If BegginerHelper is in use, kill the DancingCharacters instance
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@@ -72,6 +72,11 @@ Background::Background()
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m_pDancingCharacters = new DancingCharacters;
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else
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m_pDancingCharacters = NULL;
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if( PREFSMAN->m_bShowBeginnerHelper ) //Disable dancing characters if BH will be showing.
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for( int pc=0; pc<NUM_PLAYERS; pc++ )
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if( GAMESTATE->m_PreferredDifficulty[pc] == DIFFICULTY_BEGINNER )
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m_pDancingCharacters = NULL;
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}
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Background::~Background()
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