fix bad PlayerState and PlayerStageStats refs passed to Lua when in editor playback
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@@ -502,8 +502,10 @@ void Player::SendComboMessages( int iOldCombo, int iOldMissCombo )
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msg.SetParam( "Player", m_pPlayerState->m_PlayerNumber );
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msg.SetParam( "OldCombo", iOldCombo );
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msg.SetParam( "OldMissCombo", iOldMissCombo );
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msg.SetParam( "PlayerState", LuaReference::CreateFromPush(*m_pPlayerState) );
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msg.SetParam( "PlayerStageStats", LuaReference::CreateFromPush(*m_pPlayerStageStats) );
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if( m_pPlayerState )
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msg.SetParam( "PlayerState", LuaReference::CreateFromPush(*m_pPlayerState) );
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if( m_pPlayerStageStats )
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msg.SetParam( "PlayerStageStats", LuaReference::CreateFromPush(*m_pPlayerStageStats) );
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MESSAGEMAN->Broadcast( msg );
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}
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