do game graphic in xml

This commit is contained in:
Glenn Maynard
2005-06-25 03:37:17 +00:00
parent 458bce4f0a
commit 1f15d3b0a0
3 changed files with 0 additions and 13 deletions
-3
View File
@@ -96,9 +96,6 @@ ScrollLoseFocusCommand=
TimerSeconds=-1
StyleIcon=0
LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y
LogoOnCommand=zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
HelpX=SCREEN_CENTER_X
HelpY=SCREEN_BOTTOM-40
HelpOnCommand=zoom,0.5
-6
View File
@@ -42,12 +42,6 @@ void ScreenTitleMenu::Init()
{
ScreenSelectMaster::Init();
m_sprLogo.Load( THEME->GetPathG(m_sName,GAMESTATE->GetCurrentGame()->m_szName) );
m_sprLogo->SetName( "Logo" );
m_sprLogo->SetDrawOrder( -1 );
this->AddChild( m_sprLogo );
SET_XY_AND_ON_COMMAND( m_sprLogo );
this->SortByDrawOrder();
SOUND->PlayOnceFromAnnouncer( "title menu game name" );
-4
View File
@@ -3,7 +3,6 @@
#ifndef SCREEN_TITLE_MENU_H
#define SCREEN_TITLE_MENU_H
#include "Screen.h"
#include "ScreenSelectMaster.h"
class ScreenTitleMenu : public ScreenSelectMaster
@@ -16,9 +15,6 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleMessage( const CString& sMessage );
private:
AutoActor m_sprLogo;
};
#endif