Started work on the Banner Scrolling List style Music Select (as used by pump/ez2/para/3ddx/bm/3rd mix and older). It's far from finished, but is a start, also updated some para graphics. This compiles in VC6. the Project will compile it all, as for any other makefiles kicking around (like unix makefiles) I dont know whats what so these have not been updated. Thanks.
This commit is contained in:
+16
-5
@@ -3,13 +3,24 @@ X denotes task complete or no longer required to do.
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- denotes task to do, but also being worked upon by other dev.
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H denotes task on hold.
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TODO As of: 04:46:PM 27/11/02
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* Systems Programming Assignment
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* Integrating Assignment 2
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* Add Scoreboard Initials Entry Frontend
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TODO As of: 01:30:PM 13/11/02
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* Work on 3DDX Support
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* Software Engineering Assignment
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X Operating Systems Assignment
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* Object Oriented Design Assignment
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TODO As of: 07:30:PM 28/10/02
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* Networking Assignment
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* Integrating Assignment 1 (nearly finished!)
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X Networking Assignment
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X Integrating Assignment 1
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* Update Menu Graphics for Para
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* Update Menu Graphics for Ez2
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* Finish The PUMP Graphics
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H Update Menu Graphics for Ez2
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H Finish The PUMP Graphics
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* Work on Beatmania Support
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TODO As of: 07:47:PM 12/09/02
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@@ -30,7 +41,7 @@ X Fix Ez2dancer SelectPlayer Theme Metrics
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X Try to fix ez2dancer select style.
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H Create Ez2dancer style Gameover by making some Gameover Metrics.
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H Create Ez2dancer style End Scroll, possibly new class, possibly just metric changes.
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H Create Ez2dancer style song select.
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* Create Ez2dancer style song select.
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H Add Scoreboard System (longterm project)
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H Create some kind of metrics so that Ez2dancer may have extra stage the way it should
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X Fix Ez2dancer type stage screens
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@@ -97,7 +97,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( CString sPath, CString sSongBGPath
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const CString EFFECT_STRING[NUM_EFFECTS] = {
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"center",
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"stretchstill",
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"scretchscrollleft",
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"stretchscrollleft",
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"stretchscrollright",
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"stretchscrollup",
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"stretchscrolldown",
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@@ -0,0 +1,89 @@
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: MusicBannerWheel
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Andrew Livy
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-----------------------------------------------------------------------------
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*/
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#include "MusicBannerWheel.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "ThemeManager.h"
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#include "RageMusic.h"
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#define MAXBANNERS 5
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#define BANNERSPACING 200
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MusicBannerWheel::MusicBannerWheel()
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{
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currentPos=0;
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m_ScrollingList.SetXY( 0, 0 );
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m_ScrollingList.SetSpacing( BANNERSPACING );
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this->AddChild( &m_ScrollingList );
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SetNewPos(currentPos);
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PlayMusicSample();
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}
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void MusicBannerWheel::SetNewPos(int NewPos)
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{
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CArray<Song*, Song*> arraySongs = SONGMAN->m_pSongs;
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Song* pSong;
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// TODO: OPTIMIZE THIS. (SO IT LOADS THE ENTIRE SONG LIST)
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CStringArray asGraphicPaths;
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for( unsigned j=0; j<arraySongs.size() && j < MAXBANNERS; j++ )
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{
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pSong = arraySongs[j];
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if( pSong == NULL ) asGraphicPaths.push_back(THEME->GetPathTo("Graphics","fallback banner"));
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else if (pSong->HasBanner()) asGraphicPaths.push_back(pSong->GetBannerPath());
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else if (PREFSMAN->m_bUseBGIfNoBanner && pSong->HasBackground() ) asGraphicPaths.push_back(pSong->GetBannerPath());
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else asGraphicPaths.push_back(THEME->GetPathTo("Graphics","fallback banner"));
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}
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m_ScrollingList.Load( asGraphicPaths );
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}
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Song* MusicBannerWheel::GetSelectedSong()
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{
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CArray<Song*, Song*> arraySongs = SONGMAN->m_pSongs;
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Song* pSong;
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pSong=arraySongs[m_ScrollingList.GetSelection()];
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return(pSong);
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}
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void MusicBannerWheel::PlayMusicSample()
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{
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Song* pSong = GetSelectedSong();
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if( pSong && pSong->HasMusic() )
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{
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MUSIC->Stop();
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MUSIC->Load( pSong->GetMusicPath() );
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MUSIC->Play( true, pSong->m_fMusicSampleStartSeconds, pSong->m_fMusicSampleLengthSeconds );
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}
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}
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void MusicBannerWheel::BannersLeft()
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{
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m_ScrollingList.Left();
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PlayMusicSample();
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}
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void MusicBannerWheel::BannersRight()
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{
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m_ScrollingList.Right();
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PlayMusicSample();
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}
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MusicBannerWheel::~MusicBannerWheel()
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{
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}
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@@ -0,0 +1,35 @@
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#ifndef MUSICBANNERWHEEL_H
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#define MUSICBANNERWHEEL_H
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/*
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-----------------------------------------------------------------------------
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Class: MusicBannerWheel
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Desc: A wheel with song banners used in the Select Music screen.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Andrew Livy
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-----------------------------------------------------------------------------
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*/
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#include "ActorFrame.h"
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#include "Banner.h"
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#include "Sprite.h"
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#include "ScrollingList.h"
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class MusicBannerWheel : public ActorFrame
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{
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public:
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MusicBannerWheel();
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~MusicBannerWheel();
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void BannersLeft();
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void BannersRight();
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Song* GetSelectedSong();
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private:
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void SetNewPos(int NewPos);
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void PlayMusicSample();
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ScrollingList m_ScrollingList;
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int currentPos;
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};
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#endif
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@@ -1,302 +1,79 @@
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEz2SelectMusic
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File: ScreenSandbox.h
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Desc: See header.
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Desc: Area for testing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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Andrew Livy
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Glenn Maynard (OpenGL Code)
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Lance Gilbert (OpenGL/Usability Modifications)
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-----------------------------------------------------------------------------
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*/
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/* OKAY!!!
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Sod it!
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I'll do this when you guys feel that it's OKAY to do it!!!
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#include "stdafx.h"
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- ANDY
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*/
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/*
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#include "ScreenEz2SelectMusic.h"
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#include "RageDisplay.h"
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#include <math.h>
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "ScreenSandbox.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "GameManager.h"
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#include "RageMusic.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "InputMapper.h"
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#include "InputQueue.h"
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#include "AnnouncerManager.h"
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#include "InputMapper.h"
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#include "GameState.h"
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#include "CodeDetector.h"
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#define BANNER_X THEME->GetMetricF("ScreenEz2SelectMusic","BannerX")
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#define BANNER_Y THEME->GetMetricF("ScreenEz2SelectMusic","BannerY")
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#define BANNER_WIDTH THEME->GetMetricF("ScreenEz2SelectMusic","BannerWidth")
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#define BANNER_HEIGHT THEME->GetMetricF("ScreenEz2SelectMusic","BannerHeight")
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#define STAGE_X THEME->GetMetricF("ScreenEz2SelectMusic","StageX")
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#define STAGE_Y THEME->GetMetricF("ScreenEz2SelectMusic","StageY")
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#define STAGE_ZOOM THEME->GetMetricF("ScreenEz2SelectMusic","StageZoom")
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#define SCORE_FRAME_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ScoreFrameP%dX",p+1))
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#define SCORE_FRAME_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ScoreFrameP%dY",p+1))
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#define SCORE_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ScoreP%dX",p+1))
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#define SCORE_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ScoreP%dY",p+1))
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#define METER_FRAME_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterFrameP%dX",p+1))
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#define METER_FRAME_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterFrameP%dY",p+1))
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#define METER_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dX",p+1))
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#define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1))
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#define WHEEL_X THEME->GetMetricF("ScreenEz2SelectMusic","WheelX")
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#define WHEEL_Y THEME->GetMetricF("ScreenEz2SelectMusic","WheelY")
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#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectMusic","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectMusic","TimerSeconds")
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#define SCORE_CONNECTED_TO_MUSIC_WHEEL THEME->GetMetricB("ScreenEz2SelectMusic","ScoreConnectedToMusicWheel")
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const float TWEEN_TIME = 0.5f;
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const float SIDE_BANNER_ANGLE = 600.0f;
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const float SIDE_BANNER_ZOOM = 340.0f;
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const float SIDE_BANNER_SPACING = 150.0f;
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const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2);
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#include "ThemeManager.h"
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ScreenEz2SelectMusic::ScreenEz2SelectMusic()
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{
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LOG->Trace( "ScreenEz2SelectMusic::ScreenEz2SelectMusic()" );
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CodeDetector::RefreshCacheItems();
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int p;
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m_Menu.Load(
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THEME->GetPathTo("Graphics","select music background"),
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THEME->GetPathTo("Graphics","select music top edge"),
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HELP_TEXT, true, true, TIMER_SECONDS
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);
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this->AddChild( &m_Menu );
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// these guys get loaded SetSong and TweenToSong
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m_Banner.SetXY( BANNER_X, BANNER_Y );
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m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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this->AddChild( &m_Banner );
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// these guys get loaded SetSong and TweenToSong
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m_BannerNext.SetXY( BANNER_X+220, BANNER_Y );
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m_BannerNext.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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// this->AddChild( &m_BannerNext );
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// these guys get loaded SetSong and TweenToSong
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m_BannerPrevious.SetXY( BANNER_X-220, BANNER_Y );
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m_BannerPrevious.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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// this->AddChild( &m_BannerPrevious );
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m_MusicWheel.SetXY( WHEEL_X, WHEEL_Y );
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this->AddChild( &m_MusicWheel );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) )
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continue; // skip
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m_sprHighScoreFrame[p].Load( THEME->GetPathTo("Graphics","select music score frame") );
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m_sprHighScoreFrame[p].StopAnimating();
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m_sprHighScoreFrame[p].SetState( p );
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m_sprHighScoreFrame[p].SetXY( SCORE_X(p), SCORE_Y(p) );
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this->AddChild( &m_sprHighScoreFrame[p] );
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m_HighScore[p].SetXY( SCORE_X(p), SCORE_Y(p) );
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m_HighScore[p].SetZoom( 0.6f );
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m_HighScore[p].SetDiffuse( PlayerToColor(p) );
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this->AddChild( &m_HighScore[p] );
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}
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m_textHoldForOptions.LoadFromFont( THEME->GetPathTo("Fonts","select music hold") );
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m_textHoldForOptions.SetXY( CENTER_X, CENTER_Y );
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m_textHoldForOptions.SetText( "press START again for options" );
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m_textHoldForOptions.SetZoom( 1 );
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m_textHoldForOptions.SetZoomY( 0 );
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m_textHoldForOptions.SetDiffuse( RageColor(1,1,1,0) );
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m_textHoldForOptions.SetZ( 2 );
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this->AddChild( &m_textHoldForOptions );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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m_soundChangeNotes.Load( THEME->GetPathTo("Sounds","select music change notes") );
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m_soundOptionsChange.Load( THEME->GetPathTo("Sounds","select music change options") );
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m_soundLocked.Load( THEME->GetPathTo("Sounds","select music wheel locked") );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music intro") );
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m_bMadeChoice = false;
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m_bGoToOptions = false;
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UpdateOptionsDisplays();
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AfterMusicChange();
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TweenOnScreen();
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m_Menu.TweenOnScreenFromMenu( SM_None );
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{
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MUSIC->Stop();
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m_MusicBannerWheel.SetX(CENTER_X);
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m_MusicBannerWheel.SetY(CENTER_Y);
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this->AddChild( &m_MusicBannerWheel );
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}
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ScreenEz2SelectMusic::~ScreenEz2SelectMusic()
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void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->Trace( "ScreenEz2SelectMusic::~ScreenEz2SelectMusic()" );
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if( type != IET_FIRST_PRESS )
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return; // ignore
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}
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void ScreenEz2SelectMusic::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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RageMatrix matOldView, matOldProj;
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// save old view and projection
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DISPLAY->GetViewTransform( &matOldView );
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DISPLAY->GetProjectionTransform( &matOldProj );
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// construct view and project matrix
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RageMatrix matNewView;
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RageMatrixLookAtLH(
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&matNewView,
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&RageVector3( CENTER_X+SIDE_BANNER_ANGLE, CENTER_Y, SIDE_BANNER_ZOOM ),
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&RageVector3( CENTER_X-SIDE_BANNER_SPACING, CENTER_Y, 0.0f ),
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&RageVector3( 0.0f, -1.0f, 0.0f )
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);
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DISPLAY->SetViewTransform( &matNewView );
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RageMatrix matNewProj;
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RageMatrixPerspectiveFovLH( &matNewProj, D3DX_PI/4.0f, SCREEN_WIDTH/(float)SCREEN_HEIGHT, 0.0f, 1000.0f );
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DISPLAY->SetProjectionTransform( &matNewProj );
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// }
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m_BannerNext.Draw();
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RageMatrixLookAtLH(
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&matNewView,
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&RageVector3( CENTER_X-SIDE_BANNER_ANGLE, CENTER_Y, SIDE_BANNER_ZOOM ),
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&RageVector3( CENTER_X+SIDE_BANNER_SPACING, CENTER_Y, 0.0f ),
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&RageVector3( 0.0f, -1.0f, 0.0f )
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);
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DISPLAY->SetViewTransform( &matNewView );
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RageMatrixPerspectiveFovLH( &matNewProj, D3DX_PI/4.0f, SCREEN_WIDTH/(float)SCREEN_HEIGHT, 0.0f, 1000.0f );
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DISPLAY->SetProjectionTransform( &matNewProj );
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m_BannerPrevious.Draw();
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// restore old view and projection
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DISPLAY->SetViewTransform( &matOldView );
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DISPLAY->SetProjectionTransform( &matOldProj );
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|
||||
|
||||
}
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||||
void ScreenEz2SelectMusic::TweenOnScreen()
|
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{
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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switch( DeviceI.device)
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{
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m_sprHighScoreFrame[p].FadeOn( 0, SCORE_CONNECTED_TO_MUSIC_WHEEL?"accelerate right":"accelerate left", TWEEN_TIME );
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m_HighScore[p].FadeOn( 0, SCORE_CONNECTED_TO_MUSIC_WHEEL?"accelerate right":"accelerate left", TWEEN_TIME );
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case DEVICE_KEYBOARD:
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switch( DeviceI.button )
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{
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case SDLK_LEFT:
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m_MusicBannerWheel.BannersLeft();
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break;
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case SDLK_RIGHT:
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m_MusicBannerWheel.BannersRight();
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break;
|
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case SDLK_UP:
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break;
|
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case SDLK_DOWN:
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break;
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case SDLK_t:
|
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{
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SDL_Event *event;
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event = (SDL_Event *) malloc(sizeof(event));
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||||
event->type = SDL_QUIT;
|
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SDL_PushEvent(event);
|
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}
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case SDLK_ESCAPE:
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{
|
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
m_MusicWheel.TweenOnScreen();
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::TweenOffScreen()
|
||||
{
|
||||
int i;
|
||||
|
||||
m_sprBannerFrame.FadeOff( 0, "bounce left", TWEEN_TIME );
|
||||
m_Banner.FadeOff( 0, "bounce left", TWEEN_TIME );
|
||||
m_BPMDisplay.FadeOff( 0, "bounce left", TWEEN_TIME );
|
||||
m_textStage.FadeOff( 0, "bounce left", TWEEN_TIME );
|
||||
m_sprCDTitle.FadeOff( 0, "bounce left", TWEEN_TIME );
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_sprDifficultyFrame[p].FadeOff( 0, "fade", TWEEN_TIME );
|
||||
m_sprMeterFrame[p].FadeOff( 0, "fade", TWEEN_TIME );
|
||||
}
|
||||
|
||||
|
||||
m_GrooveRadar.TweenOffScreen();
|
||||
|
||||
m_textSongOptions.FadeOff( 0, "fade", TWEEN_TIME );
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_OptionIconRow[p].FadeOff( 0, "foldy", TWEEN_TIME );
|
||||
// m_textPlayerOptions[p].FadeOff( 0, "fade", TWEEN_TIME );
|
||||
|
||||
m_DifficultyIcon[p].FadeOff( 0, "foldy", TWEEN_TIME );
|
||||
|
||||
m_FootMeter[p].FadeOff( 0, "foldy", TWEEN_TIME );
|
||||
}
|
||||
|
||||
m_MusicSortDisplay.FadeOff( 0, "fade", TWEEN_TIME );
|
||||
|
||||
CArray<Actor*,Actor*> apActorsInScore;
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
apActorsInScore.push_back( &m_sprHighScoreFrame[p] );
|
||||
apActorsInScore.push_back( &m_HighScore[p] );
|
||||
}
|
||||
for( i=0; i<apActorsInScore.size(); i++ )
|
||||
{
|
||||
apActorsInScore[i]->BeginTweening( TWEEN_TIME, TWEEN_BIAS_END );
|
||||
apActorsInScore[i]->SetTweenX( SCORE_CONNECTED_TO_MUSIC_WHEEL ? apActorsInScore[i]->GetX()+400 : apActorsInScore[i]->GetX()-400 );
|
||||
}
|
||||
|
||||
m_MusicWheel.TweenOffScreen();
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::TweenScoreOnAndOffAfterChangeSort()
|
||||
{
|
||||
if( !SCORE_CONNECTED_TO_MUSIC_WHEEL )
|
||||
return; // do nothing
|
||||
|
||||
CArray<Actor*,Actor*> apActorsInScore;
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
apActorsInScore.push_back( &m_sprHighScoreFrame[p] );
|
||||
apActorsInScore.push_back( &m_HighScore[p] );
|
||||
}
|
||||
for( unsigned i=0; i<apActorsInScore.size(); i++ )
|
||||
{
|
||||
apActorsInScore[i]->StopTweening();
|
||||
|
||||
float fOriginalX = apActorsInScore[i]->GetX();
|
||||
apActorsInScore[i]->BeginTweening( TWEEN_TIME, TWEEN_BIAS_END ); // tween off screen
|
||||
apActorsInScore[i]->SetTweenX( fOriginalX+400 );
|
||||
|
||||
apActorsInScore[i]->BeginTweening( 0.5f ); // sleep
|
||||
|
||||
apActorsInScore[i]->BeginTweening( 1, TWEEN_BIAS_BEGIN ); // tween back on screen
|
||||
apActorsInScore[i]->SetTweenX( fOriginalX );
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::Update( float fDeltaTime )
|
||||
@@ -304,442 +81,26 @@ void ScreenEz2SelectMusic::Update( float fDeltaTime )
|
||||
Screen::Update( fDeltaTime );
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
void ScreenEz2SelectMusic::DrawPrimitives()
|
||||
{
|
||||
LOG->Trace( "ScreenEz2SelectMusic::Input()" );
|
||||
|
||||
if( type == IET_RELEASE ) return; // don't care
|
||||
|
||||
if( m_Menu.IsClosing() ) return; // ignore
|
||||
|
||||
if( !GameI.IsValid() ) return; // don't care
|
||||
|
||||
if( m_bMadeChoice && !m_bGoToOptions && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START && !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
|
||||
{
|
||||
m_bGoToOptions = true;
|
||||
m_textHoldForOptions.SetText( "Entering Options..." );
|
||||
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
|
||||
return;
|
||||
}
|
||||
|
||||
if( m_bMadeChoice )
|
||||
return;
|
||||
|
||||
PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller );
|
||||
|
||||
if( CodeDetector::EnteredEasierDifficulty(GameI.controller) )
|
||||
{
|
||||
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
||||
m_soundLocked.Play();
|
||||
else
|
||||
EasierDifficulty( pn );
|
||||
return;
|
||||
}
|
||||
if( CodeDetector::EnteredHarderDifficulty(GameI.controller) )
|
||||
{
|
||||
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
||||
m_soundLocked.Play();
|
||||
else
|
||||
HarderDifficulty( pn );
|
||||
return;
|
||||
}
|
||||
if( CodeDetector::EnteredNextSort(GameI.controller) )
|
||||
{
|
||||
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
||||
m_soundLocked.Play();
|
||||
else
|
||||
if( m_MusicWheel.NextSort() )
|
||||
{
|
||||
MUSIC->Stop();
|
||||
|
||||
m_MusicSortDisplay.BeginTweening( 0.3f );
|
||||
m_MusicSortDisplay.SetTweenDiffuse( RageColor(1,1,1,0) );
|
||||
|
||||
TweenScoreOnAndOffAfterChangeSort();
|
||||
}
|
||||
return;
|
||||
}
|
||||
if( CodeDetector::DetectAndAdjustOptions(GameI.controller) )
|
||||
{
|
||||
m_soundOptionsChange.Play();
|
||||
UpdateOptionsDisplays();
|
||||
return;
|
||||
}
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
|
||||
}
|
||||
|
||||
|
||||
void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn )
|
||||
{
|
||||
LOG->Trace( "ScreenEz2SelectMusic::EasierDifficulty( %d )", pn );
|
||||
|
||||
if( !GAMESTATE->IsPlayerEnabled(pn) )
|
||||
return;
|
||||
if( m_arrayNotes.empty() )
|
||||
return;
|
||||
if( m_iSelection[pn] == 0 )
|
||||
return;
|
||||
|
||||
m_iSelection[pn]--;
|
||||
// the user explicity switched difficulties. Update the preferred difficulty
|
||||
GAMESTATE->m_PreferredDifficultyClass[pn] = m_arrayNotes[ m_iSelection[pn] ]->m_DifficultyClass;
|
||||
|
||||
m_soundChangeNotes.Play();
|
||||
|
||||
AfterNotesChange( pn );
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::HarderDifficulty( PlayerNumber pn )
|
||||
{
|
||||
LOG->Trace( "ScreenEz2SelectMusic::HarderDifficulty( %d )", pn );
|
||||
|
||||
if( !GAMESTATE->IsPlayerEnabled(pn) )
|
||||
return;
|
||||
if( m_arrayNotes.empty() )
|
||||
return;
|
||||
if( m_iSelection[pn] == m_arrayNotes.size()-1 )
|
||||
return;
|
||||
|
||||
m_iSelection[pn]++;
|
||||
// the user explicity switched difficulties. Update the preferred difficulty
|
||||
GAMESTATE->m_PreferredDifficultyClass[pn] = m_arrayNotes[ m_iSelection[pn] ]->m_DifficultyClass;
|
||||
|
||||
m_soundChangeNotes.Play();
|
||||
|
||||
AfterNotesChange( pn );
|
||||
// m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
// m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
|
||||
void ScreenEz2SelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
Screen::HandleScreenMessage( SM );
|
||||
|
||||
switch( SM )
|
||||
{
|
||||
case SM_MenuTimer:
|
||||
if( m_MusicWheel.IsRouletting() )
|
||||
{
|
||||
MenuStart(PLAYER_INVALID);
|
||||
m_Menu.SetTimer( 15 );
|
||||
}
|
||||
else if( m_MusicWheel.GetSelectedType() != TYPE_SONG )
|
||||
{
|
||||
m_MusicWheel.StartRoulette();
|
||||
m_Menu.SetTimer( 15 );
|
||||
}
|
||||
else
|
||||
{
|
||||
MenuStart(PLAYER_INVALID);
|
||||
}
|
||||
case SM_DoneClosingWipingLeft:
|
||||
break;
|
||||
case SM_GoToPrevScreen:
|
||||
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
|
||||
case SM_DoneClosingWipingRight:
|
||||
break;
|
||||
case SM_GoToNextScreen:
|
||||
if( m_bGoToOptions )
|
||||
{
|
||||
SCREENMAN->SetNewScreen( "ScreenPlayerOptions" );
|
||||
}
|
||||
else
|
||||
{
|
||||
MUSIC->Stop();
|
||||
SCREENMAN->SetNewScreen( "ScreenStage" );
|
||||
}
|
||||
case SM_DoneOpeningWipingLeft:
|
||||
break;
|
||||
case SM_PlaySongSample:
|
||||
PlayMusicSample();
|
||||
break;
|
||||
case SM_SongChanged:
|
||||
AfterMusicChange();
|
||||
break;
|
||||
case SM_SortOrderChanged:
|
||||
SortOrderChanged();
|
||||
case SM_DoneOpeningWipingRight:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_RIGHT) ) )
|
||||
return; // ignore
|
||||
|
||||
if( ! m_MusicWheel.WheelIsLocked() )
|
||||
MUSIC->Stop();
|
||||
|
||||
m_MusicWheel.PrevMusic();
|
||||
}
|
||||
|
||||
|
||||
void ScreenEz2SelectMusic::MenuRight( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_LEFT) ) )
|
||||
return; // ignore
|
||||
|
||||
if( ! m_MusicWheel.WheelIsLocked() )
|
||||
MUSIC->Stop();
|
||||
|
||||
m_MusicWheel.NextMusic();
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
if( pn != PLAYER_INVALID &&
|
||||
INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_LEFT) ) &&
|
||||
INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_RIGHT) ) )
|
||||
{
|
||||
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
||||
m_soundLocked.Play();
|
||||
else
|
||||
{
|
||||
if( m_MusicWheel.NextSort() )
|
||||
{
|
||||
MUSIC->Stop();
|
||||
|
||||
m_MusicSortDisplay.BeginTweening( 0.3f );
|
||||
m_MusicSortDisplay.SetTweenDiffuse( RageColor(1,1,1,0) );
|
||||
|
||||
TweenScoreOnAndOffAfterChangeSort();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// this needs to check whether valid Notes are selected!
|
||||
bool bResult = m_MusicWheel.Select();
|
||||
|
||||
if( !bResult )
|
||||
{
|
||||
/* why do this? breaks tabs and roulette -glenn */
|
||||
// if( pn != PLAYER_INVALID )
|
||||
// this->SendScreenMessage( SM_MenuTimer, 1 ); // re-throw a timer message
|
||||
/* }
|
||||
else // if !bResult
|
||||
{
|
||||
// a song was selected
|
||||
switch( m_MusicWheel.GetSelectedType() )
|
||||
{
|
||||
case TYPE_SONG:
|
||||
{
|
||||
if( !m_MusicWheel.GetSelectedSong()->HasMusic() )
|
||||
{
|
||||
/* TODO: gray these out.
|
||||
*
|
||||
* XXX: also, make sure they're not selected by roulette */
|
||||
/* SCREENMAN->Prompt( SM_None, "ERROR:\n \nThis song does not have a music file\n and cannot be played." );
|
||||
return;
|
||||
}
|
||||
|
||||
bool bIsNew = m_MusicWheel.GetSelectedSong()->IsNew();
|
||||
bool bIsHard = false;
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
if( GAMESTATE->m_pCurNotes[p] && GAMESTATE->m_pCurNotes[p]->m_iMeter >= 9 )
|
||||
bIsHard = true;
|
||||
}
|
||||
|
||||
if( bIsNew )
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment new") );
|
||||
else if( bIsHard )
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment hard") );
|
||||
else
|
||||
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment general") );
|
||||
|
||||
|
||||
TweenOffScreen();
|
||||
|
||||
m_bMadeChoice = true;
|
||||
|
||||
m_soundSelect.Play();
|
||||
|
||||
if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
|
||||
{
|
||||
// show "hold START for options"
|
||||
m_textHoldForOptions.SetDiffuse( RageColor(1,1,1,0) );
|
||||
m_textHoldForOptions.BeginTweening( 0.25f ); // fade in
|
||||
m_textHoldForOptions.SetTweenZoomY( 1 );
|
||||
m_textHoldForOptions.SetTweenDiffuse( RageColor(1,1,1,1) );
|
||||
m_textHoldForOptions.BeginTweening( 2.0f ); // sleep
|
||||
m_textHoldForOptions.BeginTweening( 0.25f ); // fade out
|
||||
m_textHoldForOptions.SetTweenDiffuse( RageColor(1,1,1,0) );
|
||||
m_textHoldForOptions.SetTweenZoomY( 0 );
|
||||
}
|
||||
|
||||
m_Menu.TweenOffScreenToBlack( SM_None, false );
|
||||
|
||||
m_Menu.StopTimer();
|
||||
|
||||
this->SendScreenMessage( SM_GoToNextScreen, 2.5f );
|
||||
}
|
||||
break;
|
||||
case TYPE_SECTION:
|
||||
|
||||
break;
|
||||
case TYPE_ROULETTE:
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void ScreenEz2SelectMusic::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
MUSIC->Stop();
|
||||
|
||||
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled(pn) )
|
||||
return;
|
||||
|
||||
m_iSelection[pn] = clamp( m_iSelection[pn], 0, m_arrayNotes.size()-1 ); // bounds clamping
|
||||
|
||||
Notes* pNotes = m_arrayNotes.empty()? NULL:m_arrayNotes[m_iSelection[pn]];
|
||||
|
||||
GAMESTATE->m_pCurNotes[pn] = pNotes;
|
||||
|
||||
// m_BPMDisplay.SetZoomY( 0 );
|
||||
// m_BPMDisplay.BeginTweening( 0.2f );
|
||||
// m_BPMDisplay.SetTweenZoomY( 1.2f );
|
||||
|
||||
DifficultyClass dc = GAMESTATE->m_PreferredDifficultyClass[pn];
|
||||
Song* pSong = GAMESTATE->m_pCurSong;
|
||||
Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn];
|
||||
|
||||
if( m_pNotes )
|
||||
m_HighScore[pn].SetScore( (float)m_pNotes->m_iTopScore );
|
||||
|
||||
m_DifficultyIcon[pn].SetFromNotes( pNotes );
|
||||
m_FootMeter[pn].SetFromNotes( pNotes );
|
||||
m_GrooveRadar.SetFromNotes( pn, pNotes );
|
||||
m_MusicWheel.NotesChanged( pn );
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::AfterMusicChange()
|
||||
{
|
||||
m_Menu.StallTimer();
|
||||
|
||||
Song* pSong = m_MusicWheel.GetSelectedSong();
|
||||
|
||||
GAMESTATE->m_pCurSong = pSong;
|
||||
|
||||
m_arrayNotes.clear();
|
||||
|
||||
switch( m_MusicWheel.GetSelectedType() )
|
||||
{
|
||||
case TYPE_SECTION:
|
||||
{
|
||||
CString sGroup = m_MusicWheel.GetSelectedSection();
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_iSelection[p] = -1;
|
||||
}
|
||||
|
||||
m_Banner.SetFromGroup( sGroup ); // if this isn't a group, it'll default to the fallback banner
|
||||
m_BannerNext.SetFromGroup( sGroup ); // if this isn't a group, it'll default to the fallback banner
|
||||
m_BannerPrevious.SetFromGroup( sGroup ); // if this isn't a group, it'll default to the fallback banner
|
||||
m_BPMDisplay.SetBPMRange( 0, 0 );
|
||||
m_sprCDTitle.UnloadTexture();
|
||||
}
|
||||
break;
|
||||
case TYPE_SONG:
|
||||
{
|
||||
pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef(), PLAYER_1, m_arrayNotes );
|
||||
SortNotesArrayByDifficulty( m_arrayNotes );
|
||||
|
||||
m_Banner.SetFromSong( pSong );
|
||||
m_BannerNext.SetFromSong( pSong );
|
||||
m_BannerPrevious.SetFromSong( pSong );
|
||||
|
||||
float fMinBPM, fMaxBPM;
|
||||
pSong->GetMinMaxBPM( fMinBPM, fMaxBPM );
|
||||
m_BPMDisplay.SetBPMRange( fMinBPM, fMaxBPM );
|
||||
|
||||
if( pSong->HasCDTitle() )
|
||||
m_sprCDTitle.Load( pSong->GetCDTitlePath() );
|
||||
else
|
||||
m_sprCDTitle.Load( THEME->GetPathTo("Graphics","fallback cd title") );
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled( PlayerNumber(p) ) )
|
||||
continue;
|
||||
for( int i=0; i<m_arrayNotes.size(); i++ )
|
||||
if( m_arrayNotes[i]->m_DifficultyClass == GAMESTATE->m_PreferredDifficultyClass[p] )
|
||||
m_iSelection[p] = i;
|
||||
|
||||
m_iSelection[p] = clamp( m_iSelection[p], 0, m_arrayNotes.size() ) ;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TYPE_ROULETTE:
|
||||
m_Banner.SetRoulette();
|
||||
m_BannerNext.SetRoulette();
|
||||
m_BannerPrevious.SetRoulette();
|
||||
m_BPMDisplay.SetBPMRange( 0, 0 );
|
||||
m_sprCDTitle.UnloadTexture();
|
||||
break;
|
||||
}
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
AfterNotesChange( (PlayerNumber)p );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ScreenEz2SelectMusic::PlayMusicSample()
|
||||
{
|
||||
//LOG->Trace( "ScreenSelectSong::PlaySONGample()" );
|
||||
|
||||
Song* pSong = m_MusicWheel.GetSelectedSong();
|
||||
if( pSong )
|
||||
{
|
||||
MUSIC->Stop();
|
||||
MUSIC->Load( pSong->GetMusicPath() );
|
||||
MUSIC->Play( true, pSong->m_fMusicSampleStartSeconds, pSong->m_fMusicSampleLengthSeconds );
|
||||
}
|
||||
else
|
||||
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","select music music") );
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::UpdateOptionsDisplays()
|
||||
{
|
||||
// m_OptionIcons.Load( GAMESTATE->m_PlayerOptions, &GAMESTATE->m_SongOptions );
|
||||
|
||||
// m_PlayerOptionIcons.Refresh();
|
||||
|
||||
// for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
// {
|
||||
// m_OptionIconRow[p].Refresh( (PlayerNumber)p );
|
||||
//
|
||||
// if( GAMESTATE->IsPlayerEnabled(p) )
|
||||
// {
|
||||
// CString s = GAMESTATE->m_PlayerOptions[p].GetString();
|
||||
// s.Replace( ", ", "\n" );
|
||||
// m_textPlayerOptions[p].SetText( s );
|
||||
// }
|
||||
// }
|
||||
|
||||
// CString s = GAMESTATE->m_SongOptions.GetString();
|
||||
// s.Replace( ", ", "\n" );
|
||||
// m_textSongOptions.SetText( s );
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::SortOrderChanged()
|
||||
{
|
||||
m_MusicSortDisplay.SetState( GAMESTATE->m_SongSortOrder );
|
||||
|
||||
// tween music sort on screen
|
||||
// m_MusicSortDisplay.SetEffectGlowing();
|
||||
m_MusicSortDisplay.BeginTweening( 0.3f );
|
||||
m_MusicSortDisplay.SetTweenDiffuse( RageColor(1,1,1,1) );
|
||||
}
|
||||
|
||||
*/
|
||||
@@ -1,98 +1,39 @@
|
||||
#ifndef SCREENEZ2SELECTMUSIC_H
|
||||
#define SCREENEZ2SELECTMUSIC_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ScreenEz2SelectMusic
|
||||
Class: ScreenSandbox
|
||||
|
||||
Desc: The screen in PLAY_MODE_ARCADE where you choose a Song and Notes.
|
||||
Desc: Area for testing.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
Andrew Livy
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
/*
|
||||
|
||||
#include "Screen.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "RandomStream.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "MusicWheel.h"
|
||||
#include "Banner.h"
|
||||
#include "FadingBanner.h"
|
||||
#include "BPMDisplay.h"
|
||||
#include "TransitionStarWipe.h"
|
||||
#include "MenuElements.h"
|
||||
#include "GrooveRadar.h"
|
||||
#include "DifficultyIcon.h"
|
||||
#include "FootMeter.h"
|
||||
#include "OptionIconRow.h"
|
||||
#include "TipDisplay.h"
|
||||
#include "RageSoundStream.h"
|
||||
#include "MusicBannerWheel.h"
|
||||
|
||||
|
||||
class ScreenEz2SelectMusic : public Screen
|
||||
{
|
||||
public:
|
||||
ScreenEz2SelectMusic();
|
||||
virtual ~ScreenEz2SelectMusic();
|
||||
|
||||
virtual void DrawPrimitives();
|
||||
|
||||
virtual void Update( float fDeltaTime );
|
||||
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
virtual void MenuLeft( PlayerNumber pn, const InputEventType type );
|
||||
virtual void MenuRight( PlayerNumber pn, const InputEventType type );
|
||||
virtual void MenuStart( PlayerNumber pn );
|
||||
virtual void MenuBack( PlayerNumber pn );
|
||||
|
||||
protected:
|
||||
void TweenOnScreen();
|
||||
void TweenOffScreen();
|
||||
void TweenScoreOnAndOffAfterChangeSort();
|
||||
MusicBannerWheel m_MusicBannerWheel;
|
||||
|
||||
void EasierDifficulty( PlayerNumber pn );
|
||||
void HarderDifficulty( PlayerNumber pn );
|
||||
|
||||
void AfterNotesChange( PlayerNumber pn );
|
||||
void AfterMusicChange();
|
||||
void PlayMusicSample();
|
||||
void SortOrderChanged();
|
||||
|
||||
void UpdateOptionsDisplays();
|
||||
|
||||
CArray<Notes*, Notes*> m_arrayNotes;
|
||||
int m_iSelection[NUM_PLAYERS];
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
Sprite m_sprBannerFrame;
|
||||
|
||||
FadingBanner m_Banner;
|
||||
FadingBanner m_BannerNext;
|
||||
FadingBanner m_BannerPrevious;
|
||||
|
||||
BPMDisplay m_BPMDisplay;
|
||||
BitmapText m_textStage;
|
||||
Sprite m_sprCDTitle;
|
||||
Sprite m_sprDifficultyFrame[NUM_PLAYERS];
|
||||
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
|
||||
GrooveRadar m_GrooveRadar;
|
||||
// BitmapText m_textPlayerOptions[NUM_PLAYERS];
|
||||
BitmapText m_textSongOptions;
|
||||
OptionIconRow m_OptionIconRow[NUM_PLAYERS];
|
||||
Sprite m_sprMeterFrame[NUM_PLAYERS];
|
||||
FootMeter m_FootMeter[NUM_PLAYERS];
|
||||
MusicSortDisplay m_MusicSortDisplay;
|
||||
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
|
||||
ScoreDisplayNormal m_HighScore[NUM_PLAYERS];
|
||||
MusicWheel m_MusicWheel;
|
||||
|
||||
bool m_bMadeChoice;
|
||||
bool m_bGoToOptions;
|
||||
BitmapText m_textHoldForOptions;
|
||||
|
||||
RageSoundSample m_soundSelect;
|
||||
RageSoundSample m_soundChangeNotes;
|
||||
RageSoundSample m_soundOptionsChange;
|
||||
RageSoundSample m_soundLocked;
|
||||
};
|
||||
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
||||
@@ -222,7 +222,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
|
||||
else if( 0==stricmp(sClassName, "ScreenSongOptions") ) return new ScreenSongOptions;
|
||||
else if( 0==stricmp(sClassName, "ScreenStage") ) return new ScreenStage;
|
||||
else if( 0==stricmp(sClassName, "ScreenTitleMenu") ) return new ScreenTitleMenu;
|
||||
// else if( 0==stricmp(sClassName, "ScreenEz2SelectMusic") ) return new ScreenEz2SelectMusic;
|
||||
else if( 0==stricmp(sClassName, "ScreenEz2SelectMusic") ) return new ScreenEz2SelectMusic;
|
||||
else
|
||||
throw RageException( "Invalid Screen class name '%s'", sClassName.GetString() );
|
||||
}
|
||||
|
||||
@@ -46,10 +46,10 @@ const CString CREDIT_LINES[] =
|
||||
"GRAPHICS:",
|
||||
"v1ral (Lucas Tang)",
|
||||
"SPiGuMuS",
|
||||
"Visage",
|
||||
"DJ McFox (Ryan McKanna)",
|
||||
"Cloud34 (Lamden Travis)",
|
||||
"Redcrusher (Michael Curry)",
|
||||
"spds (James Sanders)",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
@@ -71,7 +71,7 @@ const CString CREDIT_LINES[] =
|
||||
"",
|
||||
"PROGRAMMING:",
|
||||
"Chris Danford",
|
||||
"Lord Frieza (Andrew Livy)",
|
||||
"Andrew 'Frieza' Livy",
|
||||
"Glenn Maynard",
|
||||
"Bruno Figueiredo",
|
||||
"Dro Kulix (Peter S. May)",
|
||||
@@ -114,6 +114,7 @@ const CString CREDIT_LINES[] =
|
||||
"Garett Sakamoto",
|
||||
"SailorBob",
|
||||
"AngelTK (Kenny Lai)",
|
||||
"spds (James Sanders)",
|
||||
"Illusionz - Issaquah, WA",
|
||||
"Quarters - Kirkland, WA",
|
||||
"Segapark - Bournemouth, UK",
|
||||
|
||||
@@ -57,10 +57,10 @@ LINK32=link.exe
|
||||
# SUBTRACT LINK32 /verbose /pdb:none
|
||||
# Begin Special Build Tool
|
||||
IntDir=.\../Release6
|
||||
TargetDir=\temp\stepmania
|
||||
TargetDir=\Stepmania\stepmania
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -92,10 +92,10 @@ LINK32=link.exe
|
||||
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
|
||||
# Begin Special Build Tool
|
||||
IntDir=.\../Debug6
|
||||
TargetDir=\temp\stepmania
|
||||
TargetDir=\Stepmania\stepmania
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -832,6 +832,14 @@ SOURCE=.\MenuTimer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MusicBannerWheel.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MusicBannerWheel.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MusicList.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user