Glenn Maynard
39c30e2f37
fix stage count problems
2004-10-09 15:18:42 +00:00
Chris Danford
bc39cb5079
serialize all memory card operations since mount operations hang if we're doing lsusb or reading USB mass storage descriptors in another thread
2004-10-09 08:16:48 +00:00
Glenn Maynard
a10764d6a4
fix stage counter being wrong for early ScreenSelectMusic code
2004-10-06 01:38:23 +00:00
Chris Danford
5d954e5659
don't mount unless the profile was loaded from a memory card
2004-10-03 05:49:10 +00:00
Chris Danford
9fe9b0884a
Add hack to not leave cards mounted
2004-10-03 05:27:52 +00:00
Chris Danford
d2a54cca31
make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
2004-09-12 05:56:24 +00:00
Chris Danford
8668075291
fix warnings
2004-08-30 06:41:56 +00:00
Chris Danford
081c1e24b5
fix incorrect song counts for courses
...
cleanup: make StageStats hold a list of Songs and Steps that were played during the stage
2004-08-30 04:09:23 +00:00
Chris Danford
e435165014
clean up memory card logic:
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- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized.
- Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Glenn Maynard
0c4f092fd3
fix ambiguous ?: types
2004-08-06 21:01:28 +00:00
Chris Danford
4af835a0de
do save high scores for a failed nonstop course
2004-07-25 22:08:41 +00:00
Chris Danford
4656fd713f
don't save awards in Profile. This info isn't used anywhere and won't be anytime soon.
2004-07-25 18:56:05 +00:00
Glenn Maynard
9965bbff54
cleanup
2004-07-25 07:22:31 +00:00
Chris Danford
504ba6c163
GetPath*N->GetPath*F
2004-07-25 06:29:50 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Chris Danford
05257b050c
fix combo and life history don't accumulate correctly in courses
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change combo and life history position units to Seconds from Beats
2004-07-24 18:11:04 +00:00
Chris Danford
9199410e82
stats.xml:
...
theme more elements
show HighScore details
clean up some tables
2004-07-19 08:05:14 +00:00
Glenn Maynard
fe4209035f
simplify, fix crash
2004-07-17 22:21:27 +00:00
Glenn Maynard
8532a2c337
cleanup
2004-07-13 00:13:36 +00:00
Glenn Maynard
b95b5b9417
simplify: no need to bind this to a screen type anymore
2004-07-13 00:02:26 +00:00
Glenn Maynard
a2f965fb92
simplify
2004-07-13 00:01:08 +00:00
Chris Danford
96ca652c94
move RadarValues into a separate file
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clean up usage of RadarValues
2004-07-11 07:21:33 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Chris Danford
3809715db0
cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
2004-06-27 06:52:49 +00:00
Chris Danford
58d8d23a93
move awards to ScreenEvaluation
2004-06-22 08:41:25 +00:00
Chris Danford
4fb496e4d9
save HighScore in Screenshot
2004-06-12 07:01:07 +00:00
Chris Danford
51366df8cc
name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR
2004-06-11 06:05:35 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
c266c71dca
stop accessing Song::m_vpSteps directly
2004-06-04 23:29:13 +00:00
Glenn Maynard
af9a619044
seed and course change in GameState::FinishStage
2004-06-04 06:34:52 +00:00
Glenn Maynard
64988f3216
set DifficultyIcon from the actual diffiuclty, not preferred
2004-06-04 05:40:57 +00:00
Glenn Maynard
7999764de4
simplify
2004-06-04 03:42:49 +00:00
Glenn Maynard
065f3eb517
fix warning
2004-06-03 20:03:41 +00:00
Chris Danford
61581479d8
track the current Trail in GameState
2004-06-03 08:22:02 +00:00
Chris Danford
ab2022c8e2
theme element name cleanup
2004-06-01 05:46:21 +00:00
Chris Danford
ce4274af53
show per-difficulty awards on the eval screen even if not using a profile
2004-05-31 20:40:44 +00:00
Chris Danford
3a5a46ab9f
add DifficultyMeter to ScreenGameplay, ScreenEval
...
add PlayerName to ScreenEval
2004-05-31 06:04:30 +00:00
Chris Danford
3cadf4c5d5
have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether)
2004-05-30 23:23:39 +00:00
Chris Danford
af8735c00c
convert some Sprites to AutoActors
2004-05-30 21:34:42 +00:00
Chris Danford
6ad780417e
"SetFromNotes" -> "SetFromSteps"
2004-05-29 04:50:47 +00:00
Chris Danford
6a82d3c5a0
add judge counts to HighScore. Will this make Stats.xml too big?
2004-05-27 07:59:46 +00:00
Chris Danford
ce41948d95
save ProductID in HighScore to track what software a score came from
2004-05-25 06:50:04 +00:00
Chris Danford
a9db266eb2
"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 08:16:17 +00:00
Chris Danford
b05d25ab24
"m_pCurNotes" -> "m_pCurSteps"
2004-05-24 06:12:17 +00:00
Chris Danford
ba93ee8469
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 06:10:11 +00:00
Chris Danford
6f75a3d920
review uses of GetTrail
2004-05-24 06:07:59 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Chris Danford
99a02deffe
name cleanup: "StepsType nt" -> "StepsType st"
2004-05-24 03:32:56 +00:00
Glenn Maynard
d2bb74c409
Add step totals in GameState::FinishStage, instead of eval. This means
...
that step counts and "calories" still count if you fail (or give up).
2004-05-24 01:32:17 +00:00