add judge counts to HighScore. Will this make Stats.xml too big?
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@@ -109,6 +109,16 @@ static const CString TapNoteScoreNames[NUM_TAP_NOTE_SCORES] = {
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"Marvelous",
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};
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XToString( TapNoteScore );
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StringToX( TapNoteScore );
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static const CString HoldNoteScoreNames[NUM_HOLD_NOTE_SCORES] = {
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"None",
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"OK",
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"NG",
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};
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XToString( HoldNoteScore );
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StringToX( HoldNoteScore );
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static const CString MemoryCardStateNames[NUM_MEMORY_CARD_STATES] = {
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@@ -189,12 +189,7 @@ enum TapNoteScore {
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};
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#define FOREACH_TapNoteScore( tns ) FOREACH_ENUM( TapNoteScore, NUM_TAP_NOTE_SCORES, tns )
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const CString& TapNoteScoreToString( TapNoteScore tns );
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//enum TapNoteTiming {
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// TNT_NONE,
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// TNT_EARLY,
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// TNT_LATE
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//};
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TapNoteScore StringToTapNoteScore( const CString& str );
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enum HoldNoteScore
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@@ -205,6 +200,8 @@ enum HoldNoteScore
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NUM_HOLD_NOTE_SCORES
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};
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#define FOREACH_HoldNoteScore( hns ) FOREACH_ENUM( HoldNoteScore, NUM_HOLD_NOTE_SCORES, hns )
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const CString& HoldNoteScoreToString( HoldNoteScore tns );
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HoldNoteScore StringToHoldNoteScore( const CString& str );
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//
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+39
-24
@@ -59,6 +59,15 @@ XNode* HighScore::CreateNode() const
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pNode->AppendChild( "PlayerGuid", sPlayerGuid );
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pNode->AppendChild( "MachineGuid", sMachineGuid );
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pNode->AppendChild( "ProductID", iProductID );
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XNode* pTapNoteScores = pNode->AppendChild( "TapNoteScores" );
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FOREACH_TapNoteScore( tns )
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pTapNoteScores->AppendChild( TapNoteScoreToString(tns), iTapNoteScores[tns] );
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XNode* pHoldNoteScores = pNode->AppendChild( "HoldNoteScores" );
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FOREACH_HoldNoteScore( hns )
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pHoldNoteScores->AppendChild( HoldNoteScoreToString(hns), iHoldNoteScores[hns] );
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XNode* pRadarCategories = pNode->AppendChild( "RadarActuals" );
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FOREACH_RadarCategory( rc )
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pRadarCategories->AppendChild( RadarCategoryToString(rc), fRadarActual[rc] );
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return pNode;
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}
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@@ -66,30 +75,36 @@ XNode* HighScore::CreateNode() const
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void HighScore::LoadFromNode( const XNode* pNode )
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{
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ASSERT( pNode->name == "HighScore" );
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for( XNodes::const_iterator child = pNode->childs.begin();
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child != pNode->childs.end();
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child++ )
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{
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if( (*child)->name == "Name" ) (*child)->GetValue( sName );
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else if( (*child)->name == "Grade" )
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{
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CString sGrade;
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(*child)->GetValue( sGrade );
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/* Pre-a19 compatibility; remove eventually: */
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if( IsAnInt(sGrade) )
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grade = (Grade) atoi( sGrade );
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else
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grade = StringToGrade( sGrade );
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}
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else if( (*child)->name == "Score" ) (*child)->GetValue( iScore );
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else if( (*child)->name == "PercentDP" ) (*child)->GetValue( fPercentDP );
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else if( (*child)->name == "SurviveSeconds" ) (*child)->GetValue( fSurviveSeconds );
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else if( (*child)->name == "Modifiers" ) (*child)->GetValue( sModifiers );
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else if( (*child)->name == "Time" ) (*child)->GetValue( (int&)time );
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else if( (*child)->name == "PlayerGuid" ) (*child)->GetValue( sPlayerGuid );
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else if( (*child)->name == "MachineGuid" ) (*child)->GetValue( sMachineGuid );
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else if( (*child)->name == "ProductID" ) (*child)->GetValue( iProductID );
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}
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CString s;
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pNode->GetChildValue( "Name", sName );
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pNode->GetChildValue( "Grade", s );
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/* Pre-a19 compatibility; remove eventually */
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if( IsAnInt(s) )
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grade = (Grade) atoi( s );
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else
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grade = StringToGrade( s );
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pNode->GetChildValue( "Score", iScore );
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pNode->GetChildValue( "PercentDP", fPercentDP );
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pNode->GetChildValue( "SurviveSeconds", fSurviveSeconds );
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pNode->GetChildValue( "Modifiers", sModifiers );
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pNode->GetChildValue( "Time", (int&)time );
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pNode->GetChildValue( "PlayerGuid", sPlayerGuid );
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pNode->GetChildValue( "MachineGuid", sMachineGuid );
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pNode->GetChildValue( "ProductID", iProductID );
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XNode* pTapNoteScores = pNode->GetChild( "TapNoteScores" );
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if( pTapNoteScores )
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FOREACH_TapNoteScore( tns )
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pTapNoteScores->GetChildValue( TapNoteScoreToString(tns), iTapNoteScores[tns] );
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XNode* pHoldNoteScores = pNode->GetChild( "HoldNoteScores" );
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if( pHoldNoteScores )
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FOREACH_HoldNoteScore( hns )
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pHoldNoteScores->GetChildValue( HoldNoteScoreToString(hns), iHoldNoteScores[hns] );
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XNode* pRadarCategories = pNode->GetChild( "RadarActuals" );
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if( pRadarCategories )
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FOREACH_RadarCategory( rc )
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pRadarCategories->GetChildValue( RadarCategoryToString(rc), fRadarActual[rc] );
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/* Validate input. */
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grade = clamp( grade, GRADE_TIER_1, GRADE_FAILED );
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@@ -13,6 +13,7 @@
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*/
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#include "Grade.h"
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#include "GameConstantsAndTypes.h"
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struct XNode;
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struct HighScore
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@@ -27,6 +28,9 @@ struct HighScore
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CString sPlayerGuid; // who made this high score
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CString sMachineGuid; // where this high score was made
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int iProductID;
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int iTapNoteScores[NUM_TAP_NOTE_SCORES];
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int iHoldNoteScores[NUM_HOLD_NOTE_SCORES];
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float fRadarActual[NUM_RADAR_CATEGORIES];
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HighScore() { Unset(); }
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void Unset()
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@@ -41,6 +45,9 @@ struct HighScore
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sPlayerGuid = "";
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sMachineGuid = "";
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iProductID = 0;
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ZERO( iTapNoteScores );
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ZERO( iHoldNoteScores );
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ZERO( fRadarActual );
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}
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bool operator>=( const HighScore& other ) const;
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@@ -57,6 +64,12 @@ struct HighScore
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COMPARE( sPlayerGuid );
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COMPARE( sMachineGuid );
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COMPARE( iProductID );
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FOREACH_TapNoteScore( tns )
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COMPARE( iTapNoteScores[tns] );
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FOREACH_HoldNoteScore( hns )
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COMPARE( iHoldNoteScores[hns] );
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FOREACH_RadarCategory( rc )
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COMPARE( fRadarActual[rc] );
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#undef COMPARE
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return true;
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}
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@@ -899,6 +899,9 @@ void ScreenEvaluation::CommitScores(
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hs.sPlayerGuid = PROFILEMAN->IsUsingProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : "";
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hs.sMachineGuid = PROFILEMAN->GetMachineProfile()->m_sGuid;
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hs.iProductID = PREFSMAN->m_iProductID;
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memcpy( hs.iTapNoteScores, stageStats.iTapNoteScores[p], sizeof(hs.iTapNoteScores) );
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memcpy( hs.iHoldNoteScores, stageStats.iHoldNoteScores[p], sizeof(hs.iHoldNoteScores) );
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memcpy( hs.fRadarActual, stageStats.fRadarActual[p], sizeof(hs.fRadarActual) );
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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