Added GL cel shading
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@@ -3434,11 +3434,12 @@ Line4=conf,TextureResolution
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Line5=conf,TextureColor
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Line6=conf,MovieColor
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Line7=conf,SmoothLines
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Line8=conf,KeepTexturesInMemory
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Line9=conf,RefreshRate
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Line10=conf,WaitForVsync
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Line11=conf,ShowStats
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Line12=conf,ShowBanners
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Line8=conf,CelShadeModels
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Line9=conf,KeepTexturesInMemory
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Line10=conf,RefreshRate
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Line11=conf,WaitForVsync
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Line12=conf,ShowStats
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Line13=conf,ShowBanners
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[ScreenGameplayOptions]
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Fallback=ScreenOptionsSubmenu
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@@ -356,6 +356,7 @@ MOVE( WaitForVsync, PREFSMAN->m_bVsync );
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MOVE( ShowStats, PREFSMAN->m_bShowStats );
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MOVE( ShowBanners, PREFSMAN->m_bShowBanners );
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MOVE( KeepTexturesInMemory, PREFSMAN->m_bDelayedTextureDelete );
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MOVE( CelShadeModels, PREFSMAN->m_bCelShadeModels );
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MOVE( SmoothLines, PREFSMAN->m_bSmoothLines );
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static void DisplayResolution( int &sel, bool ToSel, const CStringArray &choices )
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@@ -484,6 +485,7 @@ static const ConfOption g_ConfOptions[] =
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ConfOption( "Texture\nColor", TextureColor, "16BIT","32BIT" ),
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ConfOption( "Movie\nColor", MovieColor, "16BIT","32BIT" ),
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ConfOption( "Keep Textures\nIn Memory", KeepTexturesInMemory, "OFF","ON" ),
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ConfOption( "CelShade\nModels", CelShadeModels, "OFF","ON" ),
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ConfOption( "SmoothLines", SmoothLines, "OFF","ON" ),
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ConfOption( "Refresh\nRate", RefreshRate, "DEFAULT","60","70","72","75","80","85","90","100","120","150" ),
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ConfOption( "Wait For\nVsync", WaitForVsync, "NO", "YES" ),
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@@ -511,6 +513,7 @@ int ConfOption::GetEffects() const
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{ DisplayColor, OPT_APPLY_GRAPHICS },
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{ TextureResolution, OPT_APPLY_GRAPHICS },
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{ KeepTexturesInMemory, OPT_APPLY_GRAPHICS },
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{ CelShadeModels, OPT_APPLY_GRAPHICS },
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{ SmoothLines, OPT_APPLY_GRAPHICS },
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{ RefreshRate, OPT_APPLY_GRAPHICS },
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{ WaitForVsync, OPT_APPLY_GRAPHICS },
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