Glenn Maynard
242d99a5df
Fix RankingToInsert::CompareDescending.
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Store regular scores in nonstop, not oni. We only ever display those
scores in that mdoe.
Add Course::IsNonstop, Course::IsOni, Course::IsEndless.
2003-06-30 08:06:47 +00:00
Glenn Maynard
f345edb366
store scores as ints
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nonstop scoring fixes
2003-06-18 20:08:39 +00:00
Andrew Livy
5641af692a
Added Pumps 'half-double' style
2003-05-22 01:34:03 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Glenn Maynard
563f57ee0d
simplify
2003-05-12 01:04:28 +00:00
Glenn Maynard
10eaf80cf4
simplify
2003-05-12 01:02:11 +00:00
Glenn Maynard
7bbe0a8ecd
simplify
2003-05-12 01:01:22 +00:00
Andrew Livy
502f6fa0b6
Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
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In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Chris Danford
5c9710f155
fix VC7 compile errors
2003-05-11 08:19:24 +00:00
Kevin Slaughter
b5aca00049
Fix ScreenSelectMusic icon errors
2003-05-09 06:04:50 +00:00
Kevin Slaughter
fd02bce784
Added new unlock system, disabled by default
2003-05-09 05:56:05 +00:00
Chris Danford
d6cbbdafe6
fix event mode + battle bug
2003-05-05 04:13:39 +00:00
Kevin Slaughter
17f2ab4033
Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate
2003-04-26 06:56:58 +00:00
Kevin Slaughter
3bcb5b96b0
Changed old `difficulty icons 1x5' to match new 1x7
2003-04-26 06:48:17 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
228c9ba96b
fix various graphical glitches
2003-04-15 18:32:34 +00:00
Chris Danford
43d99724f9
Win and Lose messages in ScreenGameplay and ScreenEvaluation
2003-04-15 02:47:24 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
6af055ddef
fix sloppy assert in Player. Oops
2003-04-11 00:12:07 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford
b5e749885a
graphics cleanup in default theme, SMMAX2
2003-03-31 03:11:31 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
9082e86695
Fixed wrong score numbers on ScreenGameplay and ScreenEvaluation
2003-03-28 23:13:32 +00:00
Chris Danford
89ba014f15
Simplifed ScreenEvaluation
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Fix problems in SMMAX2 theme
2003-03-28 05:47:42 +00:00
Chris Danford
53dda2b1db
Add roulette and random music on ScreenSelectMusic
2003-03-25 22:23:58 +00:00
Chris Danford
90ac37953a
Forgot to re-comment debugging stuff in ScreenEvaluation. Whoops!
2003-03-25 21:27:02 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
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Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Glenn Maynard
4e0ab2e7d4
fix warnings
2003-03-25 01:39:01 +00:00
Chris Danford
9c607c9986
fix ScreenEvaluation glitches
2003-03-24 21:59:50 +00:00
Chris Danford
a9f187c3de
add scripting support to ScreenSelectMusic and ScreenEvaluation
2003-03-24 21:37:13 +00:00
Chris Danford
d4417b0260
Fix ScreenJukebox, ScreenMusicScroll
2003-03-14 22:34:28 +00:00
Chris Danford
4a239b0c35
fixed some ScreenGameplay transition glitches
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fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford
16df407e32
Cosmetic cleanups
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Added "press START for more options" to ScreenPlayerOptions
2003-03-11 08:52:45 +00:00
Chris Danford
f5402584f9
make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage)
2003-03-10 02:46:01 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
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ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard
c35af594c0
cleanup
2003-02-28 08:10:49 +00:00
Chris Gomez
33239f43e0
Add in speed modifier codes from EuroMix2
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Zoom dance points in ScreenEval if >10000
2003-02-28 04:31:36 +00:00
Chris Gomez
4c6f823fe6
Rename for clarity (when using dance points it's not exactly a percent)
2003-02-26 00:58:48 +00:00
Chris Gomez
9bea3951b6
Add option to view dance points instead of percentage score in oni courses.
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Eval screen numbers are probably going to overflow off the left side until we get a new number skin.
Apparently arcade behavior is to *not* dim the extra digits for dance points, but I think this looks cleaner.
2003-02-25 11:20:45 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Glenn Maynard
653fd69bea
use iSongsPlayed in eval
2003-02-24 02:59:27 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
5028fab1bc
fixed interaction between arrow brightness and boomerang
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fixing more course problems
2003-02-17 02:45:30 +00:00