add profile switching on STitleMenu
This commit is contained in:
@@ -203,6 +203,12 @@ void FadingBanner::LoadFromCourse( const Course* pCourse )
|
||||
LoadFromCachedBanner( sPath );
|
||||
}
|
||||
|
||||
void FadingBanner::LoadIconFromCharacter( Character* pCharacter )
|
||||
{
|
||||
BeforeChange();
|
||||
m_Banner[m_iIndexLatest].LoadIconFromCharacter( pCharacter );
|
||||
}
|
||||
|
||||
void FadingBanner::LoadRoulette()
|
||||
{
|
||||
BeforeChange();
|
||||
@@ -249,12 +255,19 @@ public:
|
||||
else { Course *pC = Luna<Course>::check(L,1); p->LoadFromCourse( pC ); }
|
||||
return 0;
|
||||
}
|
||||
static int LoadIconFromCharacter( T* p, lua_State *L )
|
||||
{
|
||||
if( lua_isnil(L,1) ) { p->LoadIconFromCharacter( NULL ); }
|
||||
else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
ADD_METHOD( ScaleToClipped )
|
||||
ADD_METHOD( LoadFromSong )
|
||||
ADD_METHOD( LoadFromCourse )
|
||||
ADD_METHOD( LoadIconFromCharacter )
|
||||
Luna<T>::Register( L );
|
||||
}
|
||||
};
|
||||
|
||||
@@ -23,6 +23,7 @@ public:
|
||||
void LoadMode();
|
||||
void LoadFromSongGroup( CString sSongGroup );
|
||||
void LoadFromCourse( const Course* pCourse );
|
||||
void LoadIconFromCharacter( Character* pCharacter );
|
||||
void LoadRoulette();
|
||||
void LoadRandom();
|
||||
void LoadFallback();
|
||||
|
||||
@@ -14,9 +14,32 @@
|
||||
#include "RageTextureManager.h"
|
||||
#include "LightsManager.h"
|
||||
#include "Game.h"
|
||||
#include "InputMapper.h"
|
||||
#include "ProfileManager.h"
|
||||
|
||||
#define COIN_MODE_CHANGE_SCREEN THEME->GetMetric (m_sName,"CoinModeChangeScreen")
|
||||
|
||||
static void ChangeDefaultLocalProfile( PlayerNumber pn, int iDir )
|
||||
{
|
||||
CString sCurrent = PREFSMAN->GetDefaultLocalProfileID(pn);
|
||||
vector<CString> vsProfileID;
|
||||
PROFILEMAN->GetLocalProfileIDs( vsProfileID );
|
||||
if( vsProfileID.empty() )
|
||||
return;
|
||||
|
||||
int iIndex = 0;
|
||||
vector<CString>::const_iterator iter = find( vsProfileID.begin(), vsProfileID.end(), sCurrent );
|
||||
if( iter != vsProfileID.end() )
|
||||
{
|
||||
iIndex = iter - vsProfileID.begin();
|
||||
iIndex += iDir;
|
||||
wrap( iIndex, vsProfileID.size() );
|
||||
}
|
||||
|
||||
sCurrent = vsProfileID[iIndex];
|
||||
PREFSMAN->GetDefaultLocalProfileID(pn).Set( sCurrent );
|
||||
}
|
||||
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenTitleMenu );
|
||||
ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
|
||||
@@ -38,8 +61,12 @@ ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
|
||||
|
||||
void ScreenTitleMenu::Init()
|
||||
{
|
||||
m_bSelectIsDown = false; // used by LoadHelpText which is called by ScreenWithMenuElements::Init()
|
||||
|
||||
ScreenSelectMaster::Init();
|
||||
|
||||
m_soundSelectPressed.Load( THEME->GetPathS(m_sName,"select down"), true );
|
||||
|
||||
this->SortByDrawOrder();
|
||||
|
||||
SOUND->PlayOnceFromAnnouncer( "title menu game name" );
|
||||
@@ -54,11 +81,11 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
{
|
||||
LOG->Trace( "ScreenTitleMenu::Input( %d-%d )", DeviceI.device, DeviceI.button ); // debugging gameport joystick problem
|
||||
|
||||
if( m_In.IsTransitioning() || m_Cancel.IsTransitioning() ) /* not m_Out */
|
||||
return;
|
||||
|
||||
if( type == IET_FIRST_PRESS )
|
||||
{
|
||||
if( m_In.IsTransitioning() || m_Cancel.IsTransitioning() ) /* not m_Out */
|
||||
return;
|
||||
|
||||
//
|
||||
// detect codes
|
||||
//
|
||||
@@ -105,6 +132,37 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if( MenuI.IsValid() )
|
||||
{
|
||||
LoadHelpText();
|
||||
|
||||
PlayerNumber pn = MenuI.player;
|
||||
|
||||
bool bSelectIsDown = false;
|
||||
FOREACH_PlayerNumber( p )
|
||||
bSelectIsDown |= INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_SELECT) );
|
||||
if( bSelectIsDown )
|
||||
{
|
||||
if( type == IET_FIRST_PRESS )
|
||||
{
|
||||
switch( MenuI.button )
|
||||
{
|
||||
case MENU_BUTTON_LEFT:
|
||||
ChangeDefaultLocalProfile( pn, -1 );
|
||||
MESSAGEMAN->Broadcast( ssprintf("MenuLeftP%d",pn+1) );
|
||||
break;
|
||||
case MENU_BUTTON_RIGHT:
|
||||
ChangeDefaultLocalProfile( pn, +1 );
|
||||
MESSAGEMAN->Broadcast( ssprintf("MenuRightP%d",pn+1) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ScreenSelectMaster::Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
}
|
||||
|
||||
@@ -118,6 +176,32 @@ void ScreenTitleMenu::HandleMessage( const CString& sMessage )
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenTitleMenu::LoadHelpText()
|
||||
{
|
||||
ScreenWithMenuElements::LoadHelpText();
|
||||
|
||||
bool bSelectIsDown = false;
|
||||
FOREACH_PlayerNumber( p )
|
||||
bSelectIsDown |= INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_SELECT) );
|
||||
|
||||
if( bSelectIsDown )
|
||||
LOG->Trace( "bSelectIsDown" );
|
||||
|
||||
/* If m_soundSelectPressed isn't loaded yet, wait until it is before we do this. */
|
||||
if( m_bSelectIsDown != bSelectIsDown && m_soundSelectPressed.IsLoaded() )
|
||||
{
|
||||
if( bSelectIsDown )
|
||||
m_soundSelectPressed.Play();
|
||||
|
||||
m_bSelectIsDown = bSelectIsDown;
|
||||
if( bSelectIsDown )
|
||||
MESSAGEMAN->Broadcast( "SelectMenuOn" );
|
||||
else
|
||||
MESSAGEMAN->Broadcast( "SelectMenuOff" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
|
||||
@@ -15,6 +15,13 @@ public:
|
||||
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||
|
||||
virtual void HandleMessage( const CString& sMessage );
|
||||
|
||||
protected:
|
||||
virtual void LoadHelpText();
|
||||
|
||||
RageSound m_soundSelectPressed;
|
||||
|
||||
bool m_bSelectIsDown;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -44,6 +44,8 @@ public:
|
||||
CString ToString() const;
|
||||
bool IsValid() const;
|
||||
static void ClearCache();
|
||||
|
||||
StepsType GetStepsType() const { return st; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user