Outdent loop a bit.

This commit is contained in:
Steve Checkoway
2007-07-22 07:53:06 +00:00
parent 8c926086ea
commit 5fd893291d
+10 -11
View File
@@ -2263,20 +2263,19 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
RandomizeNotes( r );
// check to see if there's a note at the crossed row
if( m_pPlayerState->m_PlayerController != PC_HUMAN )
if( m_pPlayerState->m_PlayerController == PC_HUMAN )
continue;
for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
{
for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
const TapNote &tn = m_NoteData.GetTapNote( t, r );
if( tn.type != TapNote::empty && tn.result.tns == TNS_None )
{
const TapNote &tn = m_NoteData.GetTapNote( t, r );
if( tn.type != TapNote::empty && tn.result.tns == TNS_None )
Step( t, r, now, false, false );
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
{
Step( t, r, now, false, false );
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
{
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
if( m_pPlayerStageStats )
m_pPlayerStageStats->m_bDisqualified = true;
}
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
if( m_pPlayerStageStats )
m_pPlayerStageStats->m_bDisqualified = true;
}
}
}