Chris Danford
|
0ce5436c80
|
much larger Hold window
|
2008-03-12 10:06:12 +00:00 |
|
Glenn Maynard
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3e36a05c5f
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fix song.h!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
2008-03-09 01:51:34 +00:00 |
|
Steve Checkoway
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cfb5341e09
|
Simplify.
|
2008-01-19 22:23:47 +00:00 |
|
Steve Checkoway
|
e255c1a0b7
|
Simplify: use a bit vector.
|
2008-01-19 21:12:52 +00:00 |
|
Steve Checkoway
|
60f953f3c1
|
Fix comments. havn't -> haven't.
|
2008-01-05 11:56:03 +00:00 |
|
Steve Checkoway
|
2b6391f193
|
Fix comment.
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2008-01-02 12:45:48 +00:00 |
|
Steve Checkoway
|
09a24016b5
|
Only play a key sound for a press, not a release.
|
2008-01-02 12:06:37 +00:00 |
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Steve Checkoway
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2b75afd00b
|
Use iSongRow.
|
2007-12-16 00:21:25 +00:00 |
|
Steve Checkoway
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c6a3fa5f67
|
If we hit a note, play its keysound. If we haven't hit a note, play the sound for the closest note.
|
2007-12-16 00:13:20 +00:00 |
|
Chris Danford
|
04a0829134
|
allow checkpoints for rolls
|
2007-11-13 04:48:58 +00:00 |
|
Chris Danford
|
f18813088b
|
style cleanup
don't touch hold_head_holds in StepStrumHopo
|
2007-11-13 04:40:44 +00:00 |
|
Steve Checkoway
|
02e21a55b4
|
Turn using the current steps type. Supposedly fixes <http://stepmania.sf.net/bug.php?id=1824497>.
|
2007-11-05 00:31:14 +00:00 |
|
Steve Checkoway
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15611d510b
|
Simplify. Remove the condition from the iterator. Almost nothing uses it (although other things could), it seems more trouble than it's worth.
|
2007-09-17 03:27:33 +00:00 |
|
Chris Danford
|
215fd9f2ad
|
fix TapNotes being given TNS_Miss after they were already judged (also caused non-checkpoint HoldNotes to LetGo)
fix HoldNotes never receive judgment because out of range ones were not being passed to UpdateHoldNotes.
|
2007-09-17 00:03:43 +00:00 |
|
Chris Danford
|
5272d5994c
|
clean up GetVisible() optimization to not process things that won't show. Fixes editor crash on playback.
|
2007-09-16 21:22:09 +00:00 |
|
Steve Checkoway
|
07b16b641e
|
Remove code with no effect.
|
2007-09-16 01:00:49 +00:00 |
|
Steve Checkoway
|
b4cb0893ff
|
Use preincrement for iterators to prevent making a copy of the iterator and simplify making a pair.
|
2007-09-16 00:52:16 +00:00 |
|
Steve Checkoway
|
5a0ae85deb
|
Fix mines when PREFSMAN->m_fPadStickSeconds is zero.
|
2007-09-15 06:47:25 +00:00 |
|
Chris Danford
|
71cca3a067
|
add NumControllerSteps
|
2007-09-14 05:56:12 +00:00 |
|
Chris Danford
|
2ff23c4d01
|
fix: if multiple holds start on the same row, only the last one on the row was being updated
|
2007-09-13 05:26:59 +00:00 |
|
Chris Danford
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a0732c6256
|
fix correctness of void UpdateJudgedRows() (rows weren't being judged because the iterator was pointing to the middle of a row instead of the beginning of the row.
|
2007-09-13 04:35:36 +00:00 |
|
Chris Danford
|
9559ce8f4a
|
move CrossedMine logic into CrossedRow
|
2007-09-12 11:01:43 +00:00 |
|
Chris Danford
|
0873cbae8b
|
optmization: move iterators used by UpdateJudgedRows into Player
|
2007-09-12 11:00:14 +00:00 |
|
Chris Danford
|
493614d57e
|
optimize updating of holds (10-13 fps => 15-18 in multiplayer)
|
2007-09-12 04:29:25 +00:00 |
|
Chris Danford
|
92901643e5
|
optimize CrossedRows (8-11 fps => 10-13 in multiplayer)
|
2007-09-12 04:20:54 +00:00 |
|
Chris Danford
|
1e627253fb
|
fix miss interator going past end (assert in HowToPlay)
|
2007-09-11 23:11:39 +00:00 |
|
Chris Danford
|
8e0c76819e
|
undo part of last commit (restore "m_pIterNotJudged = NULL")
|
2007-09-10 21:48:06 +00:00 |
|
Chris Danford
|
17252a0852
|
fix iter memleak on ::Load called multiple times
iMissIfOlderThanThisIndex -> iMissIfOlderThanThisRow
Unjudged -> NotJudged
|
2007-09-10 21:44:00 +00:00 |
|
Chris Danford
|
0a4b671f39
|
move Missed notes iterator into Player instead of reinstantiating the iterator every Update, which causes a lot of searching. Increases multiplayer frame rate by about 40%.
|
2007-09-10 21:23:31 +00:00 |
|
Chris Danford
|
e45cbe663f
|
don't instantiate Combo and Judgments if Player isn't visible
short circuit drawing parts in Player::Update if not visible
|
2007-09-06 00:28:50 +00:00 |
|
Chris Danford
|
5b1aa24c6c
|
broadcast Step message with parameters
|
2007-08-22 09:03:47 +00:00 |
|
Steve Checkoway
|
5fd893291d
|
Outdent loop a bit.
|
2007-07-22 07:53:06 +00:00 |
|
Glenn Maynard
|
cfce75513f
|
remove unused Player::IsPlayingBeginner
|
2007-05-31 02:49:18 +00:00 |
|
Glenn Maynard
|
0832b5dd8b
|
fix crash
|
2007-05-18 03:12:57 +00:00 |
|
Glenn Maynard
|
9f7a846375
|
fix edit crash
|
2007-05-09 00:28:53 +00:00 |
|
Chris Danford
|
6998db409b
|
fix editor crash when autoplay enabled
|
2007-04-30 18:10:52 +00:00 |
|
Glenn Maynard
|
4f2139ebb3
|
make zoom affect combo too
|
2007-04-28 20:26:14 +00:00 |
|
Glenn Maynard
|
2529c138b4
|
fix backwards, add test
|
2007-04-28 20:00:29 +00:00 |
|
Glenn Maynard
|
8b8329dec7
|
fix up zoom
|
2007-04-28 19:43:33 +00:00 |
|
Glenn Maynard
|
12b5e4c008
|
unused
|
2007-04-28 16:32:20 +00:00 |
|
Glenn Maynard
|
74a17abe9b
|
modified haste mechanics
|
2007-04-26 00:56:37 +00:00 |
|
Glenn Maynard
|
0036068bd5
|
missed DQ changes
|
2007-04-26 00:54:33 +00:00 |
|
Chris Danford
|
db932a6ea2
|
fix bad PlayerState and PlayerStageStats refs passed to Lua when in editor playback
|
2007-04-24 03:18:46 +00:00 |
|
Steve Checkoway
|
8e2e7aefb9
|
No cheating.
|
2007-04-08 22:40:30 +00:00 |
|
Glenn Maynard
|
a7f9cc13fb
|
checkpoint judgments
|
2007-04-07 02:53:05 +00:00 |
|
Glenn Maynard
|
910047ac31
|
cleanup
make checkpoint max combo work
|
2007-04-07 00:20:36 +00:00 |
|
Glenn Maynard
|
e0c23a48c7
|
track checkpoints hit per hold; LetGo if missed any
|
2007-04-07 00:03:09 +00:00 |
|
Glenn Maynard
|
8c36383c76
|
working on finishing checkpoint holds:
track checkpoints missed and hit
allow it to inlfuence the life meter
|
2007-04-06 23:25:32 +00:00 |
|
Glenn Maynard
|
6fad738ca5
|
allow rolls to increment the combo
REQUIRE_STEP_ON_HOLD_HEADS affects rolls
|
2007-03-18 19:04:49 +00:00 |
|
Glenn Maynard
|
506163fbcd
|
no checkpoints for rolls
|
2007-03-18 18:41:51 +00:00 |
|