added F6 to save screenshot. (currently this conflicts with the editor's use of F6, but it won't after the editor UI changes)

This commit is contained in:
Chris Danford
2003-01-31 22:34:04 +00:00
parent 7c470cf9c8
commit ebce24b57e
5 changed files with 56 additions and 2 deletions
+2
View File
@@ -11,6 +11,8 @@ NEW FEATURE: New Edit menus with ability to delete Notes patterns and new
options for importing existing patterns into a new Notes pattern.
NEW FEATURE: Jukebox mode. Like demonstration, but plays entire songs
and loops.
NEW FEATURE: F6 to save screenshot. Saved in StepMania program directory
as "screenshotXXXX.bmp".
----------------------- Version 3.01 ---------------------------
CHANGE: Simplified NoteSkin tap graphic format. Old NoteSkins will need to
+26
View File
@@ -435,6 +435,32 @@ void RageDisplay::DisablePalettedTexture()
m_oglspecs->EXT_paletted_texture = false;
}
void RageDisplay::SaveScreenshot( CString sPath )
{
ASSERT( sPath.Right(3).CompareNoCase("bmp") == 0 ); // we can only save bitmaps
SDL_Surface *image = SDL_CreateRGBSurface(
SDL_SWSURFACE, g_CurrentWidth, g_CurrentHeight,
24, 0x0000FF, 0x00FF00, 0xFF0000, 0x000000);
SDL_Surface *temp = SDL_CreateRGBSurface(
SDL_SWSURFACE, g_CurrentWidth, g_CurrentHeight,
24, 0x0000FF, 0x00FF00, 0xFF0000, 0x000000);
glReadPixels(0, 0, g_CurrentWidth, g_CurrentHeight, GL_RGB,
GL_UNSIGNED_BYTE, image->pixels);
// flip vertically
for( int y=0; y<g_CurrentHeight; y++ )
memcpy(
(char *)temp->pixels + 3 * g_CurrentWidth * y,
(char *)image->pixels + 3 * g_CurrentWidth * (g_CurrentHeight-y),
3*g_CurrentWidth );
SDL_SaveBMP( temp, sPath );
SDL_FreeSurface( temp );
}
bool RageDisplay::IsWindowed() const
{
return true; // FIXME
+2
View File
@@ -87,6 +87,8 @@ public:
const oglspecs_t &GetSpecs() const { return *m_oglspecs; }
void DisablePalettedTexture();
void SaveScreenshot( CString sPath );
protected:
void AddVerts( const RageVertex v[], int iNumVerts );
void SetBlendMode(int src, int dst);
+16
View File
@@ -433,6 +433,22 @@ static void HandleInputEvents(float fDeltaTime)
}
ApplyGraphicOptions();
}
else if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F6))
{
if(type != IET_FIRST_PRESS) continue;
// pressed F6. Save Screenshot.
int i=0;
CString sPath;
for( i=0; i<1000; i++ )
{
sPath = ssprintf("screen%04d.bmp",i);
if( !DoesFileExist(sPath) )
break;
}
DISPLAY->SaveScreenshot( sPath );
SCREENMAN->SystemMessage( "Saved screenshot: " + sPath );
}
if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_RETURN))
{
+10 -2
View File
@@ -60,7 +60,7 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -95,7 +95,7 @@ IntDir=.\../Debug6
TargetDir=\stepmania\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -1493,6 +1493,14 @@ SOURCE=.\ScreenInstructions.h
# End Source File
# Begin Source File
SOURCE=.\ScreenJukebox.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenJukebox.h
# End Source File
# Begin Source File
SOURCE=.\ScreenLogo.cpp
# End Source File
# Begin Source File