Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate

This commit is contained in:
Kevin Slaughter
2003-04-26 06:56:58 +00:00
parent 3bcb5b96b0
commit 17f2ab4033
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -282,7 +282,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x7") );
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x10") );
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
UtilSetXYAndOnCommand( m_DifficultyIcon[p], "ScreenEvaluation" );
+1 -1
View File
@@ -60,7 +60,7 @@ ScreenSelectDifficultyEX::ScreenSelectDifficultyEX() : ScreenSelect( "ScreenSele
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprDifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x7") );
m_sprDifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x10") );
m_sprDifficultyIcon[p].SetX( 200 );
m_sprDifficultyIcon[p].SetY( 200 );
+1 -1
View File
@@ -113,7 +113,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
this->AddChild( &m_sprDifficultyFrame[p] );
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x7") );
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x10") );
this->AddChild( &m_DifficultyIcon[p] );
m_AutoGenIcon[p].SetName( ssprintf("AutogenIconP%d",p+1) );