review uses of GetTrail

This commit is contained in:
Chris Danford
2004-05-24 06:07:59 +00:00
parent d65404e750
commit 6f75a3d920
8 changed files with 20 additions and 15 deletions
+2 -1
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@@ -203,7 +203,8 @@ void BPMDisplay::SetBPM( const Course* pCourse )
{
ASSERT( pCourse );
Trail *pTrail = pCourse->GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType, COURSE_DIFFICULTY_REGULAR );
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
Trail *pTrail = pCourse->GetTrail( st, COURSE_DIFFICULTY_REGULAR );
ASSERT( pTrail->m_vEntries.size() );
+10 -11
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@@ -151,17 +151,6 @@ void PaneDisplay::SetContent( PaneContents c )
if( (g_Contents[c].req&NEED_PROFILE) && !PROFILEMAN->IsUsingProfile( m_PlayerNumber ) )
return;
RadarValues rv;
if( g_Contents[c].req&NEED_NOTES )
rv = GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetRadarValues();
else if( g_Contents[c].req&NEED_COURSE )
{
CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[m_PlayerNumber];
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
rv = GAMESTATE->m_pCurCourse->GetTrail(st,cd)->GetRadarValues();
}
const Song *pSong = GAMESTATE->m_pCurSong;
const Steps *pSteps = GAMESTATE->m_pCurNotes[m_PlayerNumber];
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
@@ -169,6 +158,16 @@ void PaneDisplay::SetContent( PaneContents c )
const CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[m_PlayerNumber];
const Trail *pTrail = pCourse ? pCourse->GetTrail(st,cd) : NULL;
RadarValues rv;
if( g_Contents[c].req&NEED_NOTES )
rv = GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetRadarValues();
else if( g_Contents[c].req&NEED_COURSE )
{
ASSERT( pCourse );
rv = pTrail->GetRadarValues();
}
float val = 0;
CString str;
switch( c )
+1
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@@ -574,6 +574,7 @@ bool PlayerOptions::IsEasierForSongAndSteps( Song* pSong, Steps* pSteps )
bool PlayerOptions::IsEasierForCourse( Course* pCourse, StepsType st, CourseDifficulty cd )
{
ASSERT( pCourse );
Trail *pTrail = pCourse->GetTrail( st, cd );
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
+2 -1
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@@ -308,7 +308,8 @@ int Profile::GetPossibleCourseDancePointsForStepsType( StepsType st ) const
if( !pCourse->HasCourseDifficulty(st,cd) )
continue;
const RadarValues& fRadars = pCourse->GetTrail(st,cd)->GetRadarValues();
Trail* pTrail = pCourse->GetTrail(st,cd);
const RadarValues& fRadars = pTrail->GetRadarValues();
iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
}
}
+1 -1
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@@ -733,7 +733,7 @@ bool PrintHighScoresForCourse( RageFile &f, const Profile *pProfile, Course* pCo
{
bool bPrintedAny = false;
for( StepsType st=(StepsType)0; st<NUM_STEPS_TYPES; st=(StepsType)(st+1) )
FOREACH_StepsType( st )
{
FOREACH_ShownCourseDifficulty( cd )
{
+1 -1
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@@ -986,9 +986,9 @@ void ScreenEvaluation::CommitScores(
case course:
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[p];
Trail *pTrail = pCourse->GetTrail( st, cd );
ASSERT( pCourse );
ASSERT( pTrail );
pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail );
}
+1
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@@ -184,6 +184,7 @@ void ScreenGameplay::Init()
if( GAMESTATE->IsCourseMode() )
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
const StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
/* Increment the play count. */
+2
View File
@@ -33,6 +33,8 @@ void TrailID::FromTrail( const Trail *p )
Trail *TrailID::ToTrail( const Course *p, bool bAllowNull ) const
{
ASSERT( p );
if( st == STEPS_TYPE_INVALID || cd == COURSE_DIFFICULTY_INVALID )
return NULL;