RageSound -> RageSoundBass

This commit is contained in:
Glenn Maynard
2002-12-10 08:19:18 +00:00
parent d53b67e0cf
commit 600371a871
7 changed files with 7 additions and 169 deletions
+1 -1
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@@ -268,7 +268,7 @@ static void DoEraseEmergencyDump()
DeleteFile(szEmergencyDumpName);
}
#include "RageSound.h"
#include "RageSoundBass.h"
extern HWND g_hWndMain;
long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
/* If we're fullscreen, the fullscreen d3d window will obscure
-121
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@@ -1,121 +0,0 @@
#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: RageSound
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageSound.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "RageException.h"
RageSound* SOUND = NULL;
/* I use this to turn off sound, since Bass doesn't want to work under
* VTune. -glenn */
#if 0
RageSound::RageSound() { }
RageSound::~RageSound() { }
void RageSound::PlayOnceStreamed( CString sPath ) { }
void RageSound::PlayOnceStreamedFromDir( CString sDir ) { }
#else
#pragma comment(lib, "bass/bass.lib")
#include "bass/bass.h"
RageSound::RageSound()
{
LOG->Trace( "RageSound::RageSound()" );
if( BASS_GetVersion() != MAKELONG(1,6) )
throw RageException( "BASS version 1.6 DLL could not be loaded. Verify that Bass.dll exists in the program directory.");
if( !BASS_Init( -1, 44100, BASS_DEVICE_LEAVEVOL|BASS_DEVICE_LATENCY, NULL ) )
{
throw RageException(
"There was an error while initializing your sound card.\n\n"
"The most likely cause of this problem is that you do not have a sound card\n"
"installed, or that you have not yet installed a driver for your sound card.\n"
"Before running this program again, please verify that your sound card is\n"
"is working in other applications."
);
}
BASS_Start();
ZeroMemory( &m_info, sizeof(m_info) );
m_info.size = sizeof(m_info);
BASS_GetInfo( &m_info );
LOG->Trace(
"Sound card info:\n"
" - play latency is %u ms\n"
" - total device hardware memory is %u bytes\n"
" - free device hardware memory is %u bytes\n"
" - number of free sample slots in the hardware is %u\n"
" - number of free 3D sample slots in the hardware is %u\n"
" - min sample rate supported by the hardware is %u\n"
" - max sample rate supported by the hardware is %u",
m_info.latency,
m_info.hwsize,
m_info.hwfree,
m_info.freesam,
m_info.free3d,
m_info.minrate,
m_info.maxrate
);
}
RageSound::~RageSound()
{
LOG->Trace( "RageSound::~RageSound()" );
BASS_Stop();
BASS_Free();
}
void RageSound::PlayOnceStreamed( CString sPath )
{
HSTREAM hStream = BASS_StreamCreateFile( FALSE, const_cast<char*>((const char *)sPath), 0, 0, BASS_STREAM_AUTOFREE );
if( !hStream )
throw RageException( "RageSound: Error creating stream." );
if( FALSE == BASS_StreamPlay( hStream, FALSE, 0 ) )
throw RageException( "RageSound: Error playing a sound stream." );
// this stream will free itself when stopped
}
void RageSound::PlayOnceStreamedFromDir( CString sDir )
{
if( sDir == "" )
return;
// make sure there's a backslash at the end of this path
if( sDir[sDir.GetLength()-1] != '\\' )
sDir += "\\";
CStringArray arraySoundFiles;
GetDirListing( sDir + "*.mp3", arraySoundFiles );
GetDirListing( sDir + "*.wav", arraySoundFiles );
GetDirListing( sDir + "*.ogg", arraySoundFiles );
if( !arraySoundFiles.empty() )
{
int index = rand() % arraySoundFiles.size();
PlayOnceStreamed( sDir + arraySoundFiles[index] );
}
}
#endif
-40
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@@ -1,40 +0,0 @@
#ifndef RAGESOUND_H
#define RAGESOUND_H
/*
-----------------------------------------------------------------------------
File: RageSound.h
Desc: Sound effects library (currently a wrapper around Bass Sound Library).
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "bass/bass.h"
#define NUM_STREAMS 16
class RageSound
{
public:
RageSound();
~RageSound();
float GetPlayLatency() { return m_info.latency / 1000.0f; }; // latency between when Play() is called and sound starts coming out
void PlayOnceStreamed( CString sPath );
void PlayOnceStreamedFromDir( CString sDir );
private:
BASS_INFO m_info;
};
extern RageSound* SOUND; // global and accessable from anywhere in our program
#endif
-1
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@@ -11,7 +11,6 @@
-----------------------------------------------------------------------------
*/
#include "RageSound.h"
#include "RageSoundSample.h"
#include "RageUtil.h"
+2 -2
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@@ -21,7 +21,7 @@
#include "RageLog.h"
#include "RageDisplay.h"
#include "RageTextureManager.h"
#include "RageSound.h"
#include "RageSoundBass.h"
// #include "RageSoundManager.h"
#include "RageMusic.h"
#include "RageInput.h"
@@ -313,7 +313,7 @@ int main(int argc, char* argv[])
PREFSMAN = new PrefsManager;
GAMEMAN = new GameManager;
THEME = new ThemeManager;
SOUND = new RageSound;
SOUND = new RageSoundBass;
MUSIC = new RageSoundStream;
ANNOUNCER = new AnnouncerManager;
INPUTFILTER = new InputFilter;
+2 -2
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@@ -219,11 +219,11 @@ SOURCE=.\RageNetworkClient.h
# End Source File
# Begin Source File
SOURCE=.\RageSound.cpp
SOURCE=.\RageSoundBass.cpp
# End Source File
# Begin Source File
SOURCE=.\RageSound.h
SOURCE=.\RageSoundBass.h
# End Source File
# Begin Source File
+2 -2
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@@ -1076,10 +1076,10 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
RelativePath="RageNetworkServer.h">
</File>
<File
RelativePath=".\RageSound.cpp">
RelativePath=".\RageSoundBass.cpp">
</File>
<File
RelativePath=".\RageSound.h">
RelativePath=".\RageSoundBass.h">
</File>
<File
RelativePath=".\RageSoundSample.cpp">