move Missed notes iterator into Player instead of reinstantiating the iterator every Update, which causes a lot of searching. Increases multiplayer frame rate by about 40%.
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+24
-23
@@ -157,7 +157,8 @@ Player::Player( NoteData &nd, bool bVisible ) : m_NoteData(nd)
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m_pPrimaryScoreKeeper = NULL;
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m_pSecondaryScoreKeeper = NULL;
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m_pInventory = NULL;
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m_pIterNotJudged = NULL;
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m_bPaused = false;
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m_pAttackDisplay = NULL;
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@@ -187,6 +188,7 @@ Player::~Player()
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for( unsigned i = 0; i < m_vpHoldJudgment.size(); ++i )
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SAFE_DELETE( m_vpHoldJudgment[i] );
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SAFE_DELETE( m_pJudgedRows );
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SAFE_DELETE( m_pIterNotJudged );
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}
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/* Init() does the expensive stuff: load sounds and note skins. Load() just loads a NoteData. */
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@@ -373,6 +375,21 @@ void Player::Init(
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*b = false;
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}
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static bool Unjudged( const TapNote &tn )
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{
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if( tn.result.tns != TNS_None )
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return false;
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switch( tn.type )
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{
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case TapNote::tap:
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case TapNote::hold_head:
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case TapNote::mine:
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case TapNote::lift:
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return true;
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}
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return false;
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}
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void Player::Load()
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{
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m_bLoaded = true;
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@@ -495,6 +512,8 @@ void Player::Load()
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if( m_pPlayerStageStats )
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SendComboMessages( m_pPlayerStageStats->m_iCurCombo, m_pPlayerStageStats->m_iCurMissCombo );
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m_pIterNotJudged = new NoteData::all_tracks_iterator( m_NoteData.GetTapNoteRangeAllTracks(iNoteRow, MAX_NOTE_ROW, Unjudged) );
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}
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void Player::SendComboMessages( int iOldCombo, int iOldMissCombo )
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@@ -618,6 +637,7 @@ void Player::Update( float fDeltaTime )
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//
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UpdateTapNotesMissedOlderThan( GetMaxStepDistanceSeconds() );
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//
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// update pressed flag
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//
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@@ -753,7 +773,7 @@ void Player::Update( float fDeltaTime )
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m_iFirstUncrossedMineRow = iRowNow+1;
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}
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}
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// Check for completely judged rows.
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UpdateJudgedRows();
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@@ -2074,21 +2094,6 @@ done_checking_hopo:
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}
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}
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static bool Unjudged( const TapNote &tn )
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{
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if( tn.result.tns != TNS_None )
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return false;
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switch( tn.type )
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{
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case TapNote::tap:
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case TapNote::hold_head:
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case TapNote::mine:
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case TapNote::lift:
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return true;
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}
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return false;
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}
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void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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{
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//LOG->Trace( "Steps::UpdateTapNotesMissedOlderThan(%f)", fMissIfOlderThanThisBeat );
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@@ -2110,13 +2115,9 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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}
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}
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NoteData::all_tracks_iterator &iter = *m_pIterNotJudged;
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// m_iRowLastJudged and m_iMineRowLastJudged have already been judged.
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const int iStartIndex = min( m_iRowLastJudged, m_iMineRowLastJudged ) + 1;
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NoteData::all_tracks_iterator iter = m_NoteData.GetTapNoteRangeAllTracks( iStartIndex, iMissIfOlderThanThisIndex-1, Unjudged );
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for( ; !iter.IsAtEnd(); ++iter )
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for( ; iter.Row() < iMissIfOlderThanThisIndex; ++iter )
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{
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TapNote &tn = *iter;
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@@ -169,6 +169,7 @@ protected:
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int m_iFirstUncrossedRow;
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int m_iFirstUncrossedMineRow;
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NoteData::all_tracks_iterator *m_pIterNotJudged;
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int m_iRowLastJudged; // Everything up to and including this row has been judged.
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int m_iMineRowLastJudged;
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int m_iLastSeenCombo;
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