Glenn Maynard
6fd5f47bfb
unneeded
2006-11-21 04:36:35 +00:00
Glenn Maynard
820e56a44f
remove unused sound
2006-11-21 04:19:19 +00:00
Glenn Maynard
a5f5fa0b78
HandleMessage( Message )
2006-11-13 23:11:25 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
5a3f362f5d
load in Init()
2006-01-15 19:29:33 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Chris Danford
2320913000
strip out profile changing stuff. For as infrequenly as it's used, it doesn't need to be so prominent. Also, the bloat makes the screen slow to load.
2005-08-29 22:22:12 +00:00
Chris Danford
5020c1c9bf
add profile swap, add profile change/swap sounds
2005-08-06 05:43:24 +00:00
Chris Danford
843e2a9c91
add profile switching on STitleMenu
2005-08-03 03:27:43 +00:00
Glenn Maynard
1f15d3b0a0
do game graphic in xml
2005-06-25 03:37:17 +00:00
Glenn Maynard
fe5d04f521
remove m_textSongs
2005-06-25 03:14:23 +00:00
Glenn Maynard
7359405188
remove m_textVersion
2005-06-25 02:59:10 +00:00
Glenn Maynard
265ecccbca
remove MaxStages and LifeDifficulty; allow doing them with lua instead
2005-06-25 02:37:18 +00:00
Chris Danford
5c16cabf0d
move CoinMode toggle entirely into debug menu
...
add mute to debug menu
2005-05-16 22:23:20 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
b7729bfa4c
change ScreenTitleMenu to derive from ScreenSelectMaster
2005-01-04 11:06:12 +00:00
Chris Danford
0215714561
add LifeDifficulty text to ScreenTitleMenu
2004-08-21 03:39:28 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
6590bd2d48
don't load multiple copies of "common start" or "common invalid" sound
2004-05-01 23:28:53 +00:00
Chris Danford
2df07eff4c
add MaxStages text to ScreenTitleMenu
2004-03-23 21:59:33 +00:00
Chris Danford
a35e97b88e
add doubles premium messages
2003-11-09 08:55:21 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
8d351ab429
Make ScreenTitleMenu a ScreenSelect.
2003-09-27 01:55:04 +00:00
Glenn Maynard
8610d7050f
simplify
2003-09-26 09:03:48 +00:00
Thad Ward
2964e0dad5
comment out a bit someone missed when removing the other stuff related to network play.
2003-09-10 23:45:59 +00:00
Glenn Maynard
aea2f4583d
This doesn't build (on any archs).
2003-09-10 22:08:24 +00:00
Kevin Slaughter
89dbc35832
Add beginning tests of Network Play
2003-09-09 10:21:06 +00:00
Chris Danford
d049234f03
working on course edit screen
2003-08-10 23:48:10 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Glenn Maynard
4930e68349
remove more unneeded includes
2003-03-19 17:25:27 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter
1141e886b8
Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
2003-02-19 10:58:32 +00:00
Glenn Maynard
0f645ca5d9
DEBUG, not _DEBUG
2003-02-14 22:24:28 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Kevin Slaughter
c8745d1b47
Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
2003-02-12 06:25:51 +00:00
Chris Danford
e80943fb53
options menu re-organization to solve TitleMenu clutter
2003-01-31 23:31:35 +00:00
Chris Danford
7c470cf9c8
added ScreenJukebox
2003-01-31 21:34:34 +00:00
Chris Danford
1583a44506
added DDREX Nonstop mode, added beginnings of high score tracking
2003-01-21 05:14:59 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
f61196ffb8
reset the demonstration timer when a key is pressed
2003-01-07 01:37:21 +00:00
Glenn Maynard
2b6201b066
get rid of RandomStream
2003-01-02 07:10:18 +00:00
Chris Gilbert
93e5f253a0
New Sandbox Stuff
2002-11-19 22:55:51 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
ad6c239858
ugh. Cleanup of ez2's menubganimations.
2002-09-29 05:06:18 +00:00
Chris Danford
899e226f38
Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
...
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Chris Danford
ad68ba1bd4
Broke GameOptions into Input and Machine Options. Added "OptionsNavigation" option.
2002-09-10 09:10:36 +00:00