fix backwards, add test
This commit is contained in:
@@ -334,12 +334,12 @@ void Player::Init(
|
||||
|
||||
m_Combo.Load( THEME->GetPathG(sType,"combo") );
|
||||
m_Combo->SetName( "Combo" );
|
||||
m_pActorWithJudgmentPosition = &*m_pJudgment;
|
||||
m_pActorWithComboPosition = &*m_Combo;
|
||||
this->AddChild( m_Combo );
|
||||
|
||||
m_pJudgment.Load( THEME->GetPathG(sType,"judgment") );
|
||||
m_pJudgment->SetName( "Judgment" );
|
||||
m_pActorWithComboPosition = &*m_Combo;
|
||||
m_pActorWithJudgmentPosition = &*m_pJudgment;
|
||||
this->AddChild( m_pJudgment );
|
||||
}
|
||||
|
||||
@@ -581,7 +581,8 @@ void Player::Update( float fDeltaTime )
|
||||
float fNoteFieldZoom = 1 - fTinyPercent*0.5f;
|
||||
if( m_pNoteField )
|
||||
m_pNoteField->SetZoom( fNoteFieldZoom );
|
||||
m_pActorWithJudgmentPosition->SetZoom( m_pActorWithJudgmentPosition->GetZoom() * fJudgmentZoom );
|
||||
if( m_pActorWithJudgmentPosition != NULL )
|
||||
m_pActorWithJudgmentPosition->SetZoom( m_pActorWithJudgmentPosition->GetZoom() * fJudgmentZoom );
|
||||
|
||||
// If we're paused, don't update tap or hold note logic, so hold notes can be released
|
||||
// during pause.
|
||||
|
||||
Reference in New Issue
Block a user