00
Chris Danford a62145d3d3 experimental: load 'decorations' BGAnimation and make decorations children of the Screen so that their draworder relative to other children of the Screen can be controlled 2008-03-28 16:28:27 +00:00
Chris Danford 08a2f6f6c2 move constants to metrics 2008-03-28 16:25:10 +00:00
Chris Danford f0526147ee move constants to metrics 2008-03-28 16:23:13 +00:00
Chris Danford 62ca894851 add Commify(RString) 2008-03-28 16:19:54 +00:00
Chris Danford c4f6a74a61 gameplay cleanup 2008-03-28 12:25:32 +00:00
Chris Danford 9c595eba4b add SetUppercase 2008-03-28 12:24:04 +00:00
Chris Danford 79bb6f677e gameplay cleanup 2008-03-28 09:36:33 +00:00
Chris Danford 1666a53af8 remove DifficultyIcon (replaced by DifficultyDisplay) 2008-03-28 09:36:13 +00:00
Chris Danford 3934e123e2 add DefaultStrokeColor for fonts to turn a Font's stroke layer off by default 2008-03-28 09:33:50 +00:00
Colby Klein af4170d632 Go to the correct select style/difficulty screens when caution is off. 2008-03-28 02:04:09 +00:00
Colby Klein aab1a891cc fix fade out 2008-03-28 01:38:30 +00:00
AJ Kelly 5c0df088d9 add missing functionality that would hide balloon 2008-03-28 00:17:10 +00:00
Chris Danford 2d0d3d9958 Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText. 2008-03-27 22:28:42 +00:00
Chris Danford d38f040487 Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText. 2008-03-27 22:23:21 +00:00
Chris Danford 5c1fdcbf92 update comment 2008-03-27 22:18:10 +00:00
Chris Danford de4eeb8e70 have SetBaseZoom take one float instead of a vector 2008-03-27 22:17:43 +00:00
AJ Kelly 72ca25cf0f change long/marathon banners to bubble, set a maxwidth on artist so it doesn't overflow into the bpm area 2008-03-27 20:54:42 +00:00
AJ Kelly 4e21904e9c move up text for OptionIcons 2008-03-27 20:52:29 +00:00
Chris Danford 6ba7aeefeb gameplay difficulty area cleanup 2008-03-27 10:12:08 +00:00
Chris Danford 7fff6b6afa add PlayerState param to DifficutlyDisplay 2008-03-27 10:11:40 +00:00
Chris Danford 025ef16269 remove LoadFromNode, add PlayerState param 2008-03-27 10:11:07 +00:00
Chris Danford cf3aec361f tweak score number styles 2008-03-27 05:59:09 +00:00
Chris Danford b9cba048f4 draw stroke on top of diffuse 2008-03-27 05:58:37 +00:00
Chris Danford 03755922ce add per Screen TimerMetricsGroup 2008-03-26 06:06:00 +00:00
Chris Danford b0f3b21b57 automapping for rock band drums 2008-03-25 06:18:34 +00:00
Chris Danford 0d73e41e81 automapping for rock band drums 2008-03-25 06:16:05 +00:00
Steve Checkoway 4c8ec5c10b More show what is being replaced in the warning. 2008-03-24 13:04:44 +00:00
Steve Checkoway 68e181b974 GAMEMAN: to GameManager. 2008-03-24 12:50:45 +00:00
Steve Checkoway 521c1c23e5 GAMEMAN-> to GameManager:: 2008-03-24 12:50:16 +00:00
Steve Checkoway 551d9bfc23 Make GameManager a namespace rather than a singleton since it doesn't contain any data. 2008-03-24 12:49:31 +00:00
Chris Danford 2e009a4072 data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:02:22 +00:00
Chris Danford 2f683bee2f data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:00:51 +00:00
Chris Danford defedc2c62 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized 2008-03-24 08:53:05 +00:00
Chris Danford f714e46b13 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized, remove para-versus 2008-03-24 08:40:06 +00:00
Chris Danford 7f700deea2 para-versus is a style, not a StepsType 2008-03-24 08:39:49 +00:00
Jason Felds 66c7950726 Restore old Pump Hold behavior: new behavior requires metric swap. 2008-03-24 05:14:26 +00:00
Chris Danford 077a1a3b85 Add StepsTypeInfo and return the structure rather than having GameManager methods for each piece of data 2008-03-24 04:39:24 +00:00