HandleMessage( Message )
This commit is contained in:
@@ -1215,9 +1215,9 @@ void Actor::SetParent( Actor *pParent )
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LUA->Release( L );
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}
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void Actor::HandleMessage( const RString& sMessage )
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void Actor::HandleMessage( const Message &msg )
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{
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PlayCommand( sMessage );
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PlayCommand( msg.GetName() );
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}
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Actor::TweenInfo::TweenInfo()
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@@ -365,7 +365,7 @@ public:
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//
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// Messages
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//
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virtual void HandleMessage( const RString& sMessage );
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virtual void HandleMessage( const Message &msg );
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//
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// Animation
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@@ -77,13 +77,13 @@ void HoldJudgment::LoadFromMultiPlayer( MultiPlayer mp )
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this->SubscribeToMessage( enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) );
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}
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void HoldJudgment::HandleMessage( const RString &sMessage )
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void HoldJudgment::HandleMessage( const Message &msg )
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{
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ASSERT( m_mpToTrack != MultiPlayer_Invalid );
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if( sMessage == MessageToString( enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) ) )
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if( msg == enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) )
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SetHoldJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].hnsLast );
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ActorFrame::HandleMessage( sMessage );
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ActorFrame::HandleMessage( msg );
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}
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// lua start
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@@ -16,7 +16,7 @@ public:
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void SetHoldJudgment( HoldNoteScore hns );
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void LoadFromMultiPlayer( MultiPlayer mp );
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void HandleMessage( const RString &sMessage );
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void HandleMessage( const Message &msg );
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//
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// Lua
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@@ -105,12 +105,12 @@ void Judgment::LoadFromMultiPlayer( MultiPlayer mp )
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this->SubscribeToMessage( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) );
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}
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void Judgment::HandleMessage( const RString &sMessage )
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void Judgment::HandleMessage( const Message &msg )
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{
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if( m_mpToTrack != MultiPlayer_Invalid && sMessage == MessageToString( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) ) )
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if( m_mpToTrack != MultiPlayer_Invalid && msg == enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) )
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SetJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].tnsLast, false ); // FIXME: save and pass early bool?
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ActorFrame::HandleMessage( sMessage );
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ActorFrame::HandleMessage( msg );
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}
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@@ -19,7 +19,7 @@ public:
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void LoadFromNode( const XNode* pNode );
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void Reset();
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void SetJudgment( TapNoteScore score, bool bEarly );
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void HandleMessage( const RString &sMessage );
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void HandleMessage( const Message &msg );
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//
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// Lua
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@@ -22,12 +22,12 @@ void MusicSortDisplay::Set( SortOrder so )
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Load( THEME->GetPathG("MusicSortDisplay",SortOrderToString(so)) );
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}
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void MusicSortDisplay::HandleMessage( const RString& sMessage )
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void MusicSortDisplay::HandleMessage( const Message &msg )
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{
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if( sMessage == "SortOrderChanged" )
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if( msg == "SortOrderChanged" )
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Set( GAMESTATE->m_SortOrder );
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Sprite::HandleMessage( sMessage );
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Sprite::HandleMessage( msg );
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}
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/*
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@@ -12,7 +12,7 @@ public:
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MusicSortDisplay();
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virtual MusicSortDisplay *Copy() const;
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void Set( SortOrder so );
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virtual void HandleMessage( const RString& sMessage );
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virtual void HandleMessage( const Message &msg );
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protected:
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@@ -301,17 +301,17 @@ void MusicWheelItem::RefreshGrades()
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}
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}
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void MusicWheelItem::HandleMessage( const RString& sMessage )
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void MusicWheelItem::HandleMessage( const Message &msg )
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{
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if( sMessage == MessageToString(Message_CurrentStepsP1Changed) ||
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sMessage == MessageToString(Message_CurrentStepsP2Changed) ||
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sMessage == MessageToString(Message_CurrentTrailP1Changed) ||
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sMessage == MessageToString(Message_CurrentTrailP2Changed) ||
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sMessage == MessageToString(Message_PreferredDifficultyP1Changed) ||
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sMessage == MessageToString(Message_PreferredDifficultyP2Changed) )
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if( msg == Message_CurrentStepsP1Changed ||
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msg == Message_CurrentStepsP2Changed ||
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msg == Message_CurrentTrailP1Changed ||
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msg == Message_CurrentTrailP2Changed ||
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msg == Message_PreferredDifficultyP1Changed ||
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msg == Message_PreferredDifficultyP2Changed )
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RefreshGrades();
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Actor::HandleMessage( sMessage );
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Actor::HandleMessage( msg );
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}
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/*
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@@ -26,7 +26,7 @@ public:
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virtual MusicWheelItem *Copy() const { return new MusicWheelItem(*this); }
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virtual void LoadFromWheelItemData( const WheelItemBaseData* pWID );
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virtual void HandleMessage( const RString& sMessage );
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virtual void HandleMessage( const Message &msg );
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void RefreshGrades();
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const WheelItemData *data;
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@@ -874,7 +874,7 @@ void OptionRow::Reload()
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//}
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}
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void OptionRow::HandleMessage( const RString& sMessage )
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void OptionRow::HandleMessage( const Message &msg )
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{
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Reload();
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}
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@@ -124,7 +124,7 @@ public:
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//
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// Messages
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//
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virtual void HandleMessage( const RString& sMessage );
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virtual void HandleMessage( const Message &msg );
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protected:
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RString GetRowTitle() const;
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@@ -2367,13 +2367,13 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
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m_soundChangeLine.Play();
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}
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void ScreenEdit::HandleMessage( const RString &sMessage )
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void ScreenEdit::HandleMessage( const Message &msg )
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{
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if( sMessage == MessageToString(Message_SongModified) )
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if( msg == Message_SongModified )
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{
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SetDirty( true );
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}
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Screen::HandleMessage( sMessage );
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Screen::HandleMessage( msg );
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}
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static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." );
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@@ -179,7 +179,7 @@ public:
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void InputRecord( const InputEventPlus &input, EditButton EditB );
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void InputRecordPaused( const InputEventPlus &input, EditButton EditB );
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void InputPlay( const InputEventPlus &input, EditButton EditB );
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virtual void HandleMessage( const RString& sMessage );
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virtual void HandleMessage( const Message &msg );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void SetDirty( bool bDirty ) { m_bDirty = bDirty; }
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@@ -468,14 +468,14 @@ void ScreenMapControllers::Refresh()
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m_LineScroller.SetDestinationItem( (float) m_iCurButton );
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}
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void ScreenMapControllers::HandleMessage( const RString& sMessage )
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void ScreenMapControllers::HandleMessage( const Message &msg )
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{
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if( sMessage == MessageToString(Message_AutoJoyMappingApplied) )
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if( msg == Message_AutoJoyMappingApplied )
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{
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Refresh();
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}
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ScreenWithMenuElements::HandleMessage( sMessage );
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ScreenWithMenuElements::HandleMessage( msg );
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}
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@@ -22,7 +22,7 @@ public:
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virtual void TweenOffScreen();
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private:
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virtual void HandleMessage( const RString& sMessage );
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virtual void HandleMessage( const Message &msg );
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Actor *GetActorWithFocus();
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void BeforeChangeFocus();
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@@ -335,9 +335,9 @@ void ScreenOptionsEditCourse::ProcessMenuStart( const InputEventPlus &input )
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}
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void ScreenOptionsEditCourse::HandleMessage( const RString& sMessage )
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void ScreenOptionsEditCourse::HandleMessage( const Message &msg )
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{
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if( sMessage == "EditCourseDifficultyChanged" )
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if( msg == "EditCourseDifficultyChanged" )
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{
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const vector<PlayerNumber> vpns( 1, GAMESTATE->m_MasterPlayerNumber );
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OptionRow &row = *m_pRows[EditCourseRow_Meter];
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@@ -345,7 +345,7 @@ void ScreenOptionsEditCourse::HandleMessage( const RString& sMessage )
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ImportOptions( EditCourseRow_Meter, vpns );
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row.AfterImportOptions( GAMESTATE->m_MasterPlayerNumber );
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}
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ScreenOptionsEditCourseSubMenu::HandleMessage( sMessage );
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ScreenOptionsEditCourseSubMenu::HandleMessage( msg );
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}
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int ScreenOptionsEditCourse::GetCourseEntryIndexWithFocus() const
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@@ -19,7 +19,7 @@ protected:
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virtual void AfterChangeRow( PlayerNumber pn );
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virtual void AfterChangeValueInRow( int iRow, PlayerNumber pn );
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virtual void ProcessMenuStart( const InputEventPlus &input );
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virtual void HandleMessage( const RString& sMessage );
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virtual void HandleMessage( const Message &msg );
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int GetCourseEntryIndexWithFocus() const;
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@@ -129,9 +129,9 @@ void ScreenOptionsMemoryCard::AfterChangeRow( PlayerNumber pn )
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}
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}
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void ScreenOptionsMemoryCard::HandleMessage( const RString& sMessage )
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void ScreenOptionsMemoryCard::HandleMessage( const Message &msg )
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{
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if( sMessage == MessageToString(Message_StorageDevicesChanged) )
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if( msg == Message_StorageDevicesChanged )
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{
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if( !m_Out.IsTransitioning() )
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{
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@@ -21,7 +21,7 @@ private:
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void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
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void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
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void HandleMessage( const RString& sMessage );
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void HandleMessage( const Message &msg );
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void ProcessMenuStart( const InputEventPlus &input );
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@@ -249,11 +249,11 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
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Screen::HandleScreenMessage( SM );
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}
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void ScreenSelect::HandleMessage( const RString &sMessage )
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void ScreenSelect::HandleMessage( const Message &msg )
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{
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this->UpdateSelectableChoices();
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Screen::HandleMessage( sMessage );
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Screen::HandleMessage( msg );
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}
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void ScreenSelect::MenuBack( const InputEventPlus &input )
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@@ -19,7 +19,7 @@ public:
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virtual void DrawPrimitives();
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void HandleMessage( const RString &sMessage );
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virtual void HandleMessage( const Message &msg );
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virtual void MenuBack( const InputEventPlus &input );
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@@ -175,20 +175,20 @@ RString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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}
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}
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void ScreenSystemLayer::HandleMessage( const RString &sMessage )
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void ScreenSystemLayer::HandleMessage( const Message &msg )
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{
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bool bJoinedMessage = false;
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FOREACH_PlayerNumber( pn )
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if( MessageToString(enum_add2(Message_SideJoinedP1, pn)) == sMessage )
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if( msg == enum_add2(Message_SideJoinedP1, pn) )
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bJoinedMessage = true;
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if( sMessage == "RefreshCreditText" || sMessage == "CoinInserted" || bJoinedMessage )
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if( msg == "RefreshCreditText" || msg == "CoinInserted" || bJoinedMessage )
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{
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// update joined
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FOREACH_PlayerNumber( pn )
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m_textCredits[pn].SetText( GetCreditsMessage(pn) );
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}
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else if( sMessage == "SystemMessage" )
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else if( msg == "SystemMessage" )
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{
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m_sprMessageFrame->SetHidden( false );
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m_sprMessageFrame->PlayCommand( "On" );
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@@ -199,7 +199,7 @@ void ScreenSystemLayer::HandleMessage( const RString &sMessage )
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m_textMessage.PlayCommand( "On" );
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m_textMessage.PlayCommand( "Off" );
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}
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else if( sMessage == "SystemMessageNoAnimate" )
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else if( msg == "SystemMessageNoAnimate" )
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{
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m_sprMessageFrame->SetHidden( false );
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m_sprMessageFrame->PlayCommand( "On" );
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@@ -212,13 +212,13 @@ void ScreenSystemLayer::HandleMessage( const RString &sMessage )
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m_textMessage.FinishTweening();
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m_textMessage.PlayCommand( "Off" );
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}
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else if( sMessage == "HideSystemMessage" )
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else if( msg == "HideSystemMessage" )
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{
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m_sprMessageFrame->SetHidden( true );
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m_textMessage.SetHidden( true );
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}
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Screen::HandleMessage( sMessage );
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Screen::HandleMessage( msg );
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}
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void ScreenSystemLayer::Update( float fDeltaTime )
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@@ -14,7 +14,7 @@ class ScreenSystemLayer : public Screen
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{
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public:
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virtual void Init();
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void HandleMessage( const RString &sCommandName );
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void HandleMessage( const Message &msg );
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void ReloadCreditsText();
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void Update( float fDeltaTime );
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@@ -89,9 +89,9 @@ void ScreenTitleMenu::Input( const InputEventPlus &input )
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ScreenSelectMaster::Input( input );
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}
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void ScreenTitleMenu::HandleMessage( const RString& sMessage )
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void ScreenTitleMenu::HandleMessage( const Message &msg )
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{
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if( sMessage == PREFSMAN->m_CoinMode.GetName()+"Changed" )
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if( msg == PREFSMAN->m_CoinMode.GetName()+"Changed" )
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{
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/* If the CoinMode was changed, we need to reload this screen
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* so that the right m_aGameCommands will show */
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@@ -14,7 +14,7 @@ public:
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virtual void Input( const InputEventPlus &input );
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virtual void HandleMessage( const RString& sMessage );
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virtual void HandleMessage( const Message &msg );
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protected:
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RageSound m_soundSelectPressed;
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@@ -43,7 +43,7 @@ void ScreenUnlockBrowse::BeginScreen()
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{
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ScreenSelectMaster::BeginScreen();
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HandleMessage( MessageToString(Message_MenuSelectionChanged) );
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HandleMessage( Message(MessageToString(Message_MenuSelectionChanged)) );
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}
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void ScreenUnlockBrowse::MenuStart( const InputEventPlus &input )
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@@ -64,9 +64,9 @@ void ScreenUnlockBrowse::TweenOffScreen()
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ScreenSelectMaster::TweenOffScreen();
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}
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void ScreenUnlockBrowse::HandleMessage( const RString& sMessage )
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void ScreenUnlockBrowse::HandleMessage( const Message &msg )
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{
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if( sMessage == MessageToString(Message_MenuSelectionChanged) )
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if( msg == Message_MenuSelectionChanged )
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{
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int iSelection = this->GetSelectionIndex(PLAYER_1);
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const UnlockEntry &ue = UNLOCKMAN->m_UnlockEntries[ iSelection ];
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@@ -76,7 +76,7 @@ void ScreenUnlockBrowse::HandleMessage( const RString& sMessage )
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m_banner.LoadBannerFromUnlockEntry( &ue );
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}
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ScreenSelectMaster::HandleMessage( sMessage );
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ScreenSelectMaster::HandleMessage( msg );
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}
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/*
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@@ -13,7 +13,7 @@ public:
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virtual void TweenOnScreen();
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virtual void TweenOffScreen();
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virtual void HandleMessage( const RString& sMessage );
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virtual void HandleMessage( const Message &msg );
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protected:
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FadingBanner m_banner;
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Reference in New Issue
Block a user