remove MaxStages and LifeDifficulty; allow doing them with lua instead

This commit is contained in:
Glenn Maynard
2005-06-25 02:37:18 +00:00
parent de948e2541
commit 265ecccbca
4 changed files with 11 additions and 28 deletions
+11 -1
View File
@@ -364,12 +364,22 @@ static void JudgeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption
MoveMap( sel, PREFSMAN->m_fJudgeWindowScale, ToSel, mapping, ARRAYSIZE(mapping) );
}
void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
static void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
MoveMap( sel, PREFSMAN->m_fLifeDifficultyScale, ToSel, mapping, ARRAYSIZE(mapping) );
}
static int GetLifeDifficulty()
{
int iLifeDifficulty;
LifeDifficulty( iLifeDifficulty, true, NULL );
iLifeDifficulty++; // LifeDifficulty returns an index
return iLifeDifficulty;
}
#include "LuaFunctions.h"
LuaFunction( GetLifeDifficulty, GetLifeDifficulty() );
static void ShowSongOptions( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const PrefsManager::Maybe mapping[] = { PrefsManager::NO,PrefsManager::YES,PrefsManager::ASK };
-5
View File
@@ -61,11 +61,6 @@ struct ConfOption
void (*MakeOptionsListCB)( CStringArray &out );
};
// HACK: This is used by ScreenTitleMenu
void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption );
#endif
/*
-20
View File
@@ -19,7 +19,6 @@
#include "LightsManager.h"
#include "CommonMetrics.h"
#include "Game.h"
#include "ScreenOptionsMasterPrefs.h"
#define MAX_STAGES_TEXT THEME->GetMetric (m_sName,"MaxStagesText")
#define COIN_MODE_CHANGE_SCREEN THEME->GetMetric (m_sName,"CoinModeChangeScreen")
@@ -68,25 +67,6 @@ void ScreenTitleMenu::Init()
this->AddChild( &m_textSongs );
SET_XY_AND_ON_COMMAND( m_textSongs );
m_textMaxStages.LoadFromFont( THEME->GetPathF(m_sName,"MaxStages") );
m_textMaxStages.SetName( "MaxStages" );
CString sText =
GAMESTATE->IsEventMode() ?
CString("event mode") :
ssprintf( "%d %s%s max", PREFSMAN->m_iSongsPerPlay.Get(), MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iSongsPerPlay>1)?"s":"" );
m_textMaxStages.SetText( sText );
this->AddChild( &m_textMaxStages );
SET_XY_AND_ON_COMMAND( m_textMaxStages );
m_textLifeDifficulty.LoadFromFont( THEME->GetPathF(m_sName,"LifeDifficulty") );
m_textLifeDifficulty.SetName( "LifeDifficulty" );
int iLifeDifficulty;
LifeDifficulty( iLifeDifficulty, true, NULL );
iLifeDifficulty++; // LifeDifficulty returns an index
m_textLifeDifficulty.SetText( ssprintf( "life difficulty %d", iLifeDifficulty ) );
this->AddChild( &m_textLifeDifficulty );
SET_XY_AND_ON_COMMAND( m_textLifeDifficulty );
this->SortByDrawOrder();
SOUND->PlayOnceFromAnnouncer( "title menu game name" );
-2
View File
@@ -26,8 +26,6 @@ private:
AutoActor m_sprLogo;
BitmapText m_textVersion;
BitmapText m_textSongs;
BitmapText m_textMaxStages;
BitmapText m_textLifeDifficulty;
};
#endif