Kevin Slaughter
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4ea6d862f4
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Added GL cel shading
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2004-06-18 11:29:38 +00:00 |
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Kevin Slaughter
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b3f1d8f874
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Added GL cel shading option for models
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2004-06-18 11:02:40 +00:00 |
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Kevin Slaughter
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c8b8056e6f
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Beginning Cel-Shade support. Added to PREFSMAN, disabled on default.
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2004-04-27 07:50:43 +00:00 |
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Kevin Slaughter
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9e141f3f78
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Fixed Linux FFMpeg -- Matriark
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2004-04-01 10:21:08 +00:00 |
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Kevin Slaughter
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c318c78a8e
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Makefile fix. Was not compiling ActiveAttackList at all. -- Matriark
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2004-03-17 07:26:05 +00:00 |
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Kevin Slaughter
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21bdb2204c
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Fix to ezSockets casting. -- Matriark
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2004-03-17 06:57:29 +00:00 |
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Kevin Slaughter
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c098747e02
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Adding ScreenEndlessBreak capability
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2003-09-29 12:32:12 +00:00 |
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Kevin Slaughter
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cfc49824dc
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Adding function for getting an appropriate background for ScreenEndlessBreak
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2003-09-29 12:30:56 +00:00 |
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Kevin Slaughter
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6b84056a1c
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Addition to ThemeManager now prevents this screen from crashing if the SM file is not found in the current theme's dir so we can fall back onto the default theme's SM file.
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2003-09-11 09:15:59 +00:00 |
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Kevin Slaughter
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ef5952192e
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Add ability to find a proprietary SM file, for things such as ScreenHowToPlay
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2003-09-11 09:14:46 +00:00 |
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Kevin Slaughter
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050e76f4c5
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small progress with SDLNet
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2003-09-11 09:14:07 +00:00 |
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Kevin Slaughter
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fcd3745c49
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FIX:: m_bShowBackground should be true by defualt.. my bad ^_^
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2003-09-11 09:13:11 +00:00 |
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Kevin Slaughter
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7f8c204bf3
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Remove dead GetHowToPlayAnimationPath()
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2003-09-11 09:08:23 +00:00 |
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Kevin Slaughter
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78300acc73
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Remove GetHowToPlayAnimationPath().. This has been superceded by ScreenHowToPlay steps.sm
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2003-09-11 08:49:37 +00:00 |
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Kevin Slaughter
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6dbf9e83b1
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minor fixes. switch() is a bit cleaner
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2003-09-11 08:46:12 +00:00 |
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Kevin Slaughter
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05e1ff1aec
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Recompiled SDLNet libraries. Still getting that damn `No available audio device' error anytime I try to call SDLNet_TCP_Open();.. HELP.
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2003-09-10 06:58:52 +00:00 |
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Kevin Slaughter
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89dbc35832
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Add beginning tests of Network Play
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2003-09-09 10:21:06 +00:00 |
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Kevin Slaughter
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24bfdd40ec
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Upgrade SDL_net to 1.2.5
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2003-09-09 10:16:17 +00:00 |
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Kevin Slaughter
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20e5b01970
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For some reason, m_bIgnoreJoyAxes was missing...?? Fixed.
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2003-09-09 09:00:36 +00:00 |
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Kevin Slaughter
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91818ab829
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Basic support for symbolic song linking. Currently it duplicatly loads a song into the specified dir. The SONGNAME.include should be in whatever mix folder the link should appear in, and only have the tag of #LINK:Songs/mixfolder/songname; -- Unfortunatly since it is double-loading this song, this causes 2 scores to be saved, etc. Added m_bIsSymLink into the Song class so we can ID it as such, to exclude it from score writing/song enumeration and such. I kinda need some help makgin sure scores and all writable data are mapped back to the real song.
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2003-09-05 09:14:11 +00:00 |
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Kevin Slaughter
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db10cfe80d
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Should be in ScreenSelectMusic now.
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2003-08-31 09:42:39 +00:00 |
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Kevin Slaughter
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32350db67c
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Fixed bug.. This now only takes effect on ScreenSelectMusic, where it was originally only intended to execute
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2003-08-31 09:41:38 +00:00 |
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Kevin Slaughter
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e3b7432784
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Added scriptable default musicwheel sort
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2003-08-30 09:14:32 +00:00 |
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Kevin Slaughter
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b170ddaf5f
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Fixed model flickering, which was also making the BH miss steps when it was trying to restart the default animation.
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2003-08-28 06:36:33 +00:00 |
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Kevin Slaughter
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2dc4815f04
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Fix VC6 control-path-return bitching
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2003-08-28 06:13:18 +00:00 |
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Kevin Slaughter
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7f3867b7e7
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SMLobby can now compile
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2003-08-26 08:58:22 +00:00 |
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Kevin Slaughter
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5c2d7c5bd3
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Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters.
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2003-08-26 07:44:22 +00:00 |
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Kevin Slaughter
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6c5a829e54
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Fixed several bugs, and added `mis-step' steps at the end.. Now if only someone can get that dang lifemeterbar to work correctly, we'd be golden.
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2003-08-21 08:32:10 +00:00 |
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Kevin Slaughter
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919ce258e8
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Fixed naming error for pad models
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2003-08-20 10:06:58 +00:00 |
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Kevin Slaughter
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824a2fdacb
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Simple model stuff..
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2003-08-20 09:59:52 +00:00 |
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Kevin Slaughter
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5f9520285e
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Fixed BeginnerHelper bugs
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2003-08-20 09:58:11 +00:00 |
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Kevin Slaughter
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e8a977310a
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ScreenHowToPlay.. minor fixes. Animation probs, but will fix later tonight. Textures are correctly displayed now, tho
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2003-08-20 09:57:19 +00:00 |
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Kevin Slaughter
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8a674e0836
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The actual BeginnerHelper class..
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2003-08-20 09:55:52 +00:00 |
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Kevin Slaughter
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84cdf90be6
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If BegginerHelper is in use, kill the DancingCharacters instance
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2003-08-20 09:54:26 +00:00 |
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Kevin Slaughter
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cbdc6565f6
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BeginnerHelper graphics update
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2003-08-20 09:23:39 +00:00 |
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Kevin Slaughter
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7485e187dd
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Update metrics to include BeginnerHelper entries
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2003-08-20 09:21:52 +00:00 |
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Kevin Slaughter
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dad861ce5a
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Added in BeginnerHelper's step sensing ability, and so it will allow a flashing animation when an arrow is to be hit, ala DDR Extreme
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2003-08-20 09:19:46 +00:00 |
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Kevin Slaughter
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322e94ab55
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Added option to disable the BegginerHelper
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2003-08-20 09:17:56 +00:00 |
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Kevin Slaughter
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82a8340afd
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Added ability to skip to frame xx in the current animation. Used in HowToPlay. Also allows an animation freeze, if re-iterated
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2003-08-20 09:15:53 +00:00 |
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Kevin Slaughter
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adc19d0a15
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Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit.
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2003-07-31 11:31:24 +00:00 |
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Kevin Slaughter
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b643749625
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Clear out my old TODO
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2003-07-07 09:08:12 +00:00 |
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Kevin Slaughter
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f3885b8187
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Accidently left in my old BM code. edited out now
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2003-05-19 08:19:35 +00:00 |
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Kevin Slaughter
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b1396c186a
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Fix ScreenHowToPlay:: Now displays until all the hard-coded steps are gone (SecondsToShow metric), and added into Player.cpp a value to show/hide judgment messages (miss/perfect etc*). This is turned OFF by default so everything still shows the judgment, except for ScreenHowToPlay
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2003-05-19 08:18:21 +00:00 |
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Kevin Slaughter
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b025a29640
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Fixed error that would not show the proper BPM in ScreenSelectMusic, if you changed your selection from a Group to a song.
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2003-05-12 11:17:09 +00:00 |
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Kevin Slaughter
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c326898e34
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Added new theme metric to ScreenTitleMenu to allow setting the horizontal alignment for the menu text there, allowing for more flexibility in title design
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2003-05-12 08:01:13 +00:00 |
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Kevin Slaughter
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b5aca00049
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Fix ScreenSelectMusic icon errors
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2003-05-09 06:04:50 +00:00 |
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Kevin Slaughter
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fd02bce784
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Added new unlock system, disabled by default
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2003-05-09 05:56:05 +00:00 |
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Kevin Slaughter
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b7d51d5b55
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Added much more scripting and configurability to ScreenSelectDifficultyEX.. See my TODO
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2003-05-02 08:26:43 +00:00 |
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Kevin Slaughter
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6925335ba9
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Updated my TODO
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2003-05-01 04:04:00 +00:00 |
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Kevin Slaughter
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c12257c1e7
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For the most part, the player's highlight-bar sizing has been corrected. Will try to fix this more, later. need sleep ...
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2003-04-30 09:14:19 +00:00 |
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Kevin Slaughter
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f99f7733c4
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Completely re-designed ScreenSelectDifficultyEX to support EX's bar of icons, and added some scripting support (the input-lock and animation between difficulty/courses is now optional and scripted). Will add more scripting support tomorrow
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2003-04-30 08:43:36 +00:00 |
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Kevin Slaughter
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b483828a0b
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update theme to include new elements/metrics of ScreenSelectDifficultyEX
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2003-04-30 08:41:58 +00:00 |
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Kevin Slaughter
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93840f07b7
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Accidently left one part uncommented. This part of ScreenSelectDifficultyEX is not ready. recommented. SORRY! :)
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2003-04-26 07:04:13 +00:00 |
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Kevin Slaughter
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bef2a53f35
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Fixed small bug that caused difficulty icons to show up incorrectly after the last commit.. ex: lgt, showed as oni/heavy showed as rave, etc..
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2003-04-26 07:03:19 +00:00 |
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Kevin Slaughter
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17f2ab4033
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Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate
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2003-04-26 06:56:58 +00:00 |
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Kevin Slaughter
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3bcb5b96b0
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Changed old `difficulty icons 1x5' to match new 1x7
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2003-04-26 06:48:17 +00:00 |
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Kevin Slaughter
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80b59417c7
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Added kanji for my name into the misc. artist translation.dat
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2003-04-21 05:54:23 +00:00 |
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Kevin Slaughter
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af7e9cfad9
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Fixed double-definition error of NoCheating boolean value, so it will compile
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2003-04-21 05:08:20 +00:00 |
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Kevin Slaughter
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17e9a7d777
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Updated metrics.ini for recoded SSDEX
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2003-04-09 04:44:27 +00:00 |
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Kevin Slaughter
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375b34f71c
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ScreenSelectDifficulty completely recoded to use vector of mode/difficulty choices, like the normal SSD does
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2003-04-09 04:42:17 +00:00 |
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Kevin Slaughter
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d4c91605f3
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Cleaned out old SSDEX files
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2003-04-09 04:41:06 +00:00 |
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Kevin Slaughter
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27215ba445
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Cleaned up duplicate bganimation and font errors
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2003-04-01 10:42:07 +00:00 |
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Kevin Slaughter
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2145aa4e10
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Cleanup of /Songs.. will add dirs back in 5mins
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2003-04-01 10:04:24 +00:00 |
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Kevin Slaughter
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57d3d403a5
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Added ability to show/hide lyrics in APPEARANCE OPTIONS menu
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2003-03-20 10:59:09 +00:00 |
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Kevin Slaughter
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9c00b6f674
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We now have lyric support!.. I gotta sleep some, will add an option to turn lyrics on/off when I get home from work
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2003-03-19 12:43:49 +00:00 |
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Kevin Slaughter
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4344d4da41
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Added a lot into BGanimations.. These are by no means a permanent fix, just a quick patch so SM will actually run for the most part :)
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2003-03-11 09:32:00 +00:00 |
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Kevin Slaughter
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030f346f44
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Forgot to add classes for Lyrics support :)
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2003-03-08 08:53:08 +00:00 |
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Kevin Slaughter
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e3cc281d42
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updated my TODO
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2003-03-08 08:51:37 +00:00 |
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Kevin Slaughter
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378de161fa
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Converted ScreenSelectDifficultyEX -> ScreenSelectMaxType2EX.. fixes previous bug
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2003-03-08 08:49:13 +00:00 |
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Kevin Slaughter
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2f96c0c812
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Accidently commited bad Lyric support coding. Re-commiting this so you do not see a timer on stage, that I made for debugging this.. Sorry! :)
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2003-03-08 08:05:47 +00:00 |
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Kevin Slaughter
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69d97d461b
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ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big
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2003-03-08 08:03:22 +00:00 |
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Kevin Slaughter
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dcbeed4620
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Updated my TODO
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2003-02-27 11:03:15 +00:00 |
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Kevin Slaughter
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4f55de1074
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Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
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2003-02-27 10:56:37 +00:00 |
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Kevin Slaughter
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8acea0fab7
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Updated my TODO
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2003-02-21 10:10:50 +00:00 |
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Kevin Slaughter
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503f605160
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Checked in files for ScreenSelectDifficultyEX
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2003-02-21 10:09:55 +00:00 |
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Kevin Slaughter
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69f51bd394
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Checked in files for ScreenSelectDifficultyEX
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2003-02-21 10:05:13 +00:00 |
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Kevin Slaughter
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f8a364c232
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Alphabetized OPTIONS/OPERATOR menu for neatness
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2003-02-19 11:28:30 +00:00 |
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Kevin Slaughter
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017fa39660
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Updated my TODO
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2003-02-19 11:11:15 +00:00 |
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Kevin Slaughter
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6cb5a8608b
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updated metrics.ini to include new entries for CONFIG KEY/JOY on options/operator menu, and help-text for ScreenSoundOptions
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2003-02-19 11:03:24 +00:00 |
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Kevin Slaughter
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1141e886b8
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Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
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2003-02-19 10:58:32 +00:00 |
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Kevin Slaughter
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9dcde98d73
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Fixed bug of MACHINE_OPTIONS>>SHOW_SONG_OPTIONS not importing it's current value when the screen is loaded, as it did not show the current value correctly
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2003-02-18 17:55:59 +00:00 |
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Kevin Slaughter
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37ad6c96f4
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Updated TODO Again
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2003-02-18 09:52:52 +00:00 |
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Kevin Slaughter
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b491619a5f
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ScreenAttract update
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2003-02-18 09:36:59 +00:00 |
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Kevin Slaughter
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02a4873726
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Re-added Judgement.* & HoldJudgement.* -- Without them, this current version will not compile. Why were they removed anyway?
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2003-02-18 09:21:25 +00:00 |
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Kevin Slaughter
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3aabd48dfb
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Fixed variable error in SongManager.cpp that was not allowing a clean compile (renamed var I to J, is all). Also fixed error that Judgement.* & HoldJudgement.* were not included..are now
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2003-02-18 09:19:38 +00:00 |
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Kevin Slaughter
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f7428d7d58
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Updated my TODO with new tasks and completions
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2003-02-18 08:55:41 +00:00 |
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Kevin Slaughter
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d8b2d299ce
|
intro movie still in attract sequencing.. Time to show is set to 0 so it should be skipped right over tho. Just leave it this way until you get the movie I've made for it (or one of your own), for sake of completion
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2003-02-18 08:53:53 +00:00 |
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Kevin Slaughter
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9060cfff1b
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another rename... adjusted ScreenTitleMenu again
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2003-02-13 08:41:40 +00:00 |
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Kevin Slaughter
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bab46c0410
|
Joint Premium scroll message may have been corrupt..rechecked in as binary and adjusted ScreenTitleMenu to reflect the new name.. removed old scroll message from repository
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2003-02-13 08:33:31 +00:00 |
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Kevin Slaughter
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0d5c5de300
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See TODO.miryokuteki
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2003-02-12 15:56:01 +00:00 |
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Kevin Slaughter
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150f2bc9a6
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Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
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2003-02-12 13:12:45 +00:00 |
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Kevin Slaughter
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de2602ccba
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Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
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2003-02-12 11:43:08 +00:00 |
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Kevin Slaughter
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985e4346fe
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*** empty log message ***
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2003-02-12 06:32:01 +00:00 |
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Kevin Slaughter
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c8745d1b47
|
Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
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2003-02-12 06:25:51 +00:00 |
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