Accidently commited bad Lyric support coding. Re-commiting this so you do not see a timer on stage, that I made for debugging this.. Sorry! :)
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@@ -402,7 +402,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
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m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
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this->AddChild( &m_textDebug );
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this->AddChild( &m_textLyrics );
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//this->AddChild( &m_textLyrics ); -- THIS IS NOT DONE YET!! (Miryokuteki)
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for( int s=0; s<NUM_STATUS_ICONS; s++ )
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