allow checkpoints for rolls

This commit is contained in:
Chris Danford
2007-11-13 04:48:58 +00:00
parent f18813088b
commit 04a0829134
-10
View File
@@ -2409,16 +2409,6 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
if( tn.type != TapNote::hold_head )
continue;
switch( tn.subType )
{
DEFAULT_FAIL( tn.subType );
case TapNote::hold_head_hold:
break;
case TapNote::hold_head_roll:
// checkpoints don't apply to rolls
continue;
}
int iStartRow = iter.Row();
int iEndRow = iStartRow + tn.iDuration;
int iTrack = iter.Track();