Fixed naming error for pad models
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@@ -92,8 +92,8 @@ void BeginnerHelper::Initialize( int iDancePadType )
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switch(iDancePadType)
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{
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case 0: break; // No pad
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case 1:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.bones.txt"); break;
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case 2:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePads-DDR.bones.txt"); break;
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case 1:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.txt"); break;
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case 2:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePads-DDR.txt"); break;
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}
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this->AddChild( &m_mDancePad );
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@@ -60,7 +60,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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if( iRnd != 0 )
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{
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m_mCharacter.LoadMilkshapeAscii( GAMESTATE->m_pCharacters[iRnd]->GetModelPath() );
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m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.bones.txt");
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m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.txt");
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m_mCharacter.LoadMilkshapeAsciiBones("howtoplay", GAMESTATE->m_pCharacters[iRnd]->GetHowToPlayAnimationPath() );
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m_mCharacter.SetRotationX( 40 );
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@@ -42,7 +42,7 @@ ScreenSandbox::ScreenSandbox() : Screen("ScreenSandbox")
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//m_model.LoadMilkshapeAscii( "C:\\stepmania\\stepmania\\Themes\\groove\\BGAnimations\\ScreenCaution background\\2 platforms and backbar.txt" );
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m_model.LoadMilkshapeAscii( "Characters\\DancePads-DDR.bones.txt" );
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m_model.LoadMilkshapeAscii( "Characters\\DancePads-DDR.txt" );
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m_model.SetXY(CENTER_X, CENTER_Y);
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m_model.SetRotationX( 15 );
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m_model.SetZoom(5);
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