unused
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@@ -217,8 +217,6 @@ void Player::Init(
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//
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// Init judgment positions
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//
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LuaReference expr = THEME->GetMetricR( sType,"JudgmentTransformCommand" );
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bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==StyleType_OnePlayerTwoSides;
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Actor TempJudgment;
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TempJudgment.SetName( "Judgment" );
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