missed DQ changes
This commit is contained in:
@@ -646,7 +646,10 @@ void Player::Update( float fDeltaTime )
|
||||
|
||||
Step( iTrack, iHeadRow, now, false, false );
|
||||
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
|
||||
{
|
||||
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
|
||||
m_pPlayerStageStats->m_bDisqualified = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -828,7 +831,10 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
|
||||
// TODO: Make the CPU miss sometimes.
|
||||
bIsHoldingButton &= true;
|
||||
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
|
||||
{
|
||||
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
|
||||
m_pPlayerStageStats->m_bDisqualified = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2250,7 +2256,10 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
|
||||
{
|
||||
Step( t, r, now, false, false );
|
||||
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
|
||||
{
|
||||
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
|
||||
m_pPlayerStageStats->m_bDisqualified = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1732,6 +1732,7 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
|
||||
{
|
||||
pi->GetPlayerStageStats()->m_bFailed |= bAllHumanHaveComboOf30OrMoreMisses;
|
||||
pi->GetPlayerStageStats()->m_bDisqualified = true;
|
||||
}
|
||||
|
||||
AbortGiveUp( false );
|
||||
|
||||
Reference in New Issue
Block a user