make zoom affect combo too
This commit is contained in:
@@ -583,6 +583,8 @@ void Player::Update( float fDeltaTime )
|
||||
m_pNoteField->SetZoom( fNoteFieldZoom );
|
||||
if( m_pActorWithJudgmentPosition != NULL )
|
||||
m_pActorWithJudgmentPosition->SetZoom( m_pActorWithJudgmentPosition->GetZoom() * fJudgmentZoom );
|
||||
if( m_pActorWithComboPosition != NULL )
|
||||
m_pActorWithComboPosition->SetZoom( m_pActorWithComboPosition->GetZoom() * fJudgmentZoom );
|
||||
|
||||
// If we're paused, don't update tap or hold note logic, so hold notes can be released
|
||||
// during pause.
|
||||
|
||||
Reference in New Issue
Block a user