add LifeDifficulty text to ScreenTitleMenu

This commit is contained in:
Chris Danford
2004-08-21 03:39:28 +00:00
parent c6acc25ddc
commit 0215714561
5 changed files with 19 additions and 1 deletions
+1
View File
@@ -71,6 +71,7 @@ VersionOnCommand=horizalign,right;x,620;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shad
SongsOnCommand=horizalign,left;x,20;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
MaxStagesOnCommand=hidden,1
MaxStagesText=
LifeDifficultyOnCommand=hidden,1
ChoicesX=320
ChoicesStartY=86
ChoicesSpacingY=48
+1 -1
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@@ -292,7 +292,7 @@ static void JudgeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
MoveMap( sel, PREFSMAN->m_fJudgeWindowScale, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void LifeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
void LifeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
{
const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
MoveMap( sel, PREFSMAN->m_fLifeDifficultyScale, ToSel, mapping, ARRAYSIZE(mapping) );
+5
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@@ -52,6 +52,11 @@ private:
void (*MakeOptionsListCB)( CStringArray &out );
};
// HACK: This is used by ScreenTitleMenu
void LifeDifficulty( int &sel, bool ToSel, const CStringArray &choices );
#endif
/*
+11
View File
@@ -22,6 +22,7 @@
#include "CodeDetector.h"
#include "CommonMetrics.h"
#include "Game.h"
#include "ScreenOptionsMasterPrefs.h"
#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
@@ -30,6 +31,7 @@
#define SONGS_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","SongsOnCommand")
#define MAX_STAGES_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","MaxStagesOnCommand")
#define MAX_STAGES_TEXT THEME->GetMetric("ScreenTitleMenu","MaxStagesText")
#define LIFE_DIFFICULTY_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LifeDifficultyOnCommand")
#define HELP_X THEME->GetMetricF("ScreenTitleMenu","HelpX")
#define HELP_Y THEME->GetMetricF("ScreenTitleMenu","HelpY")
#define CHOICES_X THEME->GetMetricF("ScreenTitleMenu","ChoicesX")
@@ -116,6 +118,15 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
m_textMaxStages.SetText( sText );
this->AddChild( &m_textMaxStages );
m_textLifeDifficulty.LoadFromFont( THEME->GetPathF(m_sName,"LifeDifficulty") );
m_textLifeDifficulty.Command( LIFE_DIFFICULTY_ON_COMMAND );
int iLifeDifficulty;
const CStringArray dummy;
LifeDifficulty( iLifeDifficulty, true, dummy );
iLifeDifficulty++; // LifeDifficulty returns an index
m_textLifeDifficulty.SetText( ssprintf( "life difficulty %d", iLifeDifficulty ) );
this->AddChild( &m_textLifeDifficulty );
CString sCoinMode = CoinModeToString((CoinMode)PREFSMAN->GetCoinMode());
m_CoinMode.LoadFromAniDir( THEME->GetPathToB("ScreenTitleMenu "+sCoinMode) );
this->AddChild( &m_CoinMode );
+1
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@@ -37,6 +37,7 @@ private:
BitmapText m_textVersion;
BitmapText m_textSongs;
BitmapText m_textMaxStages;
BitmapText m_textLifeDifficulty;
BitmapText m_textHelp;
BitmapText m_textChoice[MAX_MODE_CHOICES];