845 lines
29 KiB
C++
845 lines
29 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEvaluation
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenEvaluation.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameManager.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "Notes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "GrooveRadar.h"
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#include "ThemeManager.h"
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#include "RageSoundManager.h"
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const int NUM_SCORE_DIGITS = 9;
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// metrics that are common to all ScreenEvaluation classes
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#define BANNER_WIDTH THEME->GetMetricF("ScreenEvaluation","BannerWidth")
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#define BANNER_HEIGHT THEME->GetMetricF("ScreenEvaluation","BannerHeight")
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#define LARGE_BANNER_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","LargeBannerOnCommand")
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#define LARGE_BANNER_OFF_COMMAND THEME->GetMetric ("ScreenEvaluation","LargeBannerOffCommand")
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#define STAGE_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","StageOnCommand")
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#define STAGE_OFF_COMMAND THEME->GetMetric ("ScreenEvaluation","StageOffCommand")
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#define DIFFICULTY_ICON_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DifficultyIconP%dOnCommand",p+1))
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#define DIFFICULTY_ICON_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DifficultyIconP%dOffCommand",p+1))
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#define PLAYER_OPTIONS_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PlayerOptionsP%dOnCommand",p+1))
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#define PLAYER_OPTIONS_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PlayerOptionsP%dOffCommand",p+1))
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#define SMALL_BANNER_ON_COMMAND( i ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SmallBanner%dOnCommand",i+1))
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#define SMALL_BANNER_OFF_COMMAND( i ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SmallBanner%dOffCommand",i+1))
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#define GRADE_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeFrameP%dOnCommand",p+1))
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#define GRADE_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeFrameP%dOffCommand",p+1))
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#define GRADE_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeP%dOnCommand",p+1))
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#define GRADE_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeP%dOffCommand",p+1))
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#define PERCENT_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentFrameP%dOnCommand",p+1))
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#define PERCENT_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentFrameP%dOffCommand",p+1))
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#define PERCENT_WHOLE_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentWholeP%dOnCommand",p+1))
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#define PERCENT_WHOLE_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentWholeP%dOffCommand",p+1))
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#define PERCENT_REMAINDER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentRemainderP%dOnCommand",p+1))
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#define PERCENT_REMAINDER_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentRemainderP%dOffCommand",p+1))
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#define DANCE_POINTS_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DancePointsP%dOnCommand",p+1))
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#define DANCE_POINTS_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DancePointsP%dOffCommand",p+1))
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const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "Good", "Boo", "Miss", "OK", "MaxCombo" };
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#define JUDGE_LABEL_ON_COMMAND( l ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sLabelOnCommand",JUDGE_STRING[l]))
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#define JUDGE_LABEL_OFF_COMMAND( l ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sLabelOffCommand",JUDGE_STRING[l]))
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#define JUDGE_NUMBER_ON_COMMAND( l, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sNumberP%dOnCommand",JUDGE_STRING[l],p+1))
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#define JUDGE_NUMBER_OFF_COMMAND( l, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sNumberP%dOffCommand",JUDGE_STRING[l],p+1))
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#define SCORE_LABEL_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","ScoreLabelOnCommand")
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#define SCORE_LABEL_OFF_COMMAND THEME->GetMetric ("ScreenEvaluation","ScoreLabelOffCommand")
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#define SCORE_NUMBER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("ScoreNumberP%dOnCommand",p+1))
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#define SCORE_NUMBER_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("ScoreNumberP%dOffCommand",p+1))
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#define TIME_LABEL_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","TimeLabelOnCommand")
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#define TIME_LABEL_OFF_COMMAND THEME->GetMetric ("ScreenEvaluation","TimeLabelOffCommand")
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#define TIME_NUMBER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("TimeNumberP%dOnCommand",p+1))
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#define TIME_NUMBER_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("TimeNumberP%dOffCommand",p+1))
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#define BONUS_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BonusFrameP%dOnCommand",p+1))
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#define BONUS_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BonusFrameP%dOffCommand",p+1))
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#define BAR_POSSIBLE_ON_COMMAND( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarPossible%dP%dOnCommand",i+1,p+1))
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#define BAR_POSSIBLE_OFF_COMMAND( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarPossible%dP%dOffCommand",i+1,p+1))
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#define BAR_ACTUAL_ON_COMMAND( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarActual%dP%dOnCommand",i+1,p+1))
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#define BAR_ACTUAL_OFF_COMMAND( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarActual%dP%dOffCommand",i+1,p+1))
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#define BAR_ACTUAL_MAX_COMMAND THEME->GetMetric ("ScreenEvaluation","BarActualMaxCommand")
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#define SURVIVED_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedFrameP%dOnCommand",p+1))
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#define SURVIVED_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedFrameP%dOffCommand",p+1))
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#define SURVIVED_NUMBER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedNumberP%dOnCommand",p+1))
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#define SURVIVED_NUMBER_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedNumberP%dOffCommand",p+1))
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#define NEW_RECORD_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("NewRecordP%dOnCommand",p+1))
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#define NEW_RECORD_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("NewRecordP%dOffCommand",p+1))
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#define TRY_EXTRA_STAGE_ON_COMMAND THEME->GetMetric ("ScreenEvaluation",ssprintf("TryExtraStageOnCommand"))
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#define TRY_EXTRA_STAGE_OFF_COMMAND THEME->GetMetric ("ScreenEvaluation",ssprintf("TryExtraStageOffCommand"))
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#define SPIN_GRADES THEME->GetMetricB("ScreenEvaluation","SpinGrades")
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// metrics that are specific to classes derived from ScreenEvaluation
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#define NEXT_SCREEN THEME->GetMetric (m_sClassName,"NextScreen")
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#define END_SCREEN THEME->GetMetric (m_sClassName,"EndScreen")
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#define SHOW_BANNER_AREA THEME->GetMetricB(m_sClassName,"ShowBannerArea")
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#define SHOW_GRADE_AREA THEME->GetMetricB(m_sClassName,"ShowGradeArea")
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#define SHOW_POINTS_AREA THEME->GetMetricB(m_sClassName,"ShowPointsArea")
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#define SHOW_BONUS_AREA THEME->GetMetricB(m_sClassName,"ShowBonusArea")
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#define SHOW_SURVIVED_AREA THEME->GetMetricB(m_sClassName,"ShowSurvivedArea")
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#define SHOW_JUDGMENT( l ) THEME->GetMetricB(m_sClassName,ssprintf("Show%s",JUDGE_STRING[l]))
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#define SHOW_SCORE_AREA THEME->GetMetricB(m_sClassName,"ShowScoreArea")
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#define SHOW_TIME_AREA THEME->GetMetricB(m_sClassName,"ShowTimeArea")
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const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
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const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4);
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const ScreenMessage SM_GoToEndScreen = ScreenMessage(SM_User+5);
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const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
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ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
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{
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//
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// debugging
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//
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/* GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP;
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GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
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GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
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GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
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GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_bHoldNotes = false;
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_bHoldNotes = false;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
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GAMESTATE->m_iCurrentStageIndex = 2;
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*/
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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m_sClassName = sClassName;
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m_Type = type;
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int p;
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//
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// Figure out which statistics and songs we're going to display
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//
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StageStats stageStats;
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vector<Song*> vSongsToShow;
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switch( m_Type )
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{
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case summary:
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GAMESTATE->GetFinalEvalStatsAndSongs( stageStats, vSongsToShow );
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break;
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case stage:
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case course:
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stageStats = GAMESTATE->m_CurStageStats;
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break;
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default:
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ASSERT(0);
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}
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/*
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//
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// Debugging
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//
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{
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for( int p=0; p<NUM_PLAYERS; p++ ) // foreach line
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for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
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{
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stageStats.fRadarPossible[p][r] = 0.5f + r/10.0f;
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stageStats.fRadarActual[p][r] = 0.5f + r/10.0f;
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}
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}
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*/
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//
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// Calculate grades
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//
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Grade grade[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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grade[p] = stageStats.GetGrade( (PlayerNumber)p );
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else
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grade[p] = GRADE_E;
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}
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Grade max_grade = GRADE_NO_DATA;
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for( p=0; p<NUM_PLAYERS; p++ )
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max_grade = max( max_grade, grade[p] );
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//
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// update persistent statistics
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//
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bool bNewRecord[NUM_PLAYERS];
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ZERO( bNewRecord );
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switch( m_Type )
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{
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case stage:
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsHumanPlayer(p) )
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GAMESTATE->m_pCurNotes[p]->AddScore( (PlayerNumber)p, grade[p], stageStats.fScore[p], bNewRecord[p] );
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}
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break;
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case summary:
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{
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NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
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bool bIsHumanPlayer[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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bIsHumanPlayer[p] = GAMESTATE->IsHumanPlayer(p);
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RankingCategory cat[NUM_PLAYERS];
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int iRankingIndex[NUM_PLAYERS];
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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float fAverageMeter = stageStats.iMeter[p] / (float)PREFSMAN->m_iNumArcadeStages;
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cat[p] = AverageMeterToRankingCategory( fAverageMeter );
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}
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SONGMAN->AddScores( nt, bIsHumanPlayer, cat, stageStats.fScore, iRankingIndex );
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COPY( GAMESTATE->m_RankingCategory, cat );
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COPY( GAMESTATE->m_iRankingIndex, iRankingIndex );
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GAMESTATE->m_RankingNotesType = nt;
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}
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break;
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case course:
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{
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NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
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bool bIsHumanPlayer[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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bIsHumanPlayer[p] = GAMESTATE->IsHumanPlayer(p);
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int iRankingIndex[NUM_PLAYERS];
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Course* pCourse = GAMESTATE->m_pCurCourse;
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pCourse->AddScores( nt, bIsHumanPlayer, stageStats.iActualDancePoints, stageStats.fAliveSeconds, iRankingIndex, bNewRecord );
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COPY( GAMESTATE->m_iRankingIndex, iRankingIndex );
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GAMESTATE->m_pRankingCourse = pCourse;
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GAMESTATE->m_RankingNotesType = nt;
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}
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break;
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default:
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ASSERT(0);
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}
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m_bTryExtraStage =
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GAMESTATE->HasEarnedExtraStage() &&
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m_Type==stage;
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m_Menu.Load( m_sClassName );
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this->AddChild( &m_Menu );
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//
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// init banner area
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//
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if( SHOW_BANNER_AREA )
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{
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switch( m_Type )
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{
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case stage:
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{
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m_LargeBanner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong );
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m_LargeBanner.Command( LARGE_BANNER_ON_COMMAND );
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathTo("Graphics","ScreenEvaluation banner frame") );
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m_sprLargeBannerFrame.Command( LARGE_BANNER_ON_COMMAND );
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this->AddChild( &m_sprLargeBannerFrame );
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m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenEvaluation stage "+GAMESTATE->GetStageText()) );
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m_sprStage.Command( STAGE_ON_COMMAND );
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this->AddChild( &m_sprStage );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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m_DifficultyIcon[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation difficulty icons 1x5") );
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m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
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m_DifficultyIcon[p].Command( DIFFICULTY_ICON_ON_COMMAND(p) );
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this->AddChild( &m_DifficultyIcon[p] );
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m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
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CString sPO = GAMESTATE->m_PlayerOptions[p].GetString();
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sPO.Replace( ", ", "\n" );
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m_textPlayerOptions[p].Command( PLAYER_OPTIONS_ON_COMMAND(p) );
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m_textPlayerOptions[p].SetText( sPO );
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this->AddChild( &m_textPlayerOptions[p] );
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}
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}
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break;
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case summary:
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{
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for( unsigned i=0; i<vSongsToShow.size(); i++ )
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{
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m_SmallBanner[i].SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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m_SmallBanner[i].LoadFromSong( vSongsToShow[i] );
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m_SmallBanner[i].Command( SMALL_BANNER_ON_COMMAND(i) );
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this->AddChild( &m_SmallBanner[i] );
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m_sprSmallBannerFrame[i].Load( THEME->GetPathTo("Graphics","ScreenEvaluation banner frame") );
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m_sprSmallBannerFrame[i].Command( SMALL_BANNER_ON_COMMAND(i) );
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this->AddChild( &m_sprSmallBannerFrame[i] );
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}
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}
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break;
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case course:
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{
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m_LargeBanner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse );
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m_LargeBanner.Command( LARGE_BANNER_ON_COMMAND );
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathTo("Graphics","ScreenEvaluation banner frame") );
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m_sprLargeBannerFrame.Command( LARGE_BANNER_ON_COMMAND );
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this->AddChild( &m_sprLargeBannerFrame );
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}
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break;
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default:
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ASSERT(0);
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}
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}
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//
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// init grade area
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//
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if( SHOW_GRADE_AREA )
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{
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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m_sprGradeFrame[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation grade frame 1x2") );
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m_sprGradeFrame[p].StopAnimating();
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m_sprGradeFrame[p].SetState( p );
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m_sprGradeFrame[p].Command( GRADE_FRAME_ON_COMMAND(p) );
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this->AddChild( &m_sprGradeFrame[p] );
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m_Grades[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation grades") );
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m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] );
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m_Grades[p].Command( GRADE_ON_COMMAND(p) );
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if( SPIN_GRADES )
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m_Grades[p].Spin();
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this->AddChild( &m_Grades[p] );
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}
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}
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//
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// init points area
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//
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if( SHOW_POINTS_AREA )
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{
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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m_sprPercentFrame[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation percent frame 1x2") );
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m_sprPercentFrame[p].StopAnimating();
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m_sprPercentFrame[p].SetState( p );
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m_sprPercentFrame[p].Command( PERCENT_FRAME_ON_COMMAND(p) );
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this->AddChild( &m_sprPercentFrame[p] );
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if( !PREFSMAN->m_bDancePointsForOni )
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{
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m_textPercentWhole[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent") );
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m_textPercentWhole[p].EnableShadow( false );
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m_textPercentWhole[p].Command( PERCENT_WHOLE_ON_COMMAND(p) );
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this->AddChild( &m_textPercentWhole[p] );
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m_textPercentRemainder[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent") );
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m_textPercentRemainder[p].EnableShadow( false );
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m_textPercentRemainder[p].Command( PERCENT_REMAINDER_ON_COMMAND(p) );
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this->AddChild( &m_textPercentRemainder[p] );
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stageStats.iPossibleDancePoints[p] = max( 1, stageStats.iPossibleDancePoints[p] );
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float fPercentDancePoints = stageStats.iActualDancePoints[p] / (float)stageStats.iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors
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fPercentDancePoints = max( fPercentDancePoints, 0 );
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int iPercentWhole = int(fPercentDancePoints*100);
|
|
int iPercentRemainder = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 );
|
|
m_textPercentWhole[p].SetText( ssprintf("%02d", iPercentWhole) );
|
|
m_textPercentRemainder[p].SetText( ssprintf(".%01d%%", iPercentRemainder) );
|
|
}
|
|
else // PREFSMAN->m_bDancePointsForOni
|
|
{
|
|
m_textDancePoints[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent") );
|
|
m_textDancePoints[p].EnableShadow( false );
|
|
m_textDancePoints[p].SetText( ssprintf("%d", stageStats.iActualDancePoints[p]) );
|
|
m_textDancePoints[p].Command( DANCE_POINTS_ON_COMMAND(p) );
|
|
this->AddChild( &m_textDancePoints[p] );
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// init bonus area
|
|
//
|
|
if( SHOW_BONUS_AREA )
|
|
{
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_sprBonusFrame[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation bonus frame 2x1") );
|
|
m_sprBonusFrame[p].StopAnimating();
|
|
m_sprBonusFrame[p].SetState( p );
|
|
m_sprBonusFrame[p].Command( BONUS_FRAME_ON_COMMAND(p) );
|
|
this->AddChild( &m_sprBonusFrame[p] );
|
|
|
|
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
|
|
{
|
|
m_sprPossibleBar[p][r].Load( THEME->GetPathTo("Graphics","ScreenEvaluation bars possible 1x2") );
|
|
m_sprPossibleBar[p][r].StopAnimating();
|
|
m_sprPossibleBar[p][r].SetState( p );
|
|
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.fRadarPossible[p][r] );
|
|
m_sprPossibleBar[p][r].Command( BAR_POSSIBLE_ON_COMMAND(r,p) );
|
|
this->AddChild( &m_sprPossibleBar[p][r] );
|
|
|
|
m_sprActualBar[p][r].Load( THEME->GetPathTo("Graphics","ScreenEvaluation bars actual 1x2") );
|
|
m_sprActualBar[p][r].StopAnimating();
|
|
m_sprActualBar[p][r].SetState( p );
|
|
m_sprActualBar[p][r].SetWidth( m_sprActualBar[p][r].GetUnzoomedWidth() * stageStats.fRadarActual[p][r] );
|
|
m_sprActualBar[p][r].Command( BAR_ACTUAL_ON_COMMAND(r,p) );
|
|
if( stageStats.fRadarActual[p][r] == stageStats.fRadarPossible[p][r] )
|
|
m_sprActualBar[p][r].Command( BAR_ACTUAL_MAX_COMMAND );
|
|
this->AddChild( &m_sprActualBar[p][r] );
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// init survived area
|
|
//
|
|
if( SHOW_SURVIVED_AREA )
|
|
{
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_sprSurvivedFrame[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation survived frame 2x1") );
|
|
m_sprSurvivedFrame[p].StopAnimating();
|
|
m_sprSurvivedFrame[p].SetState( p );
|
|
m_sprSurvivedFrame[p].Command( SURVIVED_FRAME_ON_COMMAND(p) );
|
|
this->AddChild( &m_sprSurvivedFrame[p] );
|
|
|
|
m_textSurvivedNumber[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation stage") );
|
|
m_textSurvivedNumber[p].EnableShadow( false );
|
|
m_textSurvivedNumber[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p]) );
|
|
m_textSurvivedNumber[p].Command( SURVIVED_NUMBER_ON_COMMAND(p) );
|
|
this->AddChild( &m_textSurvivedNumber[p] );
|
|
}
|
|
}
|
|
|
|
//
|
|
// init judgment area
|
|
//
|
|
int l;
|
|
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
|
{
|
|
if( l == 0 && !PREFSMAN->m_bMarvelousTiming )
|
|
continue; // skip
|
|
|
|
if( SHOW_JUDGMENT(l) )
|
|
{
|
|
m_sprJudgeLabels[l].Load( THEME->GetPathTo("Graphics","ScreenEvaluation judge labels 1x8") );
|
|
m_sprJudgeLabels[l].StopAnimating();
|
|
m_sprJudgeLabels[l].SetState( l );
|
|
m_sprJudgeLabels[l].Command( JUDGE_LABEL_ON_COMMAND(l) );
|
|
this->AddChild( &m_sprJudgeLabels[l] );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_textJudgeNumbers[l][p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation judge") );
|
|
m_textJudgeNumbers[l][p].EnableShadow( false );
|
|
m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
|
|
m_textJudgeNumbers[l][p].Command( JUDGE_NUMBER_ON_COMMAND(l,p) );
|
|
this->AddChild( &m_textJudgeNumbers[l][p] );
|
|
|
|
int iValue;
|
|
switch( l )
|
|
{
|
|
case 0: iValue = stageStats.iTapNoteScores[p][TNS_MARVELOUS]; break;
|
|
case 1: iValue = stageStats.iTapNoteScores[p][TNS_PERFECT]; break;
|
|
case 2: iValue = stageStats.iTapNoteScores[p][TNS_GREAT]; break;
|
|
case 3: iValue = stageStats.iTapNoteScores[p][TNS_GOOD]; break;
|
|
case 4: iValue = stageStats.iTapNoteScores[p][TNS_BOO]; break;
|
|
case 5: iValue = stageStats.iTapNoteScores[p][TNS_MISS]; break;
|
|
case 6: iValue = stageStats.iHoldNoteScores[p][HNS_OK]; break;
|
|
case 7: iValue = stageStats.iMaxCombo[p]; break;
|
|
default: iValue = 0; ASSERT(0);
|
|
}
|
|
m_textJudgeNumbers[l][p].SetText( ssprintf("%4d",iValue) );
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// init score area
|
|
//
|
|
if( SHOW_SCORE_AREA )
|
|
{
|
|
int s;
|
|
for( s=0; s<NUM_SCORE_LINES; s++ )
|
|
{
|
|
m_sprScoreLabel.Load( THEME->GetPathTo("Graphics","ScreenEvaluation score labels 1x2") );
|
|
m_sprScoreLabel.SetState( s );
|
|
m_sprScoreLabel.StopAnimating();
|
|
m_sprScoreLabel.Command( SCORE_LABEL_ON_COMMAND );
|
|
this->AddChild( &m_sprScoreLabel );
|
|
}
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_textScore[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation score") );
|
|
m_textScore[p].EnableShadow( false );
|
|
m_textScore[p].SetDiffuse( PlayerToColor(p) );
|
|
m_textScore[p].Command( SCORE_NUMBER_ON_COMMAND(p) );
|
|
m_textScore[p].SetText( ssprintf("%*.0f", NUM_SCORE_DIGITS, stageStats.fScore[p]) );
|
|
|
|
this->AddChild( &m_textScore[p] );
|
|
|
|
}
|
|
}
|
|
|
|
//
|
|
// init time area
|
|
//
|
|
if( SHOW_TIME_AREA )
|
|
{
|
|
m_sprTimeLabel.Load( THEME->GetPathTo("Graphics","ScreenEvaluation score labels 1x2") );
|
|
m_sprTimeLabel.SetState( 1 );
|
|
m_sprTimeLabel.StopAnimating();
|
|
m_sprTimeLabel.Command( TIME_LABEL_ON_COMMAND );
|
|
this->AddChild( &m_sprTimeLabel );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_textTime[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation score") );
|
|
m_textTime[p].EnableShadow( false );
|
|
m_textTime[p].SetDiffuse( PlayerToColor(p) );
|
|
m_textTime[p].Command( TIME_NUMBER_ON_COMMAND(p) );
|
|
m_textTime[p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) );
|
|
this->AddChild( &m_textTime[p] );
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// init extra area
|
|
//
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( bNewRecord[p] )
|
|
{
|
|
m_sprNewRecord[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation new record") );
|
|
m_sprNewRecord[p].Command( NEW_RECORD_ON_COMMAND(p) );
|
|
this->AddChild( &m_sprNewRecord[p] );
|
|
}
|
|
}
|
|
|
|
bool bOneHasNewRecord = false;
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
if( GAMESTATE->IsPlayerEnabled(p) && bNewRecord[p] )
|
|
bOneHasNewRecord = true;
|
|
|
|
if( m_bTryExtraStage )
|
|
{
|
|
m_sprTryExtraStage.Load( THEME->GetPathTo("Graphics",GAMESTATE->IsExtraStage()?"ScreenEvaluation try extra2":"ScreenEvaluation try extra1") );
|
|
m_sprTryExtraStage.Command( TRY_EXTRA_STAGE_ON_COMMAND );
|
|
this->AddChild( &m_sprTryExtraStage );
|
|
|
|
if( GAMESTATE->IsExtraStage() )
|
|
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEvaluation try extra2") );
|
|
else
|
|
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEvaluation try extra1") );
|
|
}
|
|
else if( bOneHasNewRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
|
|
{
|
|
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
|
|
}
|
|
else
|
|
{
|
|
switch( m_Type )
|
|
{
|
|
case stage:
|
|
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToString(max_grade)) );
|
|
break;
|
|
case course:
|
|
case summary:
|
|
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToString(max_grade)) );
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
|
|
switch( max_grade )
|
|
{
|
|
case GRADE_AA:
|
|
case GRADE_AAA:
|
|
case GRADE_AAAA:
|
|
this->PostScreenMessage( SM_PlayCheer, 2.5f );
|
|
break;
|
|
}
|
|
|
|
|
|
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenEvaluation music") );
|
|
}
|
|
|
|
|
|
void ScreenEvaluation::TweenOffScreen()
|
|
{
|
|
int p;
|
|
|
|
// large banner area
|
|
m_LargeBanner.Command( LARGE_BANNER_OFF_COMMAND );
|
|
m_sprLargeBannerFrame.Command( LARGE_BANNER_OFF_COMMAND );
|
|
m_sprStage.Command( STAGE_OFF_COMMAND );
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_DifficultyIcon[p].Command( DIFFICULTY_ICON_OFF_COMMAND(p) );
|
|
m_textPlayerOptions[p].Command( PLAYER_OPTIONS_OFF_COMMAND(p) );
|
|
}
|
|
|
|
// small banner area
|
|
for( unsigned i=0; i<MAX_SONGS_TO_SHOW; i++ )
|
|
{
|
|
m_SmallBanner[i].Command( SMALL_BANNER_OFF_COMMAND(i) );
|
|
m_sprSmallBannerFrame[i].Command( SMALL_BANNER_OFF_COMMAND(i) );
|
|
}
|
|
|
|
// grade area
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_sprGradeFrame[p].Command( GRADE_FRAME_OFF_COMMAND(p) );
|
|
m_Grades[p].Command( GRADE_OFF_COMMAND(p) );
|
|
}
|
|
|
|
// points area
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_sprPercentFrame[p].Command( PERCENT_FRAME_OFF_COMMAND(p) );
|
|
m_textPercentWhole[p].Command( PERCENT_WHOLE_OFF_COMMAND(p) );
|
|
m_textPercentRemainder[p].Command( PERCENT_REMAINDER_OFF_COMMAND(p) );
|
|
m_textDancePoints[p].Command( DANCE_POINTS_OFF_COMMAND(p) );
|
|
}
|
|
|
|
// bonus area
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_sprBonusFrame[p].Command( BONUS_FRAME_OFF_COMMAND(p) );
|
|
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
|
|
{
|
|
m_sprPossibleBar[p][r].Command( BAR_POSSIBLE_OFF_COMMAND(r,p) );
|
|
m_sprActualBar[p][r].Command( BAR_ACTUAL_OFF_COMMAND(r,p) );
|
|
}
|
|
}
|
|
|
|
// survived area
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_sprSurvivedFrame[p].Command( SURVIVED_FRAME_OFF_COMMAND(p) );
|
|
m_textSurvivedNumber[p].Command( SURVIVED_NUMBER_OFF_COMMAND(p) );
|
|
}
|
|
|
|
// judgement area
|
|
int l;
|
|
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
|
m_sprJudgeLabels[l].Command( JUDGE_LABEL_OFF_COMMAND(l) );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
|
m_textJudgeNumbers[l][p].Command( JUDGE_NUMBER_OFF_COMMAND(l,p) );
|
|
|
|
// score area
|
|
m_sprScoreLabel.Command( SCORE_LABEL_OFF_COMMAND );
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
m_textScore[p].Command( SCORE_NUMBER_OFF_COMMAND(p) );
|
|
|
|
// time area
|
|
m_sprTimeLabel.Command( TIME_LABEL_OFF_COMMAND );
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
m_textTime[p].Command( TIME_NUMBER_OFF_COMMAND(p) );
|
|
|
|
// extra area
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
m_sprNewRecord[p].Command( NEW_RECORD_OFF_COMMAND(p) );
|
|
m_sprTryExtraStage.Command( TRY_EXTRA_STAGE_OFF_COMMAND );
|
|
}
|
|
|
|
|
|
void ScreenEvaluation::Update( float fDeltaTime )
|
|
{
|
|
Screen::Update( fDeltaTime );
|
|
}
|
|
|
|
void ScreenEvaluation::DrawPrimitives()
|
|
{
|
|
m_Menu.DrawBottomLayer();
|
|
Screen::DrawPrimitives();
|
|
m_Menu.DrawTopLayer();
|
|
}
|
|
|
|
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
// LOG->Trace( "ScreenEvaluation::Input()" );
|
|
|
|
if( m_Menu.IsTransitioning() )
|
|
return;
|
|
|
|
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
|
}
|
|
|
|
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_MenuTimer:
|
|
MenuStart( PLAYER_INVALID );
|
|
break;
|
|
case SM_GoToNextScreen:
|
|
SCREENMAN->SetNewScreen( NEXT_SCREEN );
|
|
break;
|
|
case SM_GoToSelectCourse:
|
|
SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
|
|
break;
|
|
case SM_GoToEndScreen:
|
|
SCREENMAN->SetNewScreen( END_SCREEN );
|
|
break;
|
|
case SM_GoToEvaluationSummary:
|
|
SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
|
|
break;
|
|
case SM_PlayCheer:
|
|
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenEvaluation::MenuLeft( PlayerNumber pn )
|
|
{
|
|
// What is the purpose of this? I keep my feet on the pads and
|
|
// was wondering why the grades weren't spinning. -Chris
|
|
// To be able to see the grade without having to wait for it to
|
|
// stop spinning. (I was hitting left repeatedly and wondering
|
|
// why it kept spinning ...)
|
|
//m_Grades[pn].SettleQuickly();
|
|
}
|
|
|
|
void ScreenEvaluation::MenuRight( PlayerNumber pn )
|
|
{
|
|
// What is the purpose of this? I keep my feet on the pads and
|
|
// was wondering why the grades weren't spinning. -Chris
|
|
//m_Grades[pn].SettleQuickly();
|
|
}
|
|
|
|
void ScreenEvaluation::MenuBack( PlayerNumber pn )
|
|
{
|
|
MenuStart( pn );
|
|
}
|
|
|
|
void ScreenEvaluation::MenuStart( PlayerNumber pn )
|
|
{
|
|
TweenOffScreen();
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
m_Grades[p].SettleImmediately();
|
|
|
|
|
|
if( PREFSMAN->m_bEventMode )
|
|
{
|
|
switch( GAMESTATE->m_PlayMode )
|
|
{
|
|
case PLAY_MODE_ARCADE:
|
|
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
|
break;
|
|
case PLAY_MODE_NONSTOP:
|
|
case PLAY_MODE_ONI:
|
|
case PLAY_MODE_ENDLESS:
|
|
m_Menu.StartTransitioning( SM_GoToSelectCourse );
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
else // not event mode
|
|
{
|
|
switch( m_Type )
|
|
{
|
|
case stage:
|
|
if( m_bTryExtraStage )
|
|
{
|
|
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
|
}
|
|
else if( GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
|
{
|
|
/* Tween the screen out, but leave the MenuElements where they are.
|
|
* Play the "swoosh" sound manually (would normally be played by the ME
|
|
* tween out). */
|
|
TweenOffScreen();
|
|
m_Menu.StartTransitioning( SM_GoToEvaluationSummary );
|
|
}
|
|
else
|
|
{
|
|
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
|
}
|
|
break;
|
|
case summary:
|
|
m_Menu.StartTransitioning( SM_GoToEndScreen );
|
|
break;
|
|
case course:
|
|
m_Menu.StartTransitioning( SM_GoToEndScreen );
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch( m_Type )
|
|
{
|
|
case stage:
|
|
// Increment the stage counter.
|
|
int iNumStagesOfLastSong;
|
|
iNumStagesOfLastSong = SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong );
|
|
GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong;
|
|
|
|
// add current stage stats to accumulated total only if this song was passed
|
|
{
|
|
bool bOnePassed = false;
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
if( GAMESTATE->IsHumanPlayer(p) )
|
|
bOnePassed |= !GAMESTATE->m_CurStageStats.bFailed[p];
|
|
|
|
if( bOnePassed )
|
|
GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|