858 lines
30 KiB
C++
858 lines
30 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEvaluation
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenEvaluation.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameManager.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "Notes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "GrooveRadar.h"
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#include "ThemeManager.h"
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#include "RageSoundManager.h"
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#define SONGSEL_SCREEN THEME->GetMetric("ScreenEvaluation","SongSelectScreen")
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#define ENDGAME_SCREEN THEME->GetMetric("ScreenEvaluation","EndGameScreen")
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#define BANNER_X THEME->GetMetricF("ScreenEvaluation","BannerX")
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#define BANNER_Y THEME->GetMetricF("ScreenEvaluation","BannerY")
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#define STAGE_X THEME->GetMetricF("ScreenEvaluation","StageX")
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#define STAGE_Y THEME->GetMetricF("ScreenEvaluation","StageY")
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#define DIFFICULTY_ICON_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("DifficultyIconP%dX",p+1))
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#define DIFFICULTY_ICON_Y( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("DifficultyIconP%dY",p+1))
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#define GRADE_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("GradeP%dX",p+1))
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#define GRADE_Y THEME->GetMetricF("ScreenEvaluation","GradeY")
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#define PERCENT_BASE_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("PercentBaseP%dX",p+1))
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#define PERCENT_BASE_Y THEME->GetMetricF("ScreenEvaluation","PercentBaseY")
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#define JUDGE_LABELS_X THEME->GetMetricF("ScreenEvaluation","JudgeLabelsX")
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#define MARVELOUS_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Marvelous%sP%dX",o?"Oni":"",p+1))
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#define MARVELOUS_Y THEME->GetMetricF("ScreenEvaluation","MarvelousY")
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#define PERFECT_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Perfect%sP%dX",o?"Oni":"",p+1))
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#define PERFECT_Y THEME->GetMetricF("ScreenEvaluation","PerfectY")
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#define GREAT_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Great%sP%dX",o?"Oni":"",p+1))
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#define GREAT_Y THEME->GetMetricF("ScreenEvaluation","GreatY")
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#define GOOD_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Good%sP%dX",o?"Oni":"",p+1))
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#define GOOD_Y THEME->GetMetricF("ScreenEvaluation","GoodY")
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#define BOO_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Boo%sP%dX",o?"Oni":"",p+1))
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#define BOO_Y THEME->GetMetricF("ScreenEvaluation","BooY")
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#define MISS_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Miss%sP%dX",o?"Oni":"",p+1))
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#define MISS_Y THEME->GetMetricF("ScreenEvaluation","MissY")
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#define OK_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("OK%sP%dX",o?"Oni":"",p+1))
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#define OK_Y THEME->GetMetricF("ScreenEvaluation","OKY")
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#define MAX_COMBO_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("MaxCombo%sP%dX",o?"Oni":"",p+1))
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#define MAX_COMBO_Y THEME->GetMetricF("ScreenEvaluation","MaxComboY")
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#define SCORE_LABELS_X THEME->GetMetricF("ScreenEvaluation","ScoreLabelsX")
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#define SCORE_NUMBERS_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("ScoreNumbersP%dX",p+1))
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#define SCORE_Y THEME->GetMetricF("ScreenEvaluation","ScoreY")
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#define BONUS_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("BonusP%dX",p+1))
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#define BONUS_Y THEME->GetMetricF("ScreenEvaluation","BonusY")
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#define BAR_BASE_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("BarP%dBaseX",p+1))
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#define BAR_ROTATION( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("BarP%dRotation",p+1))
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#define BAR_START_Y THEME->GetMetricF("ScreenEvaluation","BarStartY")
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#define BAR_SPACING_Y THEME->GetMetricF("ScreenEvaluation","BarSpacingY")
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#define BAR_WIDTH THEME->GetMetricF("ScreenEvaluation","BarWidth")
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#define BAR_HEIGHT THEME->GetMetricF("ScreenEvaluation","BarHeight")
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#define SONGS_SURVIVED_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("SongsSurvivedP%dX",p+1))
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#define SONGS_SURVIVED_Y THEME->GetMetricF("ScreenEvaluation","SongsSurvivedY")
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#define NEW_RECORD_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("NewRecordP%dX",p+1))
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#define NEW_RECORD_Y THEME->GetMetricF("ScreenEvaluation","NewRecordY")
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#define TRY_EXTRA_STAGE_X THEME->GetMetricF("ScreenEvaluation","TryExtraStageX")
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#define TRY_EXTRA_STAGE_Y THEME->GetMetricF("ScreenEvaluation","TryExtraStageY")
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#define HELP_TEXT THEME->GetMetric("ScreenEvaluation","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenEvaluation","TimerSeconds")
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#define SPIN_GRADES THEME->GetMetricB("ScreenEvaluation","SpinGrades")
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#define GRADES_GLOW_COLOR_1 THEME->GetMetricC("ScreenEvaluation","GradesGlowColor1")
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#define GRADES_GLOW_COLOR_2 THEME->GetMetricC("ScreenEvaluation","GradesGlowColor2")
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float JUDGE_X( bool oni, int p, int l ) {
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switch( l ) {
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case 0: return MARVELOUS_X(oni,p);
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case 1: return PERFECT_X(oni,p);
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case 2: return GREAT_X(oni,p);
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case 3: return GOOD_X(oni,p);
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case 4: return BOO_X(oni,p);
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case 5: return MISS_X(oni,p);
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case 6: return OK_X(oni,p);
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case 7: return MAX_COMBO_X(oni,p);
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default: ASSERT(0); return 0;
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}
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}
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float JUDGE_Y( int l ) {
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switch( l ) {
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case 0: return MARVELOUS_Y;
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case 1: return PERFECT_Y;
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case 2: return GREAT_Y;
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case 3: return GOOD_Y;
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case 4: return BOO_Y;
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case 5: return MISS_Y;
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case 6: return OK_Y;
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case 7: return MAX_COMBO_Y;
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default: ASSERT(0); return 0;
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}
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}
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const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
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const ScreenMessage SM_GoToFinalEvaluation = ScreenMessage(SM_User+4);
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const ScreenMessage SM_GoToGameFinished = ScreenMessage(SM_User+5);
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const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
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ScreenEvaluation::ScreenEvaluation( bool bSummary )
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{
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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//
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// Set m_ResultMode. This enum will make our life easier later when we init different pieces.
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//
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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m_ResultMode = bSummary ? RM_ARCADE_SUMMARY : RM_ARCADE_STAGE;
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break;
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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m_ResultMode = RM_COURSE;
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break;
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default:
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ASSERT(0);
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}
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//
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// Figure out which statistics and songs we're going to display
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//
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StageStats stageStats;
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vector<Song*> vSongsToShow;
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switch( m_ResultMode )
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{
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case RM_ARCADE_SUMMARY:
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GAMESTATE->GetFinalEvalStatsAndSongs( stageStats, vSongsToShow );
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break;
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case RM_ARCADE_STAGE:
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case RM_COURSE:
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stageStats = GAMESTATE->m_CurStageStats;
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break;
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default:
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ASSERT(0);
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}
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//
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// Init the song banners depending on m_ResultMode
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//
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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{
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m_BannerWithFrame[0].LoadFromSong( GAMESTATE->m_pCurSong );
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddChild( &m_BannerWithFrame[0] );
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m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","evaluation stage") );
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m_textStage.TurnShadowOff();
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m_textStage.SetXY( STAGE_X, STAGE_Y );
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m_textStage.SetZoom( 0.5f );
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m_textStage.SetText( GAMESTATE->GetStageText() + " Stage" );
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this->AddChild( &m_textStage );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","evaluation difficulty icons 1x5") );
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m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
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m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) );
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this->AddChild( &m_DifficultyIcon[p] );
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}
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}
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break;
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case RM_ARCADE_SUMMARY:
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{
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for( unsigned i=0; i<vSongsToShow.size(); i++ )
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{
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m_BannerWithFrame[i].LoadFromSong( vSongsToShow[i] );
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float fBannerOffset = i - (vSongsToShow.size()-1)/2.0f;
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m_BannerWithFrame[i].SetXY( BANNER_X + fBannerOffset*32, BANNER_Y + fBannerOffset*16 );
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m_BannerWithFrame[i].SetZoom( 0.70f );
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this->AddChild( &m_BannerWithFrame[i] );
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}
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}
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break;
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case RM_COURSE:
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m_BannerWithFrame[0].LoadFromCourse( GAMESTATE->m_pCurCourse );
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddChild( &m_BannerWithFrame[0] );
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break;
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default:
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ASSERT(0);
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}
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//////////////////////////
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// Init graphic elements
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//////////////////////////
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m_Menu.Load(
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THEME->GetPathTo("BGAnimations","evaluation"),
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THEME->GetPathTo("Graphics",m_ResultMode==RM_ARCADE_SUMMARY?"evaluation summary top edge":"evaluation top edge"),
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HELP_TEXT, true, true, TIMER_SECONDS
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);
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this->AddChild( &m_Menu );
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) ) // If EZ2 wants to hide this graphic, place it somewhere off screen using theme metrics
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continue; // skip
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m_ScoreDisplay[p].LoadFromNumbers( THEME->GetPathTo("Numbers","evaluation score numbers") );
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m_ScoreDisplay[p].SetXY( SCORE_NUMBERS_X(p), SCORE_Y );
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m_ScoreDisplay[p].SetZoomY( 1.0 );
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m_ScoreDisplay[p].SetDiffuse( PlayerToColor(p) );
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this->AddChild( &m_ScoreDisplay[p] );
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}
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//
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// Calculate grades
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//
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Grade grade[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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grade[p] = stageStats.GetGrade( (PlayerNumber)p );
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else
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grade[p] = GRADE_E;
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}
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Grade max_grade = GRADE_NO_DATA;
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for( p=0; p<NUM_PLAYERS; p++ )
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max_grade = max( max_grade, grade[p] );
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//
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// update persistent statistics
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//
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bool bNewRecord[NUM_PLAYERS] = { false, false };
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsPlayerEnabled(p) )
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GAMESTATE->m_pCurNotes[p]->AddScore( (PlayerNumber)p, grade[p], stageStats.fScore[p], bNewRecord[p] );
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}
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break;
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case RM_ARCADE_SUMMARY:
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{
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NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
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bool bIsPlayerEnabled[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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bIsPlayerEnabled[p] = GAMESTATE->IsPlayerEnabled(p);
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RankingCategory cat[NUM_PLAYERS];
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int iRankingIndex[NUM_PLAYERS];
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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float fAverageMeter = stageStats.iMeter[p] / (float)PREFSMAN->m_iNumArcadeStages;
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cat[p] = AverageMeterToRankingCategory( fAverageMeter );
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}
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SONGMAN->AddScores( nt, bIsPlayerEnabled, cat, stageStats.fScore, iRankingIndex );
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COPY( GAMESTATE->m_RankingCategory, cat );
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COPY( GAMESTATE->m_iRankingIndex, iRankingIndex );
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GAMESTATE->m_RankingNotesType = nt;
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}
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break;
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case RM_COURSE:
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{
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NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
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bool bIsPlayerEnabled[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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bIsPlayerEnabled[p] = GAMESTATE->IsPlayerEnabled(p);
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int iRankingIndex[NUM_PLAYERS];
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Course* pCourse = GAMESTATE->m_pCurCourse;
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pCourse->AddScores( nt, bIsPlayerEnabled, stageStats.iActualDancePoints, stageStats.fAliveSeconds, iRankingIndex, bNewRecord );
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COPY( GAMESTATE->m_iRankingIndex, iRankingIndex );
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GAMESTATE->m_pRankingCourse = pCourse;
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GAMESTATE->m_RankingNotesType = nt;
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}
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break;
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default:
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ASSERT(0);
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}
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m_bTryExtraStage =
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GAMESTATE->HasEarnedExtraStage() &&
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m_ResultMode==RM_ARCADE_STAGE;
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//
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// Init ResultMode-specific displays
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//
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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// If EZ2 shouldn't have a grade frame, then make a theme that has a 1x1 transparent graphic for the grade frame.
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switch( m_ResultMode )
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{
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case RM_COURSE:
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{
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m_sprPercentFrame[p].Load( THEME->GetPathTo("Graphics","evaluation percent frame") );
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m_sprPercentFrame[p].StopAnimating();
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m_sprPercentFrame[p].SetState( p );
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m_sprPercentFrame[p].SetXY( GRADE_X(p), GRADE_Y );
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this->AddChild( &m_sprPercentFrame[p] );
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m_textOniPercentLarge[p].LoadFromNumbers( THEME->GetPathTo("Numbers","evaluation percent numbers") );
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m_textOniPercentLarge[p].TurnShadowOff();
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m_textOniPercentLarge[p].SetXY( PERCENT_BASE_X(p), PERCENT_BASE_Y );
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m_textOniPercentLarge[p].SetHorizAlign( Actor::align_right );
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m_textOniPercentLarge[p].SetVertAlign( Actor::align_bottom );
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m_textOniPercentLarge[p].SetEffectGlowShift( 2.5f );
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this->AddChild( &m_textOniPercentLarge[p] );
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m_textOniPercentSmall[p].LoadFromNumbers( THEME->GetPathTo("Numbers","evaluation percent numbers") );
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m_textOniPercentSmall[p].TurnShadowOff();
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m_textOniPercentSmall[p].SetZoom( 0.5f );
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m_textOniPercentSmall[p].SetXY( PERCENT_BASE_X(p), PERCENT_BASE_Y );
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m_textOniPercentSmall[p].SetHorizAlign( Actor::align_left );
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m_textOniPercentSmall[p].SetVertAlign( Actor::align_bottom );
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m_textOniPercentSmall[p].SetEffectGlowShift( 2.5f );
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this->AddChild( &m_textOniPercentSmall[p] );
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stageStats.iPossibleDancePoints[p] = max( 1, stageStats.iPossibleDancePoints[p] );
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float fPercentDancePoints = stageStats.iActualDancePoints[p] / (float)stageStats.iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors
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fPercentDancePoints = max( fPercentDancePoints, 0 );
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int iPercentDancePointsLarge = int(fPercentDancePoints*100);
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int iPercentDancePointsSmall = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 );
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m_textOniPercentLarge[p].SetText( ssprintf("%02d", iPercentDancePointsLarge) );
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m_textOniPercentSmall[p].SetText( ssprintf(".%01d%%", iPercentDancePointsSmall) );
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// StageInfo stuff
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m_sprCourseFrame[p].Load( THEME->GetPathTo("Graphics","evaluation stage frame 2x1") );
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m_sprCourseFrame[p].StopAnimating();
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m_sprCourseFrame[p].SetState( p );
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m_sprCourseFrame[p].SetXY( BONUS_X(p), BONUS_Y );
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this->AddChild( &m_sprCourseFrame[p] );
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m_textSongsSurvived[p].LoadFromNumbers( THEME->GetPathTo("Numbers","evaluation stage numbers") );
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m_textSongsSurvived[p].TurnShadowOff();
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m_textSongsSurvived[p].SetXY( SONGS_SURVIVED_X(p), SONGS_SURVIVED_Y );
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m_textSongsSurvived[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p]) );
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this->AddChild( &m_textSongsSurvived[p] );
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}
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break;
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case RM_ARCADE_STAGE:
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case RM_ARCADE_SUMMARY:
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{
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m_sprGradeFrame[p].Load( THEME->GetPathTo("Graphics","evaluation grade frame 1x2") );
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m_sprGradeFrame[p].StopAnimating();
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m_sprGradeFrame[p].SetState( p );
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m_sprGradeFrame[p].SetXY( GRADE_X(p), GRADE_Y );
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this->AddChild( &m_sprGradeFrame[p] );
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// Ez2dancer should control the grade tween using theme metrics
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m_Grades[p].SetXY( GRADE_X(p), GRADE_Y );
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m_Grades[p].SetZ( 2 );
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m_Grades[p].SetZoom( 1.0f );
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m_Grades[p].SetEffectGlowShift( 1.0f, GRADES_GLOW_COLOR_1, GRADES_GLOW_COLOR_2 );
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if( SPIN_GRADES )
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m_Grades[p].SpinAndSettleOn( grade[p] );
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else
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m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] );
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this->AddChild( &m_Grades[p] );
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// Bonus info frame
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m_sprBonusFrame[p].Load( THEME->GetPathTo("Graphics","evaluation bonus frame 2x1") );
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m_sprBonusFrame[p].StopAnimating();
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m_sprBonusFrame[p].SetState( p );
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m_sprBonusFrame[p].SetXY( BONUS_X(p), BONUS_Y );
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this->AddChild( &m_sprBonusFrame[p] );
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for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
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{
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m_sprPossibleBar[p][r].Load( THEME->GetPathTo("Graphics","evaluation bars possible 1x2") );
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m_sprPossibleBar[p][r].StopAnimating();
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m_sprPossibleBar[p][r].SetState( p );
|
|
m_sprPossibleBar[p][r].SetHorizAlign( Actor::align_left );
|
|
m_sprPossibleBar[p][r].SetX( BAR_BASE_X(p) );
|
|
m_sprPossibleBar[p][r].SetY( BAR_START_Y + BAR_SPACING_Y*r );
|
|
m_sprPossibleBar[p][r].SetRotation( BAR_ROTATION(p) );
|
|
m_sprPossibleBar[p][r].SetZoomX( 0 );
|
|
m_sprPossibleBar[p][r].ZoomToHeight( BAR_HEIGHT );
|
|
m_sprPossibleBar[p][r].BeginTweening( 0.2f + r*0.1f ); // sleep
|
|
m_sprPossibleBar[p][r].BeginTweening( 0.5f ); // tween
|
|
m_sprPossibleBar[p][r].SetTweenZoomToWidth( BAR_WIDTH*stageStats.fRadarPossible[p][r] );
|
|
this->AddChild( &m_sprPossibleBar[p][r] );
|
|
|
|
m_sprActualBar[p][r].Load( THEME->GetPathTo("Graphics","evaluation bars actual 1x2") );
|
|
m_sprActualBar[p][r].StopAnimating();
|
|
m_sprActualBar[p][r].SetState( p );
|
|
m_sprActualBar[p][r].SetHorizAlign( Actor::align_left );
|
|
m_sprActualBar[p][r].SetX( BAR_BASE_X(p) );
|
|
m_sprActualBar[p][r].SetY( BAR_START_Y + BAR_SPACING_Y*r );
|
|
m_sprActualBar[p][r].SetRotation( BAR_ROTATION(p) );
|
|
m_sprActualBar[p][r].SetZoomX( 0 );
|
|
m_sprActualBar[p][r].ZoomToHeight( BAR_HEIGHT );
|
|
m_sprActualBar[p][r].BeginTweening( 1.0f + r*0.2f ); // sleep
|
|
m_sprActualBar[p][r].BeginTweening( 1.0f ); // tween
|
|
m_sprActualBar[p][r].SetTweenZoomToWidth( BAR_WIDTH*stageStats.fRadarActual[p][r] );
|
|
if( stageStats.fRadarActual[p][r] == stageStats.fRadarPossible[p][r] )
|
|
m_sprActualBar[p][r].SetEffectGlowShift();
|
|
this->AddChild( &m_sprActualBar[p][r] );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( bNewRecord[p] )
|
|
{
|
|
m_sprNewRecord[p].Load( THEME->GetPathTo("Graphics","evaluation new record") );
|
|
m_sprNewRecord[p].SetXY( NEW_RECORD_X(p), NEW_RECORD_Y );
|
|
m_sprNewRecord[p].SetEffectGlowShift( 2.5f );
|
|
this->AddChild( &m_sprNewRecord[p] );
|
|
}
|
|
}
|
|
|
|
//
|
|
// Init non-ResultMode specific displays.
|
|
// Do this after Result-specific displays so that the text will draw on top of
|
|
// the bonus frame.
|
|
//
|
|
int l;
|
|
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
|
{
|
|
// EZ2 should hide these things by placing them off screen with theme metrics
|
|
m_sprJudgeLabels[l].Load( THEME->GetPathTo("Graphics","evaluation judge labels 1x8") );
|
|
m_sprJudgeLabels[l].StopAnimating();
|
|
m_sprJudgeLabels[l].SetState( l );
|
|
m_sprJudgeLabels[l].SetXY( JUDGE_LABELS_X, JUDGE_Y(l) );
|
|
m_sprJudgeLabels[l].SetZoom( 1.0f );
|
|
this->AddChild( &m_sprJudgeLabels[l] );
|
|
}
|
|
|
|
m_sprScoreLabel.Load( THEME->GetPathTo("Graphics","evaluation score labels") );
|
|
m_sprScoreLabel.SetState( m_ResultMode==RM_COURSE ? 1 : 0 );
|
|
m_sprScoreLabel.StopAnimating();
|
|
m_sprScoreLabel.SetXY( SCORE_LABELS_X, SCORE_Y );
|
|
m_sprScoreLabel.SetZoom( 1.0f );
|
|
this->AddChild( &m_sprScoreLabel );
|
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
|
{
|
|
m_textJudgeNumbers[l][p].LoadFromNumbers( THEME->GetPathTo("Numbers","evaluation judge numbers") );
|
|
m_textJudgeNumbers[l][p].TurnShadowOff();
|
|
m_textJudgeNumbers[l][p].SetXY( JUDGE_X(m_ResultMode==RM_COURSE,p,l), JUDGE_Y(l) );
|
|
m_textJudgeNumbers[l][p].SetZoom( 1.0f );
|
|
m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
|
|
this->AddChild( &m_textJudgeNumbers[l][p] );
|
|
}
|
|
|
|
m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_MARVELOUS]) );
|
|
m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_PERFECT]) );
|
|
m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_GREAT]) );
|
|
m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_GOOD]) );
|
|
m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_BOO]) );
|
|
m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_MISS]) );
|
|
m_textJudgeNumbers[6][p].SetText( ssprintf("%4d", stageStats.iHoldNoteScores[p][HNS_OK]) );
|
|
m_textJudgeNumbers[7][p].SetText( ssprintf("%4d", stageStats.iMaxCombo[p]) );
|
|
|
|
|
|
if( m_ResultMode==RM_COURSE )
|
|
m_ScoreDisplay[p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) );
|
|
else
|
|
m_ScoreDisplay[p].SetScore( stageStats.fScore[p] );
|
|
}
|
|
|
|
|
|
|
|
bool bOneHasNewRecord = false;
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
if( GAMESTATE->IsPlayerEnabled(p) && bNewRecord[p] )
|
|
bOneHasNewRecord = true;
|
|
|
|
if( m_bTryExtraStage )
|
|
{
|
|
m_sprTryExtraStage.Load( THEME->GetPathTo("Graphics",GAMESTATE->IsExtraStage()?"evaluation try extra stage2":"evaluation try extra stage1") );
|
|
m_sprTryExtraStage.SetXY( TRY_EXTRA_STAGE_X, TRY_EXTRA_STAGE_Y );
|
|
m_sprTryExtraStage.SetEffectGlowShift( 2.5f );
|
|
this->AddChild( &m_sprTryExtraStage );
|
|
|
|
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","evaluation extra stage") );
|
|
}
|
|
else if( bOneHasNewRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
|
|
{
|
|
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
|
|
}
|
|
else
|
|
{
|
|
|
|
switch( m_ResultMode )
|
|
{
|
|
case RM_ARCADE_STAGE:
|
|
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToString(max_grade)) );
|
|
break;
|
|
case RM_COURSE:
|
|
case RM_ARCADE_SUMMARY:
|
|
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToString(max_grade)) );
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
|
|
switch( max_grade )
|
|
{
|
|
case GRADE_AA:
|
|
case GRADE_AAA:
|
|
case GRADE_AAAA:
|
|
this->SendScreenMessage( SM_PlayCheer, 2.5f );
|
|
break;
|
|
}
|
|
|
|
if( bSummary )
|
|
m_Menu.ImmedOnScreenFromMenu();
|
|
else
|
|
m_Menu.TweenOnScreenFromBlack( SM_None );
|
|
|
|
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","evaluation music") );
|
|
}
|
|
|
|
|
|
void ScreenEvaluation::TweenOnScreen()
|
|
{
|
|
int i, p;
|
|
|
|
m_Menu.TweenOnScreenFromBlack( SM_None );
|
|
|
|
float fOriginalX, fOriginalY;
|
|
|
|
for( i=0; i<MAX_SONGS_TO_SHOW; i++ )
|
|
{
|
|
fOriginalY = m_BannerWithFrame[i].GetY();
|
|
m_BannerWithFrame[i].SetY( fOriginalY + SCREEN_HEIGHT );
|
|
m_BannerWithFrame[i].BeginTweening( 0.0f );
|
|
m_BannerWithFrame[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_BannerWithFrame[i].SetTweenY( fOriginalY );
|
|
}
|
|
|
|
fOriginalY = m_textStage.GetY();
|
|
m_textStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_textStage.SetTweenY( fOriginalY );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
m_DifficultyIcon[p].FadeOn( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
|
|
for( i=0; i<NUM_JUDGE_LINES; i++ )
|
|
{
|
|
fOriginalY = m_sprJudgeLabels[i].GetY();
|
|
m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT );
|
|
m_sprJudgeLabels[i].BeginTweening( 0.2f + 0.1f*i );
|
|
m_sprJudgeLabels[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_sprJudgeLabels[i].SetTweenY( fOriginalY );
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
fOriginalX = m_textJudgeNumbers[i][p].GetX();
|
|
m_textJudgeNumbers[i][p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
|
m_textJudgeNumbers[i][p].BeginTweening( 0.2f + 0.1f*i );
|
|
m_textJudgeNumbers[i][p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_textJudgeNumbers[i][p].SetTweenX( fOriginalX );
|
|
}
|
|
}
|
|
|
|
// Chris: If EZ2 wants to hide these things, position them off screen using theme metrics
|
|
|
|
fOriginalY = m_sprScoreLabel.GetY();
|
|
m_sprScoreLabel.SetY( fOriginalY + SCREEN_HEIGHT );
|
|
m_sprScoreLabel.BeginTweening( 0.8f + 0.1f*i );
|
|
m_sprScoreLabel.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_sprScoreLabel.SetTweenY( fOriginalY );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
fOriginalX = m_ScoreDisplay[p].GetX();
|
|
m_ScoreDisplay[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
|
m_ScoreDisplay[p].BeginTweening( 0.8f + 0.1f*i );
|
|
m_ScoreDisplay[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_ScoreDisplay[p].SetTweenX( fOriginalX );
|
|
}
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
unsigned i;
|
|
|
|
vector<Actor*> apActorsInBonusOrStageInfo;
|
|
apActorsInBonusOrStageInfo.push_back( &m_sprBonusFrame[p] );
|
|
for( i=0; i<NUM_RADAR_CATEGORIES; i++ )
|
|
{
|
|
apActorsInBonusOrStageInfo.push_back( &m_sprPossibleBar[p][i] );
|
|
apActorsInBonusOrStageInfo.push_back( &m_sprActualBar[p][i] );
|
|
}
|
|
apActorsInBonusOrStageInfo.push_back( &m_sprCourseFrame[p] );
|
|
apActorsInBonusOrStageInfo.push_back( &m_textTime[p] );
|
|
apActorsInBonusOrStageInfo.push_back( &m_textSongsSurvived[p] );
|
|
for( i=0; i<apActorsInBonusOrStageInfo.size(); i++ )
|
|
{
|
|
fOriginalX = apActorsInBonusOrStageInfo[i]->GetX();
|
|
apActorsInBonusOrStageInfo[i]->SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
|
apActorsInBonusOrStageInfo[i]->BeginTweening( 0.2f );
|
|
apActorsInBonusOrStageInfo[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
apActorsInBonusOrStageInfo[i]->SetTweenX( fOriginalX );
|
|
}
|
|
|
|
vector<Actor*> apActorsInGradeOrPercentFrame;
|
|
apActorsInGradeOrPercentFrame.push_back( &m_sprBonusFrame[p] );
|
|
apActorsInGradeOrPercentFrame.push_back( &m_sprGradeFrame[p] );
|
|
apActorsInGradeOrPercentFrame.push_back( &m_Grades[p] );
|
|
apActorsInGradeOrPercentFrame.push_back( &m_sprPercentFrame[p] );
|
|
apActorsInGradeOrPercentFrame.push_back( &m_textOniPercentLarge[p] );
|
|
apActorsInGradeOrPercentFrame.push_back( &m_textOniPercentSmall[p] );
|
|
apActorsInGradeOrPercentFrame.push_back( &m_sprNewRecord[p] );
|
|
for( i=0; i<apActorsInGradeOrPercentFrame.size(); i++ )
|
|
{
|
|
float fOriginalZoomY = apActorsInGradeOrPercentFrame[i]->GetZoomY();
|
|
apActorsInGradeOrPercentFrame[i]->SetZoomY( 0 );
|
|
apActorsInGradeOrPercentFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
apActorsInGradeOrPercentFrame[i]->SetTweenZoomY( fOriginalZoomY );
|
|
}
|
|
}
|
|
|
|
float fOriginalZoomY = m_sprTryExtraStage.GetZoomY();
|
|
m_sprTryExtraStage.SetZoomY( 0 );
|
|
m_sprTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_sprTryExtraStage.SetTweenZoomY( fOriginalZoomY );
|
|
}
|
|
|
|
void ScreenEvaluation::TweenOffScreen()
|
|
{
|
|
int i, p;
|
|
|
|
for( i=0; i<MAX_SONGS_TO_SHOW; i++ )
|
|
m_BannerWithFrame[i].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
|
|
m_textStage.FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
m_DifficultyIcon[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
|
|
for( i=0; i<NUM_JUDGE_LINES; i++ )
|
|
{
|
|
m_sprJudgeLabels[i].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
m_textJudgeNumbers[i][p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
}
|
|
|
|
m_sprScoreLabel.FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
m_ScoreDisplay[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
int i;
|
|
|
|
m_Grades[p].SettleImmediately();
|
|
|
|
for( i=0; i<NUM_RADAR_CATEGORIES; i++ )
|
|
{
|
|
m_sprPossibleBar[p][i].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
m_sprActualBar[p][i].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
}
|
|
|
|
m_sprCourseFrame[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textTime[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textSongsSurvived[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
|
|
|
|
m_sprBonusFrame[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
m_sprGradeFrame[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
m_Grades[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
m_sprPercentFrame[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textOniPercentLarge[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textOniPercentSmall[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
m_sprNewRecord[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
}
|
|
|
|
m_sprTryExtraStage.FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
|
}
|
|
|
|
|
|
void ScreenEvaluation::Update( float fDeltaTime )
|
|
{
|
|
Screen::Update( fDeltaTime );
|
|
}
|
|
|
|
void ScreenEvaluation::DrawPrimitives()
|
|
{
|
|
m_Menu.DrawBottomLayer();
|
|
Screen::DrawPrimitives();
|
|
m_Menu.DrawTopLayer();
|
|
}
|
|
|
|
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
// LOG->Trace( "ScreenEvaluation::Input()" );
|
|
|
|
if( m_Menu.IsClosing() )
|
|
return;
|
|
|
|
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
|
}
|
|
|
|
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_MenuTimer:
|
|
MenuStart( PLAYER_INVALID );
|
|
break;
|
|
case SM_GoToSelectMusic:
|
|
// SCREENMAN->SetNewScreen( "ScreenSelectMusic" );
|
|
SCREENMAN->SetNewScreen( SONGSEL_SCREEN );
|
|
break;
|
|
case SM_GoToSelectCourse:
|
|
SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
|
|
break;
|
|
case SM_GoToGameFinished:
|
|
// SCREENMAN->SetNewScreen( "ScreenNameEntry" );
|
|
SCREENMAN->SetNewScreen( ENDGAME_SCREEN );
|
|
break;
|
|
case SM_GoToFinalEvaluation:
|
|
SCREENMAN->SetNewScreen( "ScreenFinalEvaluation" );
|
|
break;
|
|
case SM_PlayCheer:
|
|
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenEvaluation::MenuLeft( PlayerNumber pn )
|
|
{
|
|
// What is the purpose of this? I keep my feet on the pads and
|
|
// was wondering why the grades weren't spinning. -Chris
|
|
// To be able to see the grade without having to wait for it to
|
|
// stop spinning. (I was hitting left repeatedly and wondering
|
|
// why it kept spinning ...)
|
|
//m_Grades[pn].SettleQuickly();
|
|
}
|
|
|
|
void ScreenEvaluation::MenuRight( PlayerNumber pn )
|
|
{
|
|
// What is the purpose of this? I keep my feet on the pads and
|
|
// was wondering why the grades weren't spinning. -Chris
|
|
//m_Grades[pn].SettleQuickly();
|
|
}
|
|
|
|
void ScreenEvaluation::MenuBack( PlayerNumber pn )
|
|
{
|
|
MenuStart( pn );
|
|
}
|
|
|
|
void ScreenEvaluation::MenuStart( PlayerNumber pn )
|
|
{
|
|
TweenOffScreen();
|
|
|
|
m_Menu.StopTimer();
|
|
|
|
if( PREFSMAN->m_bEventMode )
|
|
{
|
|
switch( GAMESTATE->m_PlayMode )
|
|
{
|
|
case PLAY_MODE_ARCADE:
|
|
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
|
|
break;
|
|
case PLAY_MODE_NONSTOP:
|
|
case PLAY_MODE_ONI:
|
|
case PLAY_MODE_ENDLESS:
|
|
m_Menu.TweenOffScreenToMenu( SM_GoToSelectCourse );
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
else // not event mode
|
|
{
|
|
switch( m_ResultMode )
|
|
{
|
|
case RM_ARCADE_STAGE:
|
|
if( m_bTryExtraStage )
|
|
{
|
|
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
|
|
}
|
|
else if( GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
|
{
|
|
/* Tween the screen out, but leave the MenuElements where they are.
|
|
* Play the "swoosh" sound manually (would normally be played by the ME
|
|
* tween out). */
|
|
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu swoosh") );
|
|
TweenOffScreen();
|
|
SCREENMAN->SendMessageToTopScreen( SM_GoToFinalEvaluation, MENU_ELEMENTS_TWEEN_TIME );
|
|
}
|
|
else
|
|
{
|
|
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
|
|
}
|
|
break;
|
|
case RM_ARCADE_SUMMARY:
|
|
m_Menu.TweenOffScreenToBlack( SM_GoToGameFinished, false );
|
|
break;
|
|
case RM_COURSE:
|
|
m_Menu.TweenOffScreenToBlack( SM_GoToGameFinished, false );
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch( m_ResultMode )
|
|
{
|
|
case RM_ARCADE_STAGE:
|
|
// Increment the stage counter.
|
|
int iNumStagesOfLastSong;
|
|
iNumStagesOfLastSong = SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong );
|
|
GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong;
|
|
|
|
// add current stage stats to accumulated total only if this song was passed
|
|
{
|
|
bool bOnePassed = false;
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
if( GAMESTATE->IsPlayerEnabled(p) )
|
|
bOnePassed |= !GAMESTATE->m_CurStageStats.bFailed[p];
|
|
|
|
if( bOnePassed )
|
|
GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|