optmization: move iterators used by UpdateJudgedRows into Player
This commit is contained in:
+120
-87
@@ -160,6 +160,8 @@ Player::Player( NoteData &nd, bool bVisible ) : m_NoteData(nd)
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m_pIterNotJudged = NULL;
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m_pIterCurrentOrUpcoming = NULL;
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m_pIterUncrossedRows = NULL;
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m_pIterUnjudgedRows = NULL;
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m_pIterUnjudgedMineRows = NULL;
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m_bPaused = false;
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@@ -193,6 +195,8 @@ Player::~Player()
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SAFE_DELETE( m_pIterNotJudged );
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SAFE_DELETE( m_pIterCurrentOrUpcoming );
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SAFE_DELETE( m_pIterUncrossedRows );
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SAFE_DELETE( m_pIterUnjudgedRows );
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SAFE_DELETE( m_pIterUnjudgedMineRows );
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}
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/* Init() does the expensive stuff: load sounds and note skins. Load() just loads a NoteData. */
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@@ -402,9 +406,6 @@ void Player::Load()
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// The editor can start playing in the middle of the song.
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const int iNoteRow = BeatToNoteRowNotRounded( GAMESTATE->m_fSongBeat );
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m_iFirstUncrossedRow = iNoteRow - 1;
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m_iFirstUncrossedMineRow = iNoteRow - 1;
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m_iRowLastJudged = iNoteRow - 1;
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m_iMineRowLastJudged = iNoteRow - 1;
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m_pJudgedRows->Reset( iNoteRow );
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// TODO: Remove use of PlayerNumber.
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@@ -521,10 +522,16 @@ void Player::Load()
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m_pIterNotJudged = new NoteData::all_tracks_iterator( m_NoteData.GetTapNoteRangeAllTracks(iNoteRow, MAX_NOTE_ROW, NotJudged) );
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SAFE_DELETE( m_pIterCurrentOrUpcoming );
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m_pIterCurrentOrUpcoming = new NoteData::all_tracks_iterator( m_NoteData.GetTapNoteRangeAllTracks(iNoteRow, MAX_NOTE_ROW, NotJudged) );
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m_pIterCurrentOrUpcoming = new NoteData::all_tracks_iterator( m_NoteData.GetTapNoteRangeAllTracks(iNoteRow, MAX_NOTE_ROW ) );
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SAFE_DELETE( m_pIterUncrossedRows );
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m_pIterUncrossedRows = new NoteData::all_tracks_iterator( m_NoteData.GetTapNoteRangeAllTracks(iNoteRow, MAX_NOTE_ROW, NotJudged) );
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m_pIterUncrossedRows = new NoteData::all_tracks_iterator( m_NoteData.GetTapNoteRangeAllTracks(iNoteRow, MAX_NOTE_ROW ) );
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SAFE_DELETE( m_pIterUnjudgedRows );
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m_pIterUnjudgedRows = new NoteData::all_tracks_iterator( m_NoteData.GetTapNoteRangeAllTracks(iNoteRow, MAX_NOTE_ROW ) );
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SAFE_DELETE( m_pIterUnjudgedMineRows );
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m_pIterUnjudgedMineRows = new NoteData::all_tracks_iterator( m_NoteData.GetTapNoteRangeAllTracks(iNoteRow, MAX_NOTE_ROW ) );
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}
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void Player::SendComboMessages( int iOldCombo, int iOldMissCombo )
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@@ -792,12 +799,10 @@ void Player::Update( float fDeltaTime )
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if( iRowNow >= 0 )
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{
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if( GAMESTATE->IsPlayerEnabled(m_pPlayerState) )
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CrossedRows( m_iFirstUncrossedRow, iRowNow, now );
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m_iFirstUncrossedRow = iRowNow+1;
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CrossedRows( iRowNow, now );
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}
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}
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{
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// TRICKY:
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float fPositionSeconds = GAMESTATE->m_fMusicSeconds;
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@@ -2192,90 +2197,111 @@ void Player::UpdateJudgedRows()
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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bool bAllJudged = true;
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const bool bSeparately = GAMESTATE->GetCurrentGame()->m_bCountNotesSeparately;
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for( int iRow = m_iRowLastJudged+1; iRow <= iEndRow; ++iRow )
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NoteData::all_tracks_iterator &iter = *m_pIterUnjudgedRows;
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int iLastSeenRow = -1;
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for( ; !iter.IsAtEnd() && iter.Row() <= iEndRow; iter++ )
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{
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if( !NoteDataWithScoring::IsRowCompletelyJudged(m_NoteData, iRow, pn) )
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int iRow = iter.Row();
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if( iLastSeenRow != iRow )
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{
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bAllJudged = false;
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continue;
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}
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if( bAllJudged )
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++m_iRowLastJudged;
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if( m_pJudgedRows->JudgeRow(iRow) )
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continue;
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const TapNoteResult &lastTNR = NoteDataWithScoring::LastTapNoteWithResult( m_NoteData, iRow, pn ).result;
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if( lastTNR.tns < TNS_Miss )
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continue;
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if( bSeparately )
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{
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for( int iTrack = 0; iTrack < m_NoteData.GetNumTracks(); ++iTrack )
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// crossed a not-empty row
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if( !NoteDataWithScoring::IsRowCompletelyJudged(m_NoteData, iRow, pn) )
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{
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const TapNote &tn = m_NoteData.GetTapNote( iTrack, iRow );
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if( tn.type == TapNote::empty || tn.type == TapNote::mine ) continue;
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if( tn.pn != PLAYER_INVALID && tn.pn != pn ) continue;
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SetJudgment( tn.result.tns, tn.result.fTapNoteOffset );
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bAllJudged = false;
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continue;
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}
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if( m_pJudgedRows->JudgeRow(iRow) )
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continue;
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const TapNoteResult &lastTNR = NoteDataWithScoring::LastTapNoteWithResult( m_NoteData, iRow, pn ).result;
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if( lastTNR.tns < TNS_Miss )
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continue;
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if( bSeparately )
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{
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for( int iTrack = 0; iTrack < m_NoteData.GetNumTracks(); ++iTrack )
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{
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const TapNote &tn = m_NoteData.GetTapNote( iTrack, iRow );
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if( tn.type == TapNote::empty || tn.type == TapNote::mine ) continue;
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if( tn.pn != PLAYER_INVALID && tn.pn != pn ) continue;
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SetJudgment( tn.result.tns, tn.result.fTapNoteOffset );
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}
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}
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else
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{
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SetJudgment( lastTNR.tns, lastTNR.fTapNoteOffset );
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}
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HandleTapRowScore( iRow );
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}
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else
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{
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SetJudgment( lastTNR.tns, lastTNR.fTapNoteOffset );
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}
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HandleTapRowScore( iRow );
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}
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NoteData::all_tracks_iterator iter = m_NoteData.GetTapNoteRangeAllTracks( m_iMineRowLastJudged+1, iEndRow+1, MinesNotHidden );
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bAllJudged = true;
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set<RageSound *> setSounds;
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for( ; !iter.IsAtEnd(); ++iter )
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{
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TapNote &tn = *iter;
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switch( tn.result.tns )
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{
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case TNS_None: bAllJudged = false;
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case TNS_AvoidMine: continue;
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case TNS_HitMine: break;
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DEFAULT_FAIL( tn.result.tns );
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}
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if( m_pNoteField )
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m_pNoteField->DidTapNote( iter.Track(), tn.result.tns, false );
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if( tn.pn != PLAYER_INVALID && tn.pn != pn )
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continue;
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if( tn.iKeysoundIndex >= 0 && tn.iKeysoundIndex < (int) m_vKeysounds.size() )
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setSounds.insert( &m_vKeysounds[tn.iKeysoundIndex] );
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else
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setSounds.insert( &m_soundMine );
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ChangeLife( tn.result.tns );
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if( m_pScoreDisplay )
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m_pScoreDisplay->OnJudgment( tn.result.tns );
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if( m_pSecondaryScoreDisplay )
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m_pSecondaryScoreDisplay->OnJudgment( tn.result.tns );
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// Make sure hit mines affect the dance points.
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if( m_pPrimaryScoreKeeper )
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m_pPrimaryScoreKeeper->HandleTapScore( tn );
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if( m_pSecondaryScoreKeeper )
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m_pSecondaryScoreKeeper->HandleTapScore( tn );
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tn.result.bHidden = true;
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// Subtract one to ensure that we have actually completed the row.
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if( bAllJudged && iter.Row() - 1 > m_iMineRowLastJudged )
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m_iMineRowLastJudged = iter.Row() - 1;
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}
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FOREACHS( RageSound *, setSounds, s )
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{
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/* Only play one copy of each mine sound at a time per player. */
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(*s)->Stop();
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(*s)->Play();
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}
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if( bAllJudged )
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m_iMineRowLastJudged = iEndRow;
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{
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bAllJudged = true;
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set<RageSound *> setSounds;
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NoteData::all_tracks_iterator iter = *m_pIterUnjudgedMineRows; // copy
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int iLastSeenRow = -1;
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for( ; !iter.IsAtEnd() && iter.Row() <= iEndRow; iter++ )
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{
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int iRow = iter.Row();
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TapNote &tn = *iter;
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if( iRow != iLastSeenRow )
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{
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if( bAllJudged )
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{
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SAFE_DELETE( m_pIterUnjudgedMineRows );
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m_pIterUnjudgedMineRows = new NoteData::all_tracks_iterator(iter);
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}
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}
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bool bMineNotHidden = tn.type == TapNote::mine && !tn.result.bHidden;
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if( !bMineNotHidden )
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continue;
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switch( tn.result.tns )
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{
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DEFAULT_FAIL( tn.result.tns );
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case TNS_None:
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bAllJudged = false;
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continue;
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case TNS_AvoidMine:
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continue;
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case TNS_HitMine:
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break;
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}
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if( m_pNoteField )
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m_pNoteField->DidTapNote( iter.Track(), tn.result.tns, false );
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if( tn.pn != PLAYER_INVALID && tn.pn != pn )
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continue;
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if( tn.iKeysoundIndex >= 0 && tn.iKeysoundIndex < (int) m_vKeysounds.size() )
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setSounds.insert( &m_vKeysounds[tn.iKeysoundIndex] );
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else
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setSounds.insert( &m_soundMine );
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ChangeLife( tn.result.tns );
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if( m_pScoreDisplay )
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m_pScoreDisplay->OnJudgment( tn.result.tns );
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if( m_pSecondaryScoreDisplay )
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m_pSecondaryScoreDisplay->OnJudgment( tn.result.tns );
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// Make sure hit mines affect the dance points.
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if( m_pPrimaryScoreKeeper )
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m_pPrimaryScoreKeeper->HandleTapScore( tn );
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if( m_pSecondaryScoreKeeper )
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m_pSecondaryScoreKeeper->HandleTapScore( tn );
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tn.result.bHidden = true;
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}
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FOREACHS( RageSound *, setSounds, s )
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{
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/* Only play one copy of each mine sound at a time per player. */
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(*s)->Stop();
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(*s)->Play();
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}
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}
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}
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void Player::FlashGhostRow( int iRow, PlayerNumber pn )
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@@ -2300,7 +2326,7 @@ void Player::FlashGhostRow( int iRow, PlayerNumber pn )
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}
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}
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void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageTimer &now )
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void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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{
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//LOG->Trace( "Player::CrossedRows %d %d", iFirstRowCrossed, iLastRowCrossed );
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@@ -2312,8 +2338,13 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
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TapNote &tn = *iter;
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int iRow = iter.Row();
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int iTrack = iter.Track();
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if( tn.type == TapNote::hold_head )
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switch( tn.type )
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{
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case TapNote::hold_head:
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tn.HoldResult.fLife = INITIAL_HOLD_LIFE;
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break;
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}
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if( iRow != iLastSeenRow )
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{
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@@ -2349,7 +2380,7 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
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const int CHECKPOINT_FREQUENCY_ROWS = ROWS_PER_BEAT/2;
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// "the first row after the start of the range that lands on a beat"
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int iFirstCheckpointInRange = ((iFirstRowCrossed+CHECKPOINT_FREQUENCY_ROWS-1)/CHECKPOINT_FREQUENCY_ROWS) * CHECKPOINT_FREQUENCY_ROWS;
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int iFirstCheckpointInRange = ((m_iFirstUncrossedRow+CHECKPOINT_FREQUENCY_ROWS-1)/CHECKPOINT_FREQUENCY_ROWS) * CHECKPOINT_FREQUENCY_ROWS;
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// "the last row or first row earlier that lands on a beat"
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int iLastCheckpointInRange = ((iLastRowCrossed)/CHECKPOINT_FREQUENCY_ROWS) * CHECKPOINT_FREQUENCY_ROWS;
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@@ -2405,6 +2436,8 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
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}
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}
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}
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m_iFirstUncrossedRow = iLastRowCrossed+1;
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}
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void Player::CrossedMineRow( int iNoteRow, const RageTimer &now )
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@@ -65,8 +65,7 @@ public:
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ScoreKeeper* pPrimaryScoreKeeper,
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ScoreKeeper* pSecondaryScoreKeeper );
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void Load();
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void CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageTimer &now );
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void CrossedMineRow( int iNoteRow, const RageTimer &now );
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void CrossedRows( int iLastRowCrossed, const RageTimer &now );
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bool IsOniDead() const;
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// Called when a fret, step, or strum type button changes
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@@ -167,13 +166,12 @@ protected:
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ScoreKeeper *m_pSecondaryScoreKeeper;
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Inventory *m_pInventory;
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int m_iFirstUncrossedRow;
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int m_iFirstUncrossedMineRow;
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int m_iFirstUncrossedRow; // used by hold checkpoints logic
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NoteData::all_tracks_iterator *m_pIterNotJudged;
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NoteData::all_tracks_iterator *m_pIterCurrentOrUpcoming;
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NoteData::all_tracks_iterator *m_pIterUncrossedRows;
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int m_iRowLastJudged; // Everything up to and including this row has been judged.
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int m_iMineRowLastJudged;
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NoteData::all_tracks_iterator *m_pIterUnjudgedRows;
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NoteData::all_tracks_iterator *m_pIterUnjudgedMineRows;
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int m_iLastSeenCombo;
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JudgedRows *m_pJudgedRows;
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