Chris Danford
8e3a14f516
Still fixing brokenness in Nonstop, Oni, Endless...
2003-02-16 23:54:30 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
7578257a17
Use SDL events for keyboard and joystick input. It's simpler.
...
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.
This will reliably queue events, so we can handle coin events during
loads.
It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard
93632078c5
split InputDevice into a separate file (so RageInput.h can be edited
...
without recompiling everything)
2003-02-15 18:49:18 +00:00
Glenn Maynard
6fbc3a0a90
add ErrorDialog_null.h
2003-02-14 23:04:09 +00:00
Glenn Maynard
f038d34d8f
add ScreenIntroMovie.cpp
2003-02-12 17:19:56 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Kevin Slaughter
c8745d1b47
Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
2003-02-12 06:25:51 +00:00
Glenn Maynard
649f835042
add null sound driver
2003-02-12 01:54:01 +00:00
Glenn Maynard
897c28868f
move title subst into its own class
2003-02-10 22:59:24 +00:00
Chris Danford
7a810c1378
Long Marathon and Marathon Ver logic and graphics (floating bubble still to come)
2003-02-10 05:30:12 +00:00
Andrew Livy
2ebb67f358
Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)
2003-02-08 17:07:18 +00:00
Chris Danford
67772a5a5c
fixed NameEntry ugliness
2003-02-07 00:39:54 +00:00
Chris Danford
71111912d0
update VC6 project
2003-02-06 07:53:50 +00:00
Chris Danford
6f445f700f
more options re-org
2003-02-01 01:11:00 +00:00
Chris Danford
e80943fb53
options menu re-organization to solve TitleMenu clutter
2003-01-31 23:31:35 +00:00
Chris Danford
ebce24b57e
added F6 to save screenshot. (currently this conflicts with the editor's use of F6, but it won't after the editor UI changes)
2003-01-31 22:34:04 +00:00
Chris Danford
229aa2cae9
fixed ThemeManager using element in base theme instead of current theme if base theme has a redir, simplifed a few sound element names.
2003-01-26 21:45:13 +00:00
Andrew Livy
6723b6fdb1
Ez2/Pump/Para Song Select Screen now supports the 'stars' and/or 'blob' difficulty ratings as seen in para/ez2.
2003-01-25 23:48:33 +00:00
Glenn Maynard
68663a6ae7
whoops, add -I. for release, too
2003-01-25 04:34:17 +00:00
Glenn Maynard
1c269bfc77
add code to find driver versions (gack)
2003-01-24 23:57:02 +00:00
Glenn Maynard
4c8c2b15e5
arch interface for little hooks that don't need their own drivers
2003-01-24 23:09:31 +00:00
Glenn Maynard
24a8ea5a47
move crash stuff into archutils
...
add top level to include paths so we don't have to
do #include "../../archutils/win32"
2003-01-24 22:26:02 +00:00
Glenn Maynard
f98211d30e
add files
2003-01-16 20:23:49 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Chris Danford
22bb938dd2
Fixed silly joystick axis bug.
2003-01-09 07:46:45 +00:00
Glenn Maynard
5c2f183669
sandbox is now a sandbox again; add a Test container, move
...
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Glenn Maynard
6a7b19713a
add regex (VC doesn't have this?)
2003-01-05 02:47:42 +00:00
Glenn Maynard
0adb8db91f
get rid of RageSoundBass and RageSoundSample
2003-01-02 08:16:48 +00:00
Glenn Maynard
bfb263fee4
get rid of RageSoundStream
2003-01-02 07:58:34 +00:00
Glenn Maynard
24a3592741
get rid of MUSIC
2003-01-02 07:54:28 +00:00
Glenn Maynard
2b6201b066
get rid of RandomStream
2003-01-02 07:10:18 +00:00
Glenn Maynard
c85593bf07
add file
2002-12-30 00:49:59 +00:00
Glenn Maynard
4006788727
add files
2002-12-27 23:14:56 +00:00
Glenn Maynard
f2e4df2dda
... and this.
2002-12-21 08:51:07 +00:00
Glenn Maynard
7aebbffedc
add RageMovieTextureHelper
2002-12-20 06:31:01 +00:00
Glenn Maynard
e114509180
add gotourl
2002-12-17 06:33:27 +00:00
Glenn Maynard
bcdeb684d3
add ErrorDialog, AppInstance
2002-12-16 02:10:26 +00:00
Glenn Maynard
aca60394a1
add writer
2002-12-13 23:57:00 +00:00
Glenn Maynard
2d3f6381f5
add new files
2002-12-13 08:33:12 +00:00
Glenn Maynard
600371a871
RageSound -> RageSoundBass
2002-12-10 08:19:18 +00:00
Andrew Livy
ceb2fc0c25
Started work on the Banner Scrolling List style Music Select (as used by pump/ez2/para/3ddx/bm/3rd mix and older). It's far from finished, but is a start, also updated some para graphics. This compiles in VC6. the Project will compile it all, as for any other makefiles kicking around (like unix makefiles) I dont know whats what so these have not been updated. Thanks.
2002-12-05 03:49:46 +00:00
Glenn Maynard
807c6503ba
readd crash handler
2002-12-03 00:35:05 +00:00
Glenn Maynard
077224bff6
Switch to non-debug CRT.
...
Add networking files for VC7.
This turns off global optimizations in VC7. They take a very long time;
without them, release linking takes only three or four seconds on my
computer, which is useful when profiling. It shouldn't really matter, since
our releases are still compiled with VC6, I think ...
2002-12-02 23:15:09 +00:00
Chris Danford
ca7c1ab78f
working on mulitplayer
2002-12-02 05:25:44 +00:00
Chris Danford
4e4c143223
RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3).
2002-11-26 01:17:43 +00:00
Glenn Maynard
7f59c0ae27
update with changed arch tree
2002-11-18 21:47:36 +00:00
Glenn Maynard
32ca9a22c2
Clean up links; add new stuff.
2002-11-17 09:08:21 +00:00
Chris Danford
b4a16fc246
Fixed little compile error in RageDisplay and fixed error in README
2002-11-12 00:59:19 +00:00