fix stage counter being wrong for early ScreenSelectMusic code
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@@ -1392,6 +1392,11 @@ void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
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break;
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case SM_GoToNextScreen:
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{
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/* Hack: finish the stage before moving on. This will increment the stage
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* counter. If we don't do this, the stage counter will be wrong for
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* ScreenSelectMusic code which is called before the ctor. */
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GAMESTATE->FinishStage();
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if( PREFSMAN->m_bEventMode )
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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else
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