Glenn Maynard
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740fd31f9e
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"RAGE LT PRO"
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2003-06-30 09:01:01 +00:00 |
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Glenn Maynard
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2343f55c4e
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tm4#3
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2003-06-30 09:00:41 +00:00 |
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Glenn Maynard
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0c795b573e
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add kanji
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2003-06-30 08:59:07 +00:00 |
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Glenn Maynard
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1aaaf8f565
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-log
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2003-06-30 08:41:17 +00:00 |
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Glenn Maynard
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4ca86c5a28
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allow iso-8859-1 in DWIs
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2003-06-30 08:40:10 +00:00 |
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Glenn Maynard
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40abed2aca
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add iso-8859-1
separate utf-8
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2003-06-30 08:39:18 +00:00 |
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Glenn Maynard
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3086ba4ea2
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fix utf8_is_valid
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2003-06-30 08:38:24 +00:00 |
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Glenn Maynard
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d4fdc9bf8a
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Go back to the select course screen after name entry in event mode
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2003-06-30 08:16:36 +00:00 |
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Glenn Maynard
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242d99a5df
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Fix RankingToInsert::CompareDescending.
Store regular scores in nonstop, not oni. We only ever display those
scores in that mdoe.
Add Course::IsNonstop, Course::IsOni, Course::IsEndless.
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2003-06-30 08:06:47 +00:00 |
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Glenn Maynard
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2a0972b8ba
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cleanup
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2003-06-30 07:09:13 +00:00 |
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Glenn Maynard
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538b5930c3
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checkpoints
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2003-06-30 06:58:08 +00:00 |
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Glenn Maynard
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c787b9fa60
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Only show some sorts in the normal rotation; get ot the rest via the "sort"
sort. This should probably be configurable in some way (but probably not
a metric).
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2003-06-30 06:53:21 +00:00 |
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Glenn Maynard
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d885d6487e
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Fix difficulty display being shown when not on a song
Optimization.
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2003-06-30 06:51:05 +00:00 |
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Glenn Maynard
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15288ce88e
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add UnsetDifficulties
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2003-06-30 06:48:14 +00:00 |
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Glenn Maynard
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324b2ab1cf
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#pragma comment is win32 only
fix warning
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2003-06-30 06:23:42 +00:00 |
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Glenn Maynard
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13774d47e8
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cleanup
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2003-06-30 06:22:18 +00:00 |
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Glenn Maynard
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31cf51d1ff
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eol
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2003-06-30 06:05:05 +00:00 |
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Glenn Maynard
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11cdc5dc56
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nothing derives from BGAL
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2003-06-30 05:34:03 +00:00 |
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Glenn Maynard
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8800398923
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implement Right.
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2003-06-30 05:30:59 +00:00 |
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Glenn Maynard
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c409726a68
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simplify
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2003-06-30 05:26:08 +00:00 |
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Glenn Maynard
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2c26de902a
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pragma warning in windows only
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2003-06-30 05:24:39 +00:00 |
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Glenn Maynard
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8d61b729f0
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eol
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2003-06-30 05:22:31 +00:00 |
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Glenn Maynard
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30f20fb1fd
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oops; guarantee that GetTapNote(t,row) is always empty for row<0
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2003-06-30 05:20:57 +00:00 |
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Glenn Maynard
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2c5a859432
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fix potential infinite loop
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2003-06-30 05:19:50 +00:00 |
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Glenn Maynard
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aed1cd789e
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cleanup
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2003-06-30 05:17:40 +00:00 |
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Glenn Maynard
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7ff4080994
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default:
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2003-06-30 04:59:28 +00:00 |
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Glenn Maynard
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7c46a3aa61
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#pragma comment is win32 only
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2003-06-30 04:53:45 +00:00 |
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Glenn Maynard
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1fa94d40db
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NEED_TRUNCF, NEED_ROUNDF
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2003-06-30 04:42:17 +00:00 |
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Glenn Maynard
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75d3b3b13e
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fix and simplify
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2003-06-30 04:41:53 +00:00 |
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Glenn Maynard
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4fc640e623
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add truncf
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2003-06-30 04:39:06 +00:00 |
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Glenn Maynard
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ec2d476420
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cleanup
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2003-06-30 04:29:53 +00:00 |
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Glenn Maynard
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3e07de6655
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Split score reading into separate functions.
Type fixes.
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2003-06-30 04:24:59 +00:00 |
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Glenn Maynard
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455f230e94
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bump cache
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2003-06-30 03:14:52 +00:00 |
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Glenn Maynard
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29a53a9435
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use FMT_A1BGR5
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2003-06-30 03:14:13 +00:00 |
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Glenn Maynard
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108a3cceee
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add FMT_A1BGR5
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2003-06-30 03:13:53 +00:00 |
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Glenn Maynard
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0e2fe4a69d
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simplify
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2003-06-30 03:12:36 +00:00 |
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Glenn Maynard
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da8448999b
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optimize
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2003-06-30 02:40:28 +00:00 |
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Glenn Maynard
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ce518b6bb2
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Allow any image format when creating a texture.
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2003-06-30 02:39:56 +00:00 |
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Glenn Maynard
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71d3338ed4
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It's curious that the PCRE author's license demands he be mentioned in the
documentation, when almost none of our *own* names are even in there ...
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2003-06-30 01:50:41 +00:00 |
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Glenn Maynard
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edb9ce03b6
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optimization
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2003-06-30 00:34:18 +00:00 |
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Glenn Maynard
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4df0a19973
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fix compile problem
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2003-06-29 22:44:30 +00:00 |
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Glenn Maynard
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5f5876af46
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what is #defining "or" to "||"?
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2003-06-29 22:43:41 +00:00 |
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Glenn Maynard
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5fd004a1fc
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fix not using random banner
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2003-06-29 21:52:39 +00:00 |
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Glenn Maynard
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bb42cd2ebb
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log codec information
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2003-06-29 21:45:48 +00:00 |
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Glenn Maynard
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6ae4237530
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fix endless crash
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2003-06-29 20:49:57 +00:00 |
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Glenn Maynard
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a09a79c2f2
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unneeded code
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2003-06-29 20:14:36 +00:00 |
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Glenn Maynard
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02e6bbbfa2
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fix div/0 that caused radar weirdness
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2003-06-29 19:53:10 +00:00 |
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Glenn Maynard
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684f159ed3
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avoid potential div/0
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2003-06-29 19:28:55 +00:00 |
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Glenn Maynard
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229045627b
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guh
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2003-06-29 08:15:35 +00:00 |
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Glenn Maynard
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7034dbddc6
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Simplify, optimize. I'm staying over 150fps with my normal test clip,
in OpenGL, 16-bit textures.
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2003-06-29 08:15:08 +00:00 |
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