There is almost never a reason to give a specific argument for the link. The .xsl does a good job figuring out what you want.

This commit is contained in:
Steve Checkoway
2008-03-30 00:17:51 +00:00
parent 538346e2f6
commit 08dc857423
+6 -5
View File
@@ -9,15 +9,16 @@
you would want.
To add a link to a function in the current class:
<Link function='addx'>addx()</Link>
<Link function='addx' /> -> Actor.addx()
To add a link to a function in another class:
<Link class='ActorFrame' function='propagate'>ActorFrame:propagate()</Link>
<Link class='ActorFrame' function='propagate' /> -> ActorFrame.propagate()
To add a link to a class:
<Link class='ActorFrame'>ActorFrame</Link>
<Link class='ActorFrame' /> -> ActorFrame
To add a link to a global function:
<Link class='GLOBAL' function='Basename'>Basename()</Link>
<Link class='GLOBAL' function='Basename' /> -> Basename()
To add a link to an Enum:
<Link class='ENUM' function='CoinMode'>CoinMode</Link> -->
<Link class='ENUM' function='CoinMode' /> -> CoinMode
-->
<Documentation xmlns='http://www.stepmania.com' xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:schemaLocation='http://www.stepmania.com Lua.xsd'>