Commit Graph
158 Commits
Author SHA1 Message Date
Chris Danford 8e3a14f516 Still fixing brokenness in Nonstop, Oni, Endless... 2003-02-16 23:54:30 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 7578257a17 Use SDL events for keyboard and joystick input. It's simpler.
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.

This will reliably queue events, so we can handle coin events during
loads.

It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard 93632078c5 split InputDevice into a separate file (so RageInput.h can be edited
without recompiling everything)
2003-02-15 18:49:18 +00:00
Glenn Maynard 6fbc3a0a90 add ErrorDialog_null.h 2003-02-14 23:04:09 +00:00
Glenn Maynard f038d34d8f add ScreenIntroMovie.cpp 2003-02-12 17:19:56 +00:00
Kevin Slaughter de2602ccba Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki 2003-02-12 11:43:08 +00:00
Kevin Slaughter c8745d1b47 Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key. 2003-02-12 06:25:51 +00:00
Glenn Maynard 649f835042 add null sound driver 2003-02-12 01:54:01 +00:00
Glenn Maynard 897c28868f move title subst into its own class 2003-02-10 22:59:24 +00:00
Chris Danford 7a810c1378 Long Marathon and Marathon Ver logic and graphics (floating bubble still to come) 2003-02-10 05:30:12 +00:00
Andrew Livy 2ebb67f358 Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it) 2003-02-08 17:07:18 +00:00
Chris Danford 67772a5a5c fixed NameEntry ugliness 2003-02-07 00:39:54 +00:00
Chris Danford 71111912d0 update VC6 project 2003-02-06 07:53:50 +00:00
Chris Danford 6f445f700f more options re-org 2003-02-01 01:11:00 +00:00
Chris Danford e80943fb53 options menu re-organization to solve TitleMenu clutter 2003-01-31 23:31:35 +00:00
Chris Danford ebce24b57e added F6 to save screenshot. (currently this conflicts with the editor's use of F6, but it won't after the editor UI changes) 2003-01-31 22:34:04 +00:00
Chris Danford 229aa2cae9 fixed ThemeManager using element in base theme instead of current theme if base theme has a redir, simplifed a few sound element names. 2003-01-26 21:45:13 +00:00
Andrew Livy 6723b6fdb1 Ez2/Pump/Para Song Select Screen now supports the 'stars' and/or 'blob' difficulty ratings as seen in para/ez2. 2003-01-25 23:48:33 +00:00
Glenn Maynard 68663a6ae7 whoops, add -I. for release, too 2003-01-25 04:34:17 +00:00
Glenn Maynard 1c269bfc77 add code to find driver versions (gack) 2003-01-24 23:57:02 +00:00
Glenn Maynard 4c8c2b15e5 arch interface for little hooks that don't need their own drivers 2003-01-24 23:09:31 +00:00
Glenn Maynard 24a8ea5a47 move crash stuff into archutils
add top level to include paths so we don't have to
do #include "../../archutils/win32"
2003-01-24 22:26:02 +00:00
Glenn Maynard f98211d30e add files 2003-01-16 20:23:49 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Chris Danford 22bb938dd2 Fixed silly joystick axis bug. 2003-01-09 07:46:45 +00:00
Glenn Maynard 5c2f183669 sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Glenn Maynard 6a7b19713a add regex (VC doesn't have this?) 2003-01-05 02:47:42 +00:00
Glenn Maynard 0adb8db91f get rid of RageSoundBass and RageSoundSample 2003-01-02 08:16:48 +00:00
Glenn Maynard bfb263fee4 get rid of RageSoundStream 2003-01-02 07:58:34 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 2b6201b066 get rid of RandomStream 2003-01-02 07:10:18 +00:00
Glenn Maynard c85593bf07 add file 2002-12-30 00:49:59 +00:00
Glenn Maynard 4006788727 add files 2002-12-27 23:14:56 +00:00
Glenn Maynard f2e4df2dda ... and this. 2002-12-21 08:51:07 +00:00
Glenn Maynard 7aebbffedc add RageMovieTextureHelper 2002-12-20 06:31:01 +00:00
Glenn Maynard e114509180 add gotourl 2002-12-17 06:33:27 +00:00
Glenn Maynard bcdeb684d3 add ErrorDialog, AppInstance 2002-12-16 02:10:26 +00:00
Glenn Maynard aca60394a1 add writer 2002-12-13 23:57:00 +00:00
Glenn Maynard 2d3f6381f5 add new files 2002-12-13 08:33:12 +00:00
Glenn Maynard 600371a871 RageSound -> RageSoundBass 2002-12-10 08:19:18 +00:00
Andrew Livy ceb2fc0c25 Started work on the Banner Scrolling List style Music Select (as used by pump/ez2/para/3ddx/bm/3rd mix and older). It's far from finished, but is a start, also updated some para graphics. This compiles in VC6. the Project will compile it all, as for any other makefiles kicking around (like unix makefiles) I dont know whats what so these have not been updated. Thanks. 2002-12-05 03:49:46 +00:00
Glenn Maynard 807c6503ba readd crash handler 2002-12-03 00:35:05 +00:00
Glenn Maynard 077224bff6 Switch to non-debug CRT.
Add networking files for VC7.

This turns off global optimizations in VC7.  They take a very long time;
without them, release linking takes only three or four seconds on my
computer, which is useful when profiling.  It shouldn't really matter, since
our releases are still compiled with VC6, I think ...
2002-12-02 23:15:09 +00:00
Chris Danford ca7c1ab78f working on mulitplayer 2002-12-02 05:25:44 +00:00
Chris Danford 4e4c143223 RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3). 2002-11-26 01:17:43 +00:00
Glenn Maynard 7f59c0ae27 update with changed arch tree 2002-11-18 21:47:36 +00:00
Glenn Maynard 32ca9a22c2 Clean up links; add new stuff. 2002-11-17 09:08:21 +00:00
Chris Danford b4a16fc246 Fixed little compile error in RageDisplay and fixed error in README 2002-11-12 00:59:19 +00:00