simplify
This commit is contained in:
@@ -1338,22 +1338,17 @@ void ScreenEvaluation::Update( float fDeltaTime )
|
||||
Screen::Update( fDeltaTime );
|
||||
|
||||
m_bgCondBga.Update(fDeltaTime);
|
||||
if(m_bFailed && (m_Type==stage||m_Type==course))
|
||||
if( !m_bPassFailTriggered && (m_Type==stage || m_Type==course) )
|
||||
{
|
||||
if( m_timerSoundSequences.Ago() > FAILED_SOUND_TIME && !m_bPassFailTriggered )
|
||||
float fTime = m_bFailed? FAILED_SOUND_TIME:PASSED_SOUND_TIME;
|
||||
if( m_timerSoundSequences.Ago() > fTime )
|
||||
{
|
||||
if(!m_sndPassFail.IsPlaying()) m_sndPassFail.Play();
|
||||
m_bPassFailTriggered = true;
|
||||
}
|
||||
}
|
||||
else if (m_Type==stage||m_Type==course) // STAGE/NONSTOP eval AND passed
|
||||
{
|
||||
if( m_timerSoundSequences.Ago() > PASSED_SOUND_TIME && !m_bPassFailTriggered )
|
||||
{
|
||||
if(!m_sndPassFail.IsPlaying()) m_sndPassFail.Play();
|
||||
if( !m_sndPassFail.IsPlaying() )
|
||||
m_sndPassFail.Play();
|
||||
m_bPassFailTriggered = true;
|
||||
}
|
||||
}
|
||||
|
||||
// if(m_Type == stage) // stage eval ... pass / fail / whatever
|
||||
// {
|
||||
for( unsigned snd=0; snd<m_SoundSequences.size(); snd++ )
|
||||
|
||||
Reference in New Issue
Block a user