sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
This commit is contained in:
@@ -177,7 +177,6 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
#include "ScreenMapControllers.h"
|
||||
#include "ScreenMusicScroll.h"
|
||||
#include "ScreenPlayerOptions.h"
|
||||
#include "ScreenSandbox.h"
|
||||
#include "ScreenSelectCourse.h"
|
||||
#include "ScreenSelectDifficulty.h"
|
||||
#include "ScreenSelectGame.h"
|
||||
@@ -187,6 +186,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
#include "ScreenSelectStyle.h"
|
||||
#include "ScreenSongOptions.h"
|
||||
#include "ScreenStage.h"
|
||||
#include "ScreenTest.h"
|
||||
#include "ScreenTitleMenu.h"
|
||||
#include "ScreenEz2SelectMusic.h"
|
||||
#include "ScreenWarning.h"
|
||||
@@ -223,7 +223,6 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
|
||||
else if( 0==stricmp(sClassName, "ScreenInputOptions") ) ret = new ScreenInputOptions;
|
||||
else if( 0==stricmp(sClassName, "ScreenMusicScroll") ) ret = new ScreenMusicScroll;
|
||||
else if( 0==stricmp(sClassName, "ScreenPlayerOptions") ) ret = new ScreenPlayerOptions;
|
||||
else if( 0==stricmp(sClassName, "ScreenSandbox") ) ret = new ScreenSandbox;
|
||||
else if( 0==stricmp(sClassName, "ScreenSelectCourse") ) ret = new ScreenSelectCourse;
|
||||
else if( 0==stricmp(sClassName, "ScreenSelectDifficulty") ) ret = new ScreenSelectDifficulty;
|
||||
else if( 0==stricmp(sClassName, "ScreenSelectGame") ) ret = new ScreenSelectGame;
|
||||
@@ -233,6 +232,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
|
||||
else if( 0==stricmp(sClassName, "ScreenSelectStyle") ) ret = new ScreenSelectStyle;
|
||||
else if( 0==stricmp(sClassName, "ScreenSongOptions") ) ret = new ScreenSongOptions;
|
||||
else if( 0==stricmp(sClassName, "ScreenStage") ) ret = new ScreenStage;
|
||||
else if( 0==stricmp(sClassName, "ScreenTest") ) ret = new ScreenTest;
|
||||
else if( 0==stricmp(sClassName, "ScreenTitleMenu") ) ret = new ScreenTitleMenu;
|
||||
else if( 0==stricmp(sClassName, "ScreenEz2SelectMusic") ) ret = new ScreenEz2SelectMusic;
|
||||
else if( 0==stricmp(sClassName, "ScreenWarning") ) ret = new ScreenWarning;
|
||||
|
||||
+14
-172
@@ -3,7 +3,10 @@
|
||||
-----------------------------------------------------------------------------
|
||||
File: ScreenSandbox.h
|
||||
|
||||
Desc: Area for testing.
|
||||
Desc: Area for testing. Throw whatever you're working on in here. If you
|
||||
don't want stuff in here to be wiped out by the next guy who works on something,
|
||||
make a separate screen and add a hook into ScreenTest; this one's just a
|
||||
scratchpad.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
@@ -13,194 +16,33 @@
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "ScreenSandbox.h"
|
||||
|
||||
#include "RageDisplay.h"
|
||||
#include <math.h>
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_opengl.h"
|
||||
#include "ScreenSandbox.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "Quad.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
ScreenSandbox::ScreenSandbox()
|
||||
{
|
||||
SOUNDMAN->music->StopPlaying();
|
||||
// m_quad.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
|
||||
// m_quad.SetDiffuse( RageColor(1,1,1,1) );
|
||||
{
|
||||
m_quad.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
|
||||
m_quad.SetDiffuse( RageColor(1,1,1,1) );
|
||||
// this->AddChild( &m_quad );
|
||||
|
||||
// m_sprite.Load( "C:\\stepmania\\stepmania\\RandomMovies\\cm301[1].avi" );
|
||||
// m_sprite.SetXY( CENTER_X, CENTER_Y );
|
||||
// this->AddChild( &m_sprite );
|
||||
|
||||
// obj.SetXY(CENTER_X, CENTER_Y);
|
||||
// this->AddChild(&obj);
|
||||
|
||||
this->AddChild(&HEEEEEEEEELP);
|
||||
|
||||
HEEEEEEEEELP.SetXY(450, 400);
|
||||
HEEEEEEEEELP.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
HEEEEEEEEELP.SetZoom(.5);
|
||||
HEEEEEEEEELP.SetText(
|
||||
"p Play\n"
|
||||
"s Stop\n"
|
||||
"l Set looping\n"
|
||||
"a Set autostop\n"
|
||||
"c Set continue");
|
||||
|
||||
for(int i = 0; i < nsounds; ++i)
|
||||
{
|
||||
this->AddChild(&s[i].txt);
|
||||
s[i].txt.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
s[i].txt.SetZoom(.5);
|
||||
}
|
||||
|
||||
s[0].txt.SetXY(150, 100);
|
||||
s[1].txt.SetXY(450, 100);
|
||||
s[2].txt.SetXY(150, 250);
|
||||
s[3].txt.SetXY(450, 250);
|
||||
s[4].txt.SetXY(150, 400);
|
||||
|
||||
s[0].s.Load("Themes/default/Sounds/_common menu music.ogg");
|
||||
s[1].s.Load("Themes/default/Sounds/music scroll music.ogg");
|
||||
s[2].s.Load("Themes/default/Sounds/evaluation extra stage.mp3");
|
||||
s[3].s.Load("Themes/default/Sounds/gameplay oni die.mp3");
|
||||
s[4].s.Load("Themes/default/Sounds/gameplay toasty.mp3");
|
||||
|
||||
//s[0].s.SetStartSeconds(45);
|
||||
//s[0].s.SetPositionSeconds();
|
||||
// s[4].s.SetLengthSeconds(1);
|
||||
s[0].s.SetPlaybackRate(1.20f);
|
||||
//s[0].s.SetStopMode(RageSound::M_LOOP);
|
||||
//s[0].s.Play();
|
||||
|
||||
selected = 0;
|
||||
obj.SetXY(CENTER_X, CENTER_Y);
|
||||
// obj.SetZoom(50);
|
||||
this->AddChild(&obj);
|
||||
}
|
||||
|
||||
|
||||
void ScreenSandbox::UpdateText(int n)
|
||||
void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
|
||||
CString fn = s[n].s.GetLoadedFilePath();
|
||||
unsigned x = fn.find_last_of("/\\");
|
||||
if(x != fn.npos) fn.erase(0, x+1);
|
||||
|
||||
vector<RageSound *> snds;
|
||||
SOUNDMAN->GetCopies(s[n].s, snds);
|
||||
|
||||
CString pos;
|
||||
for(unsigned p = 0; p < snds.size(); ++p)
|
||||
{
|
||||
if(p) pos += ", ";
|
||||
pos += ssprintf("%.3f", snds[p]->GetPositionSeconds());
|
||||
}
|
||||
|
||||
s[n].txt.SetText(ssprintf(
|
||||
"%i: %s\n"
|
||||
"%s\n"
|
||||
"%s\n"
|
||||
"(%s) of %.3f\n"
|
||||
"%s\n"
|
||||
"%s",
|
||||
n+1, fn.GetString(),
|
||||
s[n].s.IsPlaying()? "Playing":"Stopped",
|
||||
s[n].s.GetStopMode() == RageSound::M_STOP?
|
||||
"Stop when finished":
|
||||
s[n].s.GetStopMode() == RageSound::M_CONTINUE?
|
||||
"Continue until stopped":
|
||||
"Loop",
|
||||
pos.size()? pos.GetString(): "none playing",
|
||||
s[n].s.GetLengthSeconds(),
|
||||
s[n].s.IsStreaming()? "Streaming":"Preloaded",
|
||||
selected == n? "^^^^^^":""
|
||||
));
|
||||
}
|
||||
|
||||
void ScreenSandbox::Update(float f)
|
||||
{
|
||||
for(int i = 0; i < nsounds; ++i)
|
||||
UpdateText(i);
|
||||
}
|
||||
|
||||
void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
if( type != IET_FIRST_PRESS )
|
||||
return; // ignore
|
||||
|
||||
switch( DeviceI.device)
|
||||
{
|
||||
case DEVICE_KEYBOARD:
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5': selected = DeviceI.button - '0'-1; break;
|
||||
case 'p':
|
||||
s[selected].s.Play();
|
||||
break;
|
||||
case 's':
|
||||
s[selected].s.Stop();
|
||||
break;
|
||||
case 'l':
|
||||
s[selected].s.SetStopMode(RageSound::M_LOOP);
|
||||
break;
|
||||
case 'a':
|
||||
s[selected].s.SetStopMode(RageSound::M_STOP);
|
||||
break;
|
||||
case 'c':
|
||||
s[selected].s.SetStopMode(RageSound::M_CONTINUE);
|
||||
break;
|
||||
|
||||
/* case SDLK_LEFT:
|
||||
obj.SetX(obj.GetX() - 10);
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
obj.SetX(obj.GetX() + 10);
|
||||
break;
|
||||
case SDLK_UP:
|
||||
obj.SetY(obj.GetY() - 10);
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
obj.SetY(obj.GetY() + 10);
|
||||
break;
|
||||
*/
|
||||
case SDLK_t:
|
||||
{
|
||||
SDL_Event *event;
|
||||
event = (SDL_Event *) malloc(sizeof(event));
|
||||
event->type = SDL_QUIT;
|
||||
SDL_PushEvent(event);
|
||||
}
|
||||
case SDLK_ESCAPE:
|
||||
{
|
||||
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
|
||||
|
||||
void ScreenSandbox::Update( float fDeltaTime )
|
||||
{
|
||||
switch( SM )
|
||||
{
|
||||
case SM_DoneClosingWipingLeft:
|
||||
break;
|
||||
case SM_DoneClosingWipingRight:
|
||||
break;
|
||||
case SM_DoneOpeningWipingLeft:
|
||||
break;
|
||||
case SM_DoneOpeningWipingRight:
|
||||
break;
|
||||
}
|
||||
Screen::Update(fDeltaTime);
|
||||
}
|
||||
|
||||
@@ -12,14 +12,8 @@
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "Quad.h"
|
||||
#include "MenuElements.h"
|
||||
#include "RageSound.h"
|
||||
#include "Sample3dObject.h"
|
||||
|
||||
const int nsounds = 5;
|
||||
#include "Quad.h"
|
||||
|
||||
class ScreenSandbox : public Screen
|
||||
{
|
||||
@@ -30,20 +24,8 @@ public:
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
void Update(float f);
|
||||
void UpdateText(int n);
|
||||
|
||||
struct Sound {
|
||||
RageSound s;
|
||||
BitmapText txt;
|
||||
};
|
||||
Sound s[nsounds];
|
||||
BitmapText HEEEEEEEEELP;
|
||||
|
||||
int selected;
|
||||
|
||||
Quad m_quad;
|
||||
Sprite m_sprite;
|
||||
Sample3dObject obj;
|
||||
Quad m_quad;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
#include "stdafx.h"
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
File: ScreenTest.h
|
||||
|
||||
Desc: Area for testing.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
Glenn Maynard (OpenGL Code)
|
||||
Lance Gilbert (OpenGL/Usability Modifications)
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "ScreenTest.h"
|
||||
#include "ScreenSandbox.h"
|
||||
#include "ScreenTestSound.h"
|
||||
#include "ScreenTestFonts.h"
|
||||
#include "ScreenManager.h"
|
||||
|
||||
|
||||
ScreenTest::~ScreenTest()
|
||||
{
|
||||
delete current;
|
||||
}
|
||||
|
||||
void ScreenTest::SetScreen(int num)
|
||||
{
|
||||
cur_screen = num;
|
||||
delete current;
|
||||
if(num > 2) num = 0;
|
||||
if(num == 0)
|
||||
current=new ScreenSandbox;
|
||||
else if(num == 1)
|
||||
current=new ScreenTestSound;
|
||||
else if(num == 2)
|
||||
current=new ScreenTestFonts;
|
||||
}
|
||||
|
||||
ScreenTest::ScreenTest()
|
||||
{
|
||||
current = NULL;
|
||||
cur_screen = -1;
|
||||
|
||||
SOUNDMAN->music->StopPlaying();
|
||||
|
||||
SetScreen(0);
|
||||
}
|
||||
|
||||
void ScreenTest::Update(float f) { current->Update(f); }
|
||||
void ScreenTest::HandleScreenMessage( const ScreenMessage SM ) { current->HandleScreenMessage(SM); }
|
||||
void ScreenTest::Draw() { current->Draw(); }
|
||||
|
||||
void ScreenTest::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
if(DeviceI.device == DEVICE_KEYBOARD)
|
||||
{
|
||||
if(DeviceI.button >= SDLK_F9 && DeviceI.button <= SDLK_F12)
|
||||
{
|
||||
if( type != IET_FIRST_PRESS ) return;
|
||||
SetScreen(DeviceI.button - SDLK_F9);
|
||||
return;
|
||||
}
|
||||
if(DeviceI.button == SDLK_ESCAPE)
|
||||
{
|
||||
if( type != IET_FIRST_PRESS ) return;
|
||||
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
current->Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
#ifndef ScreenTest_H
|
||||
#define ScreenTest_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ScreenTest
|
||||
|
||||
Desc: Area for testing.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
Glenn Maynard
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
|
||||
class ScreenTest : public Screen
|
||||
{
|
||||
public:
|
||||
ScreenTest();
|
||||
~ScreenTest();
|
||||
|
||||
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
Screen *current;
|
||||
int cur_screen;
|
||||
void SetScreen(int num);
|
||||
|
||||
void Update(float f);
|
||||
void Draw();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,55 @@
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "ScreenTestFonts.h"
|
||||
|
||||
static const float LineWidth = 400;
|
||||
static const float LineHeight = 50;
|
||||
|
||||
ScreenTestFonts::ScreenTestFonts()
|
||||
{
|
||||
Hline.SetXY(CENTER_X, CENTER_Y);
|
||||
Hline.SetZoomX(LineWidth);
|
||||
Hline.SetDiffuse( RageColor(1, 1, 1, 1) );
|
||||
this->AddChild(&Hline);
|
||||
|
||||
Vline.SetXY(CENTER_X, CENTER_Y);
|
||||
Vline.SetZoomY(LineHeight);
|
||||
Vline.SetDiffuse( RageColor(0, 1, 0, .8f) );
|
||||
this->AddChild(&Vline);
|
||||
|
||||
txt.SetXY( CENTER_X, CENTER_Y );
|
||||
txt.LoadFromFont( "Themes/default/Fonts/header1" );
|
||||
txt.SetText( "Foo" );
|
||||
this->AddChild(&txt);
|
||||
}
|
||||
|
||||
void ScreenTestFonts::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
if( type != IET_FIRST_PRESS )
|
||||
return;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case '[': txt.SetVertAlign(align_bottom); break;
|
||||
case '\\': txt.SetVertAlign(align_middle); break;
|
||||
case ']': txt.SetVertAlign(align_top); break;
|
||||
|
||||
case ',': txt.SetHorizAlign(align_left); break;
|
||||
case '.': txt.SetHorizAlign(align_center); break;
|
||||
case '/': txt.SetHorizAlign(align_right); break;
|
||||
|
||||
case '1': txt.SetText("Waaai"); break;
|
||||
/* These two kanji are currently two different sizes (20 and 32 pix),
|
||||
* and they should be vertically centered with the other text: */
|
||||
case '2': txt.SetText("WAAI &kakumei1;"); break;
|
||||
case '3': txt.SetText("WAAI &oni;"); break;
|
||||
|
||||
case '4': txt.SetText("WAAI\nWAAI"); break;
|
||||
case '5': txt.SetText("WAAI &oni;\nWAAI"); break;
|
||||
|
||||
case 'q': txt.LoadFromFont( "Themes/default/Fonts/header1" ); break;
|
||||
case 'w': txt.LoadFromFont( "Themes/default/Fonts/header2" ); break;
|
||||
case 'e': txt.LoadFromFont( "Themes/default/Fonts/Normal" ); break;
|
||||
case 'r': txt.LoadFromFont( "Themes/default/Fonts/titlemenu" ); break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef SCREEN_TEST_FONTS_H
|
||||
#define SCREEN_TEST_FONTS_H
|
||||
|
||||
#include "Screen.h"
|
||||
#include "BitmapText.h"
|
||||
#include "Quad.h"
|
||||
|
||||
class ScreenTestFonts: public Screen
|
||||
{
|
||||
public:
|
||||
ScreenTestFonts();
|
||||
|
||||
BitmapText txt;
|
||||
Quad Vline, Hline;
|
||||
void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,165 @@
|
||||
#include "stdafx.h"
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
File: ScreenTestSound.h
|
||||
|
||||
Desc: Area for testing.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
Glenn Maynard (OpenGL Code)
|
||||
Lance Gilbert (OpenGL/Usability Modifications)
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "ScreenTestSound.h"
|
||||
#include "RageDisplay.h"
|
||||
#include "SDL.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
ScreenTestSound::ScreenTestSound()
|
||||
{
|
||||
this->AddChild(&HEEEEEEEEELP);
|
||||
|
||||
HEEEEEEEEELP.SetXY(450, 400);
|
||||
HEEEEEEEEELP.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
HEEEEEEEEELP.SetZoom(.5);
|
||||
HEEEEEEEEELP.SetText(
|
||||
"p Play\n"
|
||||
"s Stop\n"
|
||||
"l Set looping\n"
|
||||
"a Set autostop\n"
|
||||
"c Set continue");
|
||||
|
||||
for(int i = 0; i < nsounds; ++i)
|
||||
{
|
||||
this->AddChild(&s[i].txt);
|
||||
s[i].txt.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
s[i].txt.SetZoom(.5);
|
||||
}
|
||||
|
||||
s[0].txt.SetXY(150, 100);
|
||||
s[1].txt.SetXY(450, 100);
|
||||
s[2].txt.SetXY(150, 250);
|
||||
s[3].txt.SetXY(450, 250);
|
||||
s[4].txt.SetXY(150, 400);
|
||||
|
||||
s[0].s.Load("Themes/default/Sounds/_common menu music.ogg");
|
||||
s[1].s.Load("Themes/default/Sounds/music scroll music.ogg");
|
||||
s[2].s.Load("Themes/default/Sounds/evaluation extra stage.mp3");
|
||||
s[3].s.Load("Themes/default/Sounds/gameplay oni die.mp3");
|
||||
s[4].s.Load("Themes/default/Sounds/gameplay toasty.mp3");
|
||||
|
||||
//s[0].s.SetStartSeconds(45);
|
||||
//s[0].s.SetPositionSeconds();
|
||||
// s[4].s.SetLengthSeconds(1);
|
||||
s[0].s.SetPlaybackRate(1.20f);
|
||||
//s[0].s.SetStopMode(RageSound::M_LOOP);
|
||||
//s[0].s.Play();
|
||||
|
||||
selected = 0;
|
||||
for(int i = 0; i < nsounds; ++i)
|
||||
UpdateText(i);
|
||||
}
|
||||
|
||||
|
||||
void ScreenTestSound::UpdateText(int n)
|
||||
{
|
||||
|
||||
CString fn = s[n].s.GetLoadedFilePath();
|
||||
unsigned x = fn.find_last_of("/\\");
|
||||
if(x != fn.npos) fn.erase(0, x+1);
|
||||
|
||||
vector<RageSound *> snds;
|
||||
SOUNDMAN->GetCopies(s[n].s, snds);
|
||||
|
||||
CString pos;
|
||||
for(unsigned p = 0; p < snds.size(); ++p)
|
||||
{
|
||||
if(p) pos += ", ";
|
||||
pos += ssprintf("%.3f", snds[p]->GetPositionSeconds());
|
||||
}
|
||||
|
||||
s[n].txt.SetText(ssprintf(
|
||||
"%i: %s\n"
|
||||
"%s\n"
|
||||
"%s\n"
|
||||
"(%s) of %.3f\n"
|
||||
"%s\n"
|
||||
"%s",
|
||||
n+1, fn.GetString(),
|
||||
s[n].s.IsPlaying()? "Playing":"Stopped",
|
||||
s[n].s.GetStopMode() == RageSound::M_STOP?
|
||||
"Stop when finished":
|
||||
s[n].s.GetStopMode() == RageSound::M_CONTINUE?
|
||||
"Continue until stopped":
|
||||
"Loop",
|
||||
pos.size()? pos.GetString(): "none playing",
|
||||
s[n].s.GetLengthSeconds(),
|
||||
s[n].s.IsStreaming()? "Streaming":"Preloaded",
|
||||
selected == n? "^^^^^^":""
|
||||
));
|
||||
}
|
||||
|
||||
void ScreenTestSound::Update(float f)
|
||||
{
|
||||
// for(int i = 0; i < nsounds; ++i)
|
||||
// UpdateText(i);
|
||||
}
|
||||
|
||||
void ScreenTestSound::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
if( type != IET_FIRST_PRESS )
|
||||
return; // ignore
|
||||
|
||||
switch( DeviceI.device)
|
||||
{
|
||||
case DEVICE_KEYBOARD:
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5': selected = DeviceI.button - '0'-1; break;
|
||||
case 'p':
|
||||
s[selected].s.Play();
|
||||
break;
|
||||
case 's':
|
||||
s[selected].s.Stop();
|
||||
break;
|
||||
case 'l':
|
||||
s[selected].s.SetStopMode(RageSound::M_LOOP);
|
||||
break;
|
||||
case 'a':
|
||||
s[selected].s.SetStopMode(RageSound::M_STOP);
|
||||
break;
|
||||
case 'c':
|
||||
s[selected].s.SetStopMode(RageSound::M_CONTINUE);
|
||||
break;
|
||||
|
||||
/* case SDLK_LEFT:
|
||||
obj.SetX(obj.GetX() - 10);
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
obj.SetX(obj.GetX() + 10);
|
||||
break;
|
||||
case SDLK_UP:
|
||||
obj.SetY(obj.GetY() - 10);
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
obj.SetY(obj.GetY() + 10);
|
||||
break;
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
void ScreenTestSound::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
#ifndef SCREENTESTSOUND_H
|
||||
#define SCREENTESTSOUND_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ScreenSandbox
|
||||
|
||||
Desc: Area for testing.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "BitmapText.h"
|
||||
#include "RageSound.h"
|
||||
|
||||
const int nsounds = 5;
|
||||
|
||||
class ScreenTestSound : public Screen
|
||||
{
|
||||
public:
|
||||
ScreenTestSound();
|
||||
|
||||
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
void Update(float f);
|
||||
void UpdateText(int n);
|
||||
|
||||
struct Sound {
|
||||
RageSound s;
|
||||
BitmapText txt;
|
||||
};
|
||||
Sound s[nsounds];
|
||||
BitmapText HEEEEEEEEELP;
|
||||
|
||||
int selected;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -297,7 +297,7 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
|
||||
break;
|
||||
#ifdef _DEBUG
|
||||
case CHOICE_SANDBOX:
|
||||
SCREENMAN->SetNewScreen( "ScreenSandbox" );
|
||||
SCREENMAN->SetNewScreen( "ScreenTest" );
|
||||
break;
|
||||
#endif
|
||||
case CHOICE_EDIT:
|
||||
|
||||
@@ -60,7 +60,7 @@ IntDir=.\../Release6
|
||||
TargetDir=\temp\stepmania
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -95,7 +95,7 @@ IntDir=.\../Debug6
|
||||
TargetDir=\temp\stepmania
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -1533,6 +1533,30 @@ SOURCE=.\ScreenStage.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenTest.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenTest.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenTestFonts.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenTestFonts.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenTestSound.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenTestSound.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenTextEntry.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
@@ -360,6 +360,24 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
<File
|
||||
RelativePath="ScreenStage.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenTest.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenTest.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenTestFonts.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenTestFonts.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenTestSound.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenTestSound.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenTextEntry.cpp">
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user