make zoom affect combo too

This commit is contained in:
Glenn Maynard
2007-04-28 20:26:14 +00:00
parent 2529c138b4
commit 4f2139ebb3
+2
View File
@@ -583,6 +583,8 @@ void Player::Update( float fDeltaTime )
m_pNoteField->SetZoom( fNoteFieldZoom );
if( m_pActorWithJudgmentPosition != NULL )
m_pActorWithJudgmentPosition->SetZoom( m_pActorWithJudgmentPosition->GetZoom() * fJudgmentZoom );
if( m_pActorWithComboPosition != NULL )
m_pActorWithComboPosition->SetZoom( m_pActorWithComboPosition->GetZoom() * fJudgmentZoom );
// If we're paused, don't update tap or hold note logic, so hold notes can be released
// during pause.