Commit Graph

59 Commits

Author SHA1 Message Date
Glenn Maynard 6fd5f47bfb unneeded 2006-11-21 04:36:35 +00:00
Glenn Maynard 820e56a44f remove unused sound 2006-11-21 04:19:19 +00:00
Glenn Maynard a5f5fa0b78 HandleMessage( Message ) 2006-11-13 23:11:25 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 5a3f362f5d load in Init() 2006-01-15 19:29:33 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Chris Danford 2320913000 strip out profile changing stuff. For as infrequenly as it's used, it doesn't need to be so prominent. Also, the bloat makes the screen slow to load. 2005-08-29 22:22:12 +00:00
Chris Danford 5020c1c9bf add profile swap, add profile change/swap sounds 2005-08-06 05:43:24 +00:00
Chris Danford 843e2a9c91 add profile switching on STitleMenu 2005-08-03 03:27:43 +00:00
Glenn Maynard 1f15d3b0a0 do game graphic in xml 2005-06-25 03:37:17 +00:00
Glenn Maynard fe5d04f521 remove m_textSongs 2005-06-25 03:14:23 +00:00
Glenn Maynard 7359405188 remove m_textVersion 2005-06-25 02:59:10 +00:00
Glenn Maynard 265ecccbca remove MaxStages and LifeDifficulty; allow doing them with lua instead 2005-06-25 02:37:18 +00:00
Chris Danford 5c16cabf0d move CoinMode toggle entirely into debug menu
add mute to debug menu
2005-05-16 22:23:20 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford b7729bfa4c change ScreenTitleMenu to derive from ScreenSelectMaster 2005-01-04 11:06:12 +00:00
Chris Danford 0215714561 add LifeDifficulty text to ScreenTitleMenu 2004-08-21 03:39:28 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford 6590bd2d48 don't load multiple copies of "common start" or "common invalid" sound 2004-05-01 23:28:53 +00:00
Chris Danford 2df07eff4c add MaxStages text to ScreenTitleMenu 2004-03-23 21:59:33 +00:00
Chris Danford a35e97b88e add doubles premium messages 2003-11-09 08:55:21 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Glenn Maynard 8d351ab429 Make ScreenTitleMenu a ScreenSelect. 2003-09-27 01:55:04 +00:00
Glenn Maynard 8610d7050f simplify 2003-09-26 09:03:48 +00:00
Thad Ward 2964e0dad5 comment out a bit someone missed when removing the other stuff related to network play. 2003-09-10 23:45:59 +00:00
Glenn Maynard aea2f4583d This doesn't build (on any archs). 2003-09-10 22:08:24 +00:00
Kevin Slaughter 89dbc35832 Add beginning tests of Network Play 2003-09-09 10:21:06 +00:00
Chris Danford d049234f03 working on course edit screen 2003-08-10 23:48:10 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Glenn Maynard 4930e68349 remove more unneeded includes 2003-03-19 17:25:27 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter 1141e886b8 Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead 2003-02-19 10:58:32 +00:00
Glenn Maynard 0f645ca5d9 DEBUG, not _DEBUG 2003-02-14 22:24:28 +00:00
Kevin Slaughter de2602ccba Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki 2003-02-12 11:43:08 +00:00
Kevin Slaughter c8745d1b47 Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key. 2003-02-12 06:25:51 +00:00
Chris Danford e80943fb53 options menu re-organization to solve TitleMenu clutter 2003-01-31 23:31:35 +00:00
Chris Danford 7c470cf9c8 added ScreenJukebox 2003-01-31 21:34:34 +00:00
Chris Danford 1583a44506 added DDREX Nonstop mode, added beginnings of high score tracking 2003-01-21 05:14:59 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard f61196ffb8 reset the demonstration timer when a key is pressed 2003-01-07 01:37:21 +00:00
Glenn Maynard 2b6201b066 get rid of RandomStream 2003-01-02 07:10:18 +00:00
Chris Gilbert 93e5f253a0 New Sandbox Stuff 2002-11-19 22:55:51 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford ad6c239858 ugh. Cleanup of ez2's menubganimations. 2002-09-29 05:06:18 +00:00
Chris Danford 899e226f38 Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Chris Danford ad68ba1bd4 Broke GameOptions into Input and Machine Options. Added "OptionsNavigation" option. 2002-09-10 09:10:36 +00:00